Midscreen Urien UB's
1. HEADBUTT DOUBLE DASH
The classic. Basic midscreen unblockable, good to get down first.
cr.hp, charge Downback
Tackle x Aegis - fireball + K, fireball + HP on tackle hit. Begin to charge Downback
Roundhouse tackle as soon as super animation ends. During the roundhouse tackle, charge Down. This will charge for half of the headbutt
Dash forward, charging Down during the dash, to charge for the second half of the headbutt
MP Headbutt when the dash is over, Urien will crossover
Dash twice to get the opponent towards the Aegis Reflector
2. HEADBUTT CROSSOVER TACKLE
For nearly the entire setup, you are charging in the same direction - Downback. A key note to keep in mind is to input Up Back + MP when performing the headbutt to cross over.
cr.hp, charge Downback for the first tackle
Tackle xx Aegis - fireball + K, fireball + HP (press HP on tackle hit). Charge Downback during Super animation, ready for next tackle
Roundhouse Tackle as soon as Super animation ends, charge Downback during the tackle
Dash forward, charge Downback during this charge. Important that it is a Downback charge because you need to charge for the headbutt as well as the final tackle
Headbutt performed with Up Back + MP, another very key note. Keep the Up Back charge (or just Back), to finish charging for the tackle. When Urien lands, your charge will now be Up/Up Forward.
Tap Forward (with respect to Urien's side of the screen) + HK Tackle.
3. KNEEDROP DASH TACKLE
A little more difficult, since there is more partitioning and precision. The directions of charge need to be exact, until after the kneedrop.
cr.hp, charge Downback
Tackle xx Aegis - fireball + K, fireball + HP on tackle hit. Charge Downback during super animation
Roundhouse Tackle ASAP after Super animation. Charge straight Down
Roundhouse Kneedrop performed with Up Back + HK (similar to the previous setup). Hold the Up Back charge all the way through until Urien lands
Dash Forward, charge Back during the dash
At the end of the dash, Forward + HK tackle
4. DASH TACKLE UNDER
Timing is a little tricky for this one - its easy to overcharge the tackle. Using a combination of sound queues and Urien's animation can help.










