I've been in the IF fandom for almost two years now, and I don't think I've ever found a fandom I've liked as much. I like the community here, the stories, creativity, how diverse the games are compared to other media I see.
I like reading IF, but more than that I'd really to create an IF game myself. I've been creating stories since childhood and I've always wanted to tell them to other people. However, I was never able to find a suitable medium for doing so. Creating video games is a passion that met reality and died too fast, writing traditional books makes me incredibly anxious, and comic and visual novels require way too much drawing when I'm a concept artist at best. And IF... IF seems to be exactly what I was always searching for. But here's a twist.
I'm not a writer. I'm really not. The amount of writing that I've done that wasn't for my studies is... not a lot. Which makes me extremely self-conscious of my writing, and I'm a very anxious person to start with (and English not being my native language doesn't help). I just don't know where to start, I've never even written fanfiction. And then if I end up actually writing something and posting it for people to see, I'm afraid of what they'll say, of me not being good enough, or of people being uninterested in anything I create. It's dreadful really. And I know that this feeling is possibly shared by so many other people, but I just don't know what to do about it.
I had wanted to post this earlier, but Tumblr ate my essay again...
Welcome, Anon, to the wonders of IF! Have a seat, and a cookie, and enjoy the ride! It's quite the experience, you'll see...
Totes understand your worries. With so many good projects out there, it's easy to not feel... adequate (in writing or proficiency); and with many in the community having opinions, to be unsure whether to publish said work.
But here's the thing: many of us in the IF community (especially as hobbyist) have not studied writing (for a while or at all)* or are writers either, and quite a few of us are ESL (hi, hello!)**. So you are in very good company!!
*sidenote: some of us consider ourselves game dev/creators before writers too.
**Dear... you wrote an essay of an ask with no mistake (that I could find) - I would not have guessed you were not a native speaker, if you hadn't said it before.
To relieve those anxious feelings, here are some advice, from one ball of anxiety to another one:
You don't have to publish anything you don't want to have public. If you prefer to write for yourself and yourself only, it's more than fine. Having fun is what matters.
There are ways to "hide" your project from searches (on itch or tumblr) to have a bit more privacy, as well as disabling replies/comments/ratings...
Setting boundaries from the beginning with people interacting with your projects (whether it is in asks, or doing beta/feedback rounds/etc...) can also be quite helpful (even if some people don't follow them...).
Join writing groups and share snippets/ask for feedback. It's helpful to get some boosts of confidence and get pointers on how to improve.
Have beta/playtest rounds for longer feedback needs (like when you are ready to upload/update a demo, to catch bugs or typos and stuff).
Joining game jams with small projects can help with testing ideas/stories/gameplay, and get comments/feedback from people.
Anyway, we all start somewhere, and very often (most always) that somewhere is not good at all. But that's ok :) There's always room and time for improvement and change (until you're finally happy with it). The beauty of online games is that you can always tweak it and fix it when something doesn't feel right. Nothing is ever set in stone!