Anon confession : I’m worried about this WIP IF I’m following. The author said that there are going to be huge changes in the game so at the dead of night I opened the demo and copied the entire game code to my cside before the author update the demo. Is that wrong? I trust the author in what they’re doing but the change was so sudden that I panicked and did THIS. I’m not going to post it online and it’s just going to be personal use only. (I like doing it bcs as a newbie @ coding seeing the code of a functional game helps me see what I’m doing wrong).
Hi Anon,
I can't speak for the author of that particular WIP, but it would be fair to assume they would probably not like this. There must be reasons for why they are changing the story in major ways, and I don't think they would be happy to find that a copy of a version they have disavowed is out there, without their blessing.
I personally wouldn't like that at all (and I've made my old source code available). I'd find it incredible rude to have someone do this because I mentioned changing an important thing to my story. I'd see it as disrespectful, honestly. It might even make me wonder if I should even continue with the project at all if people don't trust my judgement...
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If you want to see how things are made, instead of intrusively going into the author's code:
ask the author permission to do so
ask the author how they did a certain thing (you might not get the exact code, but you'll probably be pointed in the right direction)
ask people who are open to coding questions for example (or drop into a coding server)
check the IFArchive for source code or playable files you can look into
Not every author wants to have people code dive (usually for spoiler reasons), and find the practice very intrusive. Even if it is easy to do so with most HTML games out there, doesn't mean it's the right thing to do (especially when there are so many venue to get help).
TLDR: don't code dive / copy code from a game unless you have EXPLICIT consent from the creator. Don't be sneaky.












