drew Amy's early redesign for Sonic Adventure
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@icyneens
drew Amy's early redesign for Sonic Adventure
have any thoughts on the current sonic model discourse and how bad the renders are now? Honestly, I use to feel pretty indifferent about it. But that was until those new Mario kart world renders were shown off and I realized how bad sonic renders look in comparison. They’ve been using the same renders since 2005. It’s straight up embarrassing, I feel.
I am of two minds. Maybe three
One, I get it. Sega does all these little things to micromanage Sonic's appearance and rarely does it make any sense to me. But somebody at Sega was paid to change it, so it means it mattered to them, so I think it's completely normal for Sonic fans to see that and wonder.
Every time you change something about a character's design, you invite people to form an opinion about it, and Sega changes weird little details about Sonic's appearance in basically every single new game and remaster they release. So people who are paying attention are going to have a lot of opinions.
At the same time, I feel like I see a lot of kids who are barely out of high school acting like character design experts who will nitpick all kinds of tiny details and that's just as weird as Sega changing them, to me. Both sides of this are weird.
Also my dudes a lot of you aren't even 25 yet. They're definitely under 30. They aren't actually experts at anything yet; there's several levels beyond whatever they think they are right now. They have a lot more to prove before they can get up on a high horse like that. Like I said, obviously it matters to someone, otherwise Sega wouldn't be changing it, but none of these over-analyzers have shown they actually know what they're talking about.
But it's also Sonic, you know? Sonic invites this kind of analysis regardless of topic. I've heard it's not exclusive to the Sonic franchise; anything where the quality varies so wildly typically has a fandom like this, who desperately pull apart and deconstruct its essential pieces to figure out and pinpoint exactly what parts they like and why.
So ultimately even if it feels like they go too far and get way too picky sometimes, I can't really blame them. It's just the nature of the beast.
Today I was made aware of the fact that a group of Sonic fans got together and crafted a truly gigantic Google Doc about the visual design of Sonic the Hedgehog.
How to render his body, what shape his quills should be, visual design inspirations and how they influenced the original Sonic design 35 years ago. Pages and pages and pages of "No, not like that, do it like this."
By itself, this is fine. This is building character design and art direction skills. If you want to turn being an artist into a career, these are the kinds of things that you need to think about. No foul. And like I said above, Sega micromanages all kinds of weird elements of Sonic's visual design, so it's natural to analyze why that is and try to find an answer. This is all normal stuff.
But this document was written in Japanese.
Specifically.
Most of the Sonic fans contributing to this document probably do not speak Japanese (I assume).
That's because, yes, you guessed it: they genuinely expect somebody from Sega of Japan to read this document and take it to heart. They are even tagging Morio Kishimoto on social media about it.
I want to paint a picture for you.
Imagine an office. Something like 200 people work there. You can imagine a sea of cubicles. You can hear phones ringing. Keyboards tapping away. Everybody is doing something, even if it's taking a breather at the water cooler. Classic office environment.
Some 22 year old kid strolls in, nobody knows who they are, and from the receptionist desk at the front of the office, suddenly announces: "HEY GUYS, I FIXED IT FOR YOU."
Upon saying this, they drop a 157 page tome. It lands with an audible thud.
And everybody in that office turns to look at this kid like
I also want to tell another, related story, about when I was around 13 years old.
This is when I started to wonder about how video games were made. So I sat down with some friends and we tried to figure out what making a video game looked like. What is a video game? Well, it's levels, it's boss fights, and its characters. So if we come up with those, then somehow that is the shape of a video game.
So we came up with a game called "Sonic: In Your Face" and we sketched out some rough (terrible) ideas for a couple levels and we came up with a new character to join the cast: Eddie the Eagle. I think we might have had some awareness that Sonic was Japanese in origin, and we though maybe having someone blatantly American would add some diversity to the cast. Again, we were 13.
We bundled a lot of this up into a big letter that we sent to Sega. By mail. Physical USPS.
Now, I'm not trying to relate that because our ideas were terrible, that the Google doc I mentioned is also terrible. I'm trying to relate to what happened next:
We got a response from Sega. And that response was, "Thank you, but we do not accept fan submissions."
There was simply too much legal red tape. In truth, nobody on the game development side was even allowed to look at our letter. There were contracts that needed to be signed, vetting, all kinds of complex things to make sure Sega had all the legality settled to protect them from lawsuits, because if they used our ideas without properly crediting and paying us, that could create a big problem for them.
So they just didn't do it. Blanket statement denial. They already had guys who made video games for them, guys who did character design and level design and came up with ideas, and even if they needed more of those, they had different, separate channels for that kind of thing that were not "some kids sent in a letter."
Now, it's 2025, we're all more connected, and you have to think that it is impossible for a game developer to avoid witnessing the work of fans. Morio Kishimoto is even on record saying that "The Final Horizon" DLC for Sonic Frontiers is his response to the modding community that sprung up around Sonic games on PC.
