Outfits for Vel in her progression of the story

bliss lane

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@iamt3ds
Outfits for Vel in her progression of the story
I tried out soft shading but hate the result. Spent too much time trying to perfect and it didn’t come close to it, so there’s a lot of sloppiness in there.
Another one.
she’s wearing a beanie
Sweet sweet inspiration
Just showing my progress of just a few months. This is not a comparison between zbrush and blender. I barely understood the sculpting tools of blender and my computer could barely handle the amount of subdivisions needed. Zbrush handles divisions/detail all too well so it allowed me to learn detail and sculpting faster - rather than struggling to make blender work for me. I also used to think I was too good to need references back then. I was stupid as hell.
My current WIP! I'm rather happy with her face although I feel a little tweaking is needed somewhere... The character is supposed to be 18 and she looks a little mature for that, and it may be because of her 'endowments' or the revealing nature of the romper but I really like it! Working on wrinkle and muscle definition as well as finalizing the hair and adding all the small details to the clothes.
Finally was introduced to Zbrush! These sculpts were pretty much learning anatomy as well as learning the tools of zbrush. There was some under-definition and over-definitions but it's a learning experience! Also, symmetrical roses are really lazy -.-
Come 2014, a few friends and I decided to work towards launching a video game. The story is complete and what remains is... everything else. Sculpting, retopo, animations, environment, UI, coding coding coding. I started the modeling of the main character in blender. The last image is showing in Zbrush, but the model itself was made in blender. It's pretty terrible! I love the hair though D:
For one of a few secret stories I've written. They're secret because my writing sucks nuts! This character is named Astrea and the boy's name is Marcus, the love interest. This was my 1st modeling attempt 2 years ago. I'm still pretty proud of how it turned out because blender was a pain to sculpt in because of the high subdivisions needed for detail. I didn't have a good computer at the time which is why I could only make chibis.Â
Sometimes my sketches are reaaaaally lazy. But this was my oldest relevant work. The last one is still a work in progress... from 2 years ago. I'll finish it one day...