journal menu progress!

oozey mess
Not today Justin
trying on a metaphor
ojovivo
PUT YOUR BEARD IN MY MOUTH

祝日 / Permanent Vacation
NASA
taylor price

No title available

tannertan36

Origami Around

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if i look back, i am lost
occasionally subtle
Sweet Seals For You, Always
hello vonnie
Lint Roller? I Barely Know Her
we're not kids anymore.
Sade Olutola
AnasAbdin

seen from Malaysia
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seen from United States
seen from Türkiye

seen from United States
seen from Malaysia
seen from United States

seen from Ukraine
seen from Malaysia
seen from United Kingdom
seen from United States

seen from United Kingdom
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seen from India
seen from Oman
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seen from Malaysia
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@insomnisoft
journal menu progress!
alright, finally got done with some of the refactoring. things mostly look the same, but trust me, they're much neater on the back end now :D
worked on adding music and sound effects today!
still chuggin' along over here, but a lot of what i'm working on right now is sort of "behind the scenes" stuff.
i try to approach things with an iterative design process, because otherwise i would drive myself crazy lol.
so currently, i feel like i've got my first 'iteration'. a nice initial prototype for some core gameplay. however, the code is not optimized by any means. everything is kind of slapped together, as i wasn't following any design patterns yet.
now that i've got that prototype made, i understand a lot more about godot and how to work with it. so i'm refactoring what i have with that in mind and making better use of the observer design pattern.
i'd really like to make a devlog someday where i do a little code tour. go through what i have, talk about what i've changed and why, etc. figure it might be helpful to someone out there, idk.
ultimately, having a lot of fun, though! c: and that's what really matters.
super small progress today - just added a hover effect to items.
first time playing around with shaders, so that was interesting. it's just a basic white outline for now, but i'd like to keep playing with it and see what we come up with!
day... 7? 8? okay, i think i've officially lost count
been doing a lot of back end stuff that i can't show off very well. just things to make the code as reusable and well designed as possible. i'll do an in-depth devlog where i actually talk about that stuff someday when it's finished.
i noticed some issues where the inventory didn't expand when items were picked up while it was open, and that leaving a scene and coming back re-spawned items that had already been picked up. so i squashed those bugs!
the player can now also right-click to inspect items from in their inventory. the ui for that is a mess right now, lol. trust the process. it's working, that's what really matters.
day 5 - items and inventory!
things can be picked up now, but don't do much yet. one step at a time!
(bg and item icons are placeholders)
day ??? 4? - starting to look a little more like a real game
day 1 - prototyping
getting started with the most absolute basic ui elements and we'll go from there.