Animator: Maxime Delalande Character: Poison Ivy Film: The Vinok’s Apetit (in production) Video: https://vimeo.com/258346795

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DEAR READER
Sade Olutola

PR's Tumblrdome
Keni
Three Goblin Art
hello vonnie
Stranger Things

❣ Chile in a Photography ❣
occasionally subtle
Misplaced Lens Cap
he wasn't even looking at me and he found me
almost home
"I'm Dorothy Gale from Kansas"
d e v o n

#extradirty
we're not kids anymore.
PUT YOUR BEARD IN MY MOUTH
dirt enthusiast

Love Begins
seen from Türkiye
seen from Taiwan

seen from Japan
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seen from Iraq
seen from Chile
seen from United States

seen from Türkiye

seen from United States

seen from United States

seen from Finland

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@illustrationforanimation
Animator: Maxime Delalande Character: Poison Ivy Film: The Vinok’s Apetit (in production) Video: https://vimeo.com/258346795
SAMURAI JACK
“XCIV’
(2016) Photoshop
Adult Swim
Background paintings for new season of Samurai Jack. It’s been about 13 years since last time I did paintings on the show. Did them digitally this time around,originally we used Cel-Vinyl. Scott Wills scanned lots of hand painted textures in order to achieve the look. Art Direction by Scott Wills, layouts by Lou Romano, digital paint by me.
All new Tuesday Tips this year! Today, why I call the Almost Profile. Gives a slight more sense of volume. Useful in a lot of situation. Try it out! -Norm #tuesdaytips #almostprofile #100tuesdaytips2 #grizandnorm #grizandnormtuesdaytips #happynewyears2017
It started as a small idea and it became a mini film! I hope it’s not embarrassingly intense. Since I feel like those are kind of things I tell myself when I’m trying to get through some stuff. Anyway, Happy New Year to you and I hope everything you want comes true this year.
Big impact with a few frames of animation!
Production Approaches to Clean-up Animation 01-
The sensibilities required of the clean-up artist is differs pending on production preferences. In our presence time, the animator is required to keep the animation drawings very well defined, fairly clean and on-model.
The clean-up artist follows the animator’s line very closely and narrowed it down to a final line with precision to steadiness, thickness and density. The clean-up work is tuned to the technical side of drawing mechanic, adding finer model details, refining volume consistency and perspective in motion, not on surface movement texture as this task was entrusted solely to the animator.
In this approach, if one animator is handling a block of scenes then a consistency is maintained. But due to production schedule, often animators get assigned disjointed scene within a sequence of film. The result is that while the character is looking on-model, it is often appearing inconsistent on film due to the differences of interpretation to surface follow-through from scene to scene by the many animators working on same sequence.
It is quite different when greater responsibility was entrusted to the assistant animator in the clean-up task, where the ability to animate also a requirement to help maintaining consistency to surface look of movement throughout a sequence.
(This was my very first scene for Brad bird’s ‘The Iron Giant’, assisted by my late friend June Nam who was my Lead Key for this project :D )
How to pick which line of the rough is the right one?
a collection of things i wrote about color. these aren’t necessarily “tutorials", just things i’ve discovered that work for me and might help others. i’m still learning.
Super Dino Boys episode 4
This is the greatest video game I’ve never played!
a new animation with jacky
A quick cheat sheet for making your environments look a bit more lived-in and weathered!
You can request your own personal tutorial on my Patreon!
aaaaaaand working on backgrounds just went from three hours to four days
happy MONDAY! c:
Production backgrounds for Disney’s Lady and the Tramp.
Gabriel the Faun Jumping
i boarded only a lil bit of nom nom’s entourage, but here’s some gifs of the stuff i did! (including a lil deleted volleyball scene haha)
Holy cow! That is a ton of poses!
I’ve been packed lately. Shifted companies and accepted some freelance gigs here and there. I was very nervous doing this scene because I’ve never done actual transformation stuff. It was definitely a learning experience, and a good callback to really mixing up straight ahead animation again.
DREW ALL THE GUYS AND THEN MADE THEM DANCE!!
metal demon
Exaggeration! Silhouette! Solid Drawing! Staging! I just discovered this amazing artist who incorporates many of the principles of animation we have been talking about. Plus...cool/funny designs. Check out the rest of this artist’s work on tumblr!