But I also want you to consider Sonic Mania, which was less than a decade ago. Sonic Mania happened because of eight years of vetting a specific team of Sonic fans, and even then, the fact that any of that happened at all is basically the result of a lot of lucky coin flips.
By that I mean you can trace a direct throughline from Sonic 4 Episode 1 all the way to Sonic Mania. Sonic 4 leaked, fans on Sonic Retro reacted to that leak, Sega partnered with Sonic Retro to get feedback, some of those fans were influential enough that they got a Special Thanks credit on Sonic 4 Episode 2, which lead to related people getting to remake/remaster Sonic CD, which lead to remaking/remastering Sonic 1, and then Sonic 2, which lead to them pitching a Sonic 3 remake/remaster that ended up getting retooled into Sonic Mania, a game that the suits at Sega probably didn't have tons of faith in and originally released at a budget price before scrambling to sell it again as Sonic Mania Plus at a higher price.
That took eight years. Of Sega dipping a toe into the pool a little bit, and a little bit more, and a little bit more, all the while making sure these guys knew what they were talking about and could deliver a product on time and on budget that people wanted and would buy.
When you have something as old as Sonic the Hedgehog, something so deliberately a cash cow at different points in its history, you don't mess with it unless you have to. If the goose starts laying golden eggs, it is your objective responsibility to change nothing about its habitat. Whatever is causing it lay the golden eggs must stay absolutely identical for as long as humanly possible so that it will lay more golden eggs.
Now consider an interview from just a couple weeks ago, about how dire the Sonic franchise was in 2015, and how in 2025, it's riding higher than it ever has been. You do not mess with the golden goose.
Despite all of these factors, some folks genuinely think Morio Kishimoto will read their 157 page manifesto about Sonic's visual design. That he will act on it. That, legally speaking, he is even allowed to act on it.
I am not saying they did a bad job. I am not saying they aren't allowed to express these opinions. I am saying that tagging Sega in this is arrogant, and I am also saying this is maybe the single worst possible time for anyone to make this case.
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hey gang
i don't do this often but i fucked up at uni and need 500 zł / 140 $ to not drop out
i can do music and art (though im better at the former than the latter) so dm me here or on discord (@aridaishi) if you'd like that, but if you can also just spare a couple of bucks for a struggling transfem, it'd mean the world
and if you can't, please signalboost at least
0 / 140 $
dialog system (unfinished)
definitely needs some touching up, but for now it works
Player death
one of the most recent functions i've implemented, it was a bit annoying to implement since doing it within the player didn't work, so i had to make it deactivate the player object and create a death object instead, the music used here is In the Water from the game Ikachan
masterful gambit bsky, masterful gambit
not to be mr online but i would block this person if they follow you
Ludwig von Koopa
ZLEEPI DEMO OUT NOW!
Are you ready to go fast? Bounce around like a pinball? Come give ZLEEPI a try! The public Steam demo is OUT now! This demo contains the first 14 levels of the game, all of World 1! We also have an Itch.io page for the demo!
In addition, we've also begun a Kickstarter campaign to raise some funds to make development much smoother, and to ensure the game will release on time! If you like this demo, consider backing us on Kickstarter!
ZLEEPI is an exciting hyper-speedy 2D platformer, where you play as a cute alien escaping Area 51! Use your PVC pipe to bounce off of walls,
ZLEEPI is an exciting hyper-speedy 2D platformer, where you play as a cute alien escaping Area 51!
A speedrunning focused 2D platformer where you play as an alien escaping from Area 51 with a PVC pipe while eating pizza along the way!
The audacity to tell me to use AI in an application for a graphic designer apprenticeship, that bubble cannot pop sooner
"If only there was someone who could do all these odd jobs!" The ever so trusty Milano:
FMA is great because every antagonist always says something like "We're the same" to Ed, and everytime Ed's like "No??? I wanted to see my mom's smile again. You are trying to commit genocide."
Rare* 1995 promotional render of a crossover between Donkey Kong Country 2 and the character Fulgore from Killer Instinct.
*both in the "uncommonly seen" sense and in the sense that it was made by the development studio called Rare.
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Idk lmao
PSA: I lost my discord account, and now it's sending messages.
Hey, sorry I haven't used this site for a long time. I've been mainly active on discord and bluesky.
But speaking of the former, I wanna let y'all know that I fell for a phishing scam and now I lost my original account. It has been messaging people in DMs the same scam that I fell for; for any of my mutuals, please share this around.
Ocram
Ocram is pretty infamous because when Terraria's development was handled by 505 games, they added a final boss that was just a harder version of Eye of Cthulhu that was one of the very few things added that didn't just reuse existing assets with a different color. They are no longer in the game and everything given by Ocram was removed and you were given a small reward for any loot left over from the original boss. As underwhelming as they are, Ocram does have that mystique that unfortunately I don't think they can take advantage of for rights reasons.
Modern clothes Ed!