"Can such a vision be real? What do your flowers conceal?"

Love Begins
Three Goblin Art
almost home

pixel skylines

ellievsbear
2025 on Tumblr: Trends That Defined the Year
Mike Driver

❣ Chile in a Photography ❣
Cosimo Galluzzi
Show & Tell
Noah Kahan
No title available
ojovivo

Product Placement
Monterey Bay Aquarium
YOU ARE THE REASON
official daine visual archive
Game of Thrones Daily
DEAR READER
Jules of Nature

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@iamhelenlane
"Can such a vision be real? What do your flowers conceal?"
Love
We pursue We encounter We apprehend We recall We hesitate We go without We yearn for We need to have We fear to lose We are shown We remember We feel happy
IN AN EFFORT TO BECOME AQUATIC
ALL LEFTOVERS WILL FROM NOW ON BE VIOLENTLY EXPLODED FROM THE AREA
THIS IS NOT A DRILL, NOR IS IT A WARNING
Does it feel good to be closed off and sad?
That which is proper
Who among us can be the great decider
Why should I have any more say that she who sits across the way
To involve phonetics and linguistics
The notion that correctness lies in the method of conveyance
How can an history be so proper among certain groups but sacrilegious among others
Reverend
I can't seem to find a way It's neither here nor here Regretfully there is unachievable Carelessness is my only option
Regardless of deceit
Loneliness is a virtue only sought until achieved.
go on
For in that sleep of death, what dreams may come?
John had often pondered this to himself. Today he pondered it out loud. He received an answer. He was grateful, and started thinking about trains instead.
archery
Do you remember how things used to be between us? Back when the two of us didn't know any better; when we would talk for hours about almost everything: our visions of the limited future, the lives we thought we could have, the secrets we thought we were keeping. We did our best to ignore the tension wrought by time, anchoring ourselves against change, lying to everything that we could keep everything in place forever as it was.
That slowly began to change; we relaxed when we should have held strong. Four times we slipped up; each time Time surged forward past us, and we would nearly break from the whiplash. Four times Time surged forward before everything was let loose. Four times before we could let go. Four times before we shattered.
I never imagined the effects of our hubris. Somewhere inside ourselves, we both knew we were doomed to fail; but the power of our disbelief was so great as to warp reality itself, reaching into every conceivable Time around us in search of some Time where our Time would last forever. Even in this Time, where I may never speak with you again, sometimes I still feel that Time, curving along in search of what we could have had.
I still smile when I think of us, and I realize that we won, despite losing.
#iwanttobelieve
Rhode trip
Dear Ms. Coomer,
My name is *********; I can be better known by my Steam handle, *****. I have been a proud Steam user for the past four years, and I've spent more money than I'd like to admit on games purchased through the program. I have always been happy with my Steam account, and I have introduced several friends and family members to Steam throughout the last few years. I've felt confident recommending Steam as a mode of purchase because I've always stood behind Steam's excellent pro-consumer policies.
Earlier today, I opened Steam to see a reference to the introduction of "New Ways to Support Workshop Creators." Upon opening the announcement, I was surprised to read that, beginning with The Elder Scrolls V: Skyrim, Steam would begin selling paid mods to their games. I completely and wholeheartedly disprove of this practice, for several reasons: chief among which is the dangerous precedence that it sets for the modding community. With Valve and Steam's decision to allow paid mods, the modding community of Skyrim has been upset: perhaps the most notable implication for the future is the lack of an incentive for creators to update any mod past its release. The majority of the most popular Skyrim mods have been labors of love which updated frequently in order to release new content, fix bugs, or even work alongside other mods. With the introduction of paid mods, there is no longer any reason for doing so: as the user has already purchased the mod, the creator has no reason to continue updating it, and is actually incentivized against doing so, with the option of simply releasing another paid mod, as a sort of "DLC." An example of this can already be found with "Arissa - The Wandering Rogue," a mod which requires updates to the existing material be purchased.
Although creators do have incentive to release working mods through the paid Steam market, problems still exist with the current model. According to the paid mod announcement, Steam will allow refunds for any mod purchased, provided the request is submitted within 24 hours of said purchase. While allowing refunds is beneficial to the consumer, the allotted time limit does not make sense in the context of mods, which are usually continuously updated throughout their lifespans. This constant updating already creates several problems for free mods, with issues ranging from a mod becoming incompatible with other mods following an update, to creators releasing small portions of their mods early with the promise of later on adding more content, failing to ever do so. Should the creator of a paid mod opt to update their mod, or promise to do so in the future, and either break the mod through an update or fail to deliver on their promise, the consumer is not protected, and unable to receive any sort of refund for their broken or incomplete material, as the 24 hour deadline will have passed. The threat of this Early Access system is already present, with mods such as "Art of the Catch - Animated Fishing," which tells consumers that it is "early in development," and assures them that "additional features" will be included as time goes on.
I am also concerned about the amount of revenue that will be paid to mod creators. In the Steam Workshop page for Skyrim, it is mentioned that only 25% of any purchase made on a mod will be given to the creator of said mod; the rest will be split between the game's publisher and Steam itself. For example, of the $2.00 suggested price on several mods, the creators would make only $0.50. This hardly seems to be a fair example of "Supporting Workshop Creators" the way an option to donate to a mod creator would, or even the way a Patreon-style system would; rather, it comes across as a method of profiting off of the work of creators unaffiliated with either company while giving them very little for their work. I am deeply upset by this new practice announced by Steam. I have always supported Steam because I saw it as different from other video game distribution companies which enacted anti-consumer practices; however, with the announcement of paid mods, I can no longer believe this to be true. It is for this reason that I deeply regret to announce that I will no longer be making any purchases through Steam while this practice is in effect. Although I have thoroughly enjoyed the last four years, I cannot in good conscience continue to support a business which does not act for the benefit of its consumers, and, until such time as the current policy on paid mods is changed, I will be taking my business elsewhere.
Regretfully, -*****
unproffesional
Foxes don't jump over dogs. Why would they? They could just go around.
Form-fitting
Arthur Johnson's aether aesthetic unhinged the anesthesiologist.
understudy
Allegory, no artifice. Cheeseburger, cheeseburger, cheeseburger.