An anecdote for all the animation students about to graduate;
I see all the student films flooding my dash so I guess it’s that time of year again, and I know that can mean some emotionally racking things ahead. I know everyone’s path to success is different but I’ll just put this story out there for people in case it offers anyone any solace.
So at Sheridan when you got in (or at least when I did eleven years ago) you were given a number grade attached to your portfolio from 1-100. 60 automatically got you in and 56-59 put you on the waiting list. I was at the very bottom of the waiting list with a 56, and planned to do art fundies for a year to build a better portfolio and reapply. I ended up getting into the program the day before classes started, I was the last person who made it in before they closed the gate that year.
For whatever a numerical ranking of skill attached to artistic ability can be worth, on paper I was ranked as the absolute weakest and most unskilled artist in my peer group.
And, to be honest, it fucked with my head a lot. I worked really hard and found my strengths and managed to hammer out my foothold as a contender. I’d like to think at least that the people in my year don’t just remember me as “the weakest and least likely to succeed”, anyway. But when I graduated into the writer’s strike and the economy collapse of 2009 and even basic retail jobs were impossible to find, I’d be lying if I said I didn’t feel like every failure and missed job opportunity was proof that I really was The Worst and had wasted four years of my life, thousands of dollars, and an immeasurable amount of mental anguish trying to convince myself otherwise. I worked as a waitress in a greasy spoon diner with red vinyl seats and a checkerboard floor. I found reasons to love my job, to stay positive (even though I had that anxiety monster strangling me every moment of every day reminding me that I had never been good enough and art school had been a delusional waste of money), I worked hard on improving my portfolio, I kept throwing lines out for jobs, I forced myself to manage my crippling fears of talking to strangers so I could learn to network, I made a conscious effort to learn how to build portfolios that played to my strengths and resist the urge to put down my own work when I was trying to sell myself as a worthwhile employee.
I always had that albatross around my neck, “you were empirically and mathematically proven to be the worst”, but I made the conscious effort to figure out and emphasize my strengths to employers.
In October of 2009 I got a job doing inbetweens on Ugly Americans for Comedy Central. The producer told me that it came down to me and two other guys for the job, but I just had a great attitude. By the time the first season of the show ended, my “great attitude” and stonecold work ethic had gotten me promoted to character design, storyboards, character layout, and keyframe animation. Almost immediately after the first season wrapped up I was hired by a studio in Hollywood, and now I’m a board artist at Cartoon Network.
I won’t say “work hard and you can have everything you ever wanted” because I completely acknowledge that I’ve had a lot of lucky lightning strikes in my life, but I will say don’t let the expectations of failure that people will stack on you choke you out. Speaking as someone who was Literally The Worst at one point in their life, a lot of good things can come from focusing on the positives, resisting the urge to lick your wounds and wallow in failure, and put a concentrated effort into figuring out how what your strengths are and how they make you valuable.
Remember that when it comes to creative endavours “most talented” or “best for the job” is very subjective and doesn’t necessarily equate to a quantifiable number of years worked or 1-100 technical ability score. It can have a lot to do with attitude, work ethic, unique perspective, life experience, so many things that can’t be taught in school or ascribed a numerical value. There’s no single path leading to a single success goalpost. Even if you aren’t following the one you thought you would take you aren’t “a failure”, and your perspective and contribution to creative arts however you decide to make it is uniquely yours. You don’t need to win a Best At Art ribbon before you can be A Success™, and you can find a way to claw out your own little nest in the art world even if you don’t fit the profile of what you always expected a professional artist to be.
Speaking also as someone who was “the worst” and was told by a high-ranking teacher that I would never get a job in the industry, this is so true.
Hard work and a good attitude are worth a lot.