I recently purchased the Final Fantasy Vll (FF7) game for PC from steampowered.com. The game is a classic JRPG (Japanese role-playing game. It was releasedĀ in 1997 and is the most popular, if not best, Final Fantasy game ever made by Square-Enix.Ā
The port to PC is very good (I have about 15 hours in the game so far and notice no obvious bugs); it retains much of the Playstation-era graphics charm (fairly blocky and with low polygon counts). There has been a minor increase in the graphics from what I can recall, but very minor. Gameplay is essentially the same. Regardless, I do have my issues with FF7.Ā
Besides mentioning about the bad support for the Xbox Windows controller, I find the game fairly linear. While you do have your choices of party members, materia (magic), minor weapons, armor, and accesories selection, but the story progresses from point A to B prett straighforward, almost no matter what your choices area, barring some small details in game in which your actions do have different consequence (e.g. choosing who to date at the golden Saucer).
While I complain about FF7 feeling linear, it's still a solid game and still very fun. The most linear game I've found (at least in the FF series) is FFX (Final Fanatasy 10). Some people tout it as the best game in the series, but I find it probably the least fun of the games. I really didn't enjoy it. And I found it too easy, and the game holds your hand way too much. Without things like the optional Blitzball competition in the game, it would be completely linear. Blitzball adds a slight element of actual random gameplay.
I mean, I'm mostly complaining because I got used to so many open-world and sandbox type games. Fallout 3 and 4, Rust, the Elder Scrolls series, randomized rogue-likes like The Binding of Isaac, ect.. I remember the first time playing The Elder Scrolls IV: Oblivion and Fallout 3, they blew me away with their expansiveness. These games implement randomization to the highest extent (particularly rogue-likes), and also leaves to the player so many choices to which they can pick from. The main story lines are optional, quests are optional, and there are strong elements of character customization. Although the sandbox-style, which is new, and rogue-likes (which are highly popular today) have jumped to glory.Ā
Going back to a game that is now 21 years old, and of a different gameplay style and mechanics leaves out so many elements we are accustomed to, as a sort of juxtaposition between game styles. In the time, FF7 was considered an innovative game with its active time-battle element (but not the first).
I'm not bashing FF7, I do think it's a great game; it's awesome. I just noticed through playing recently how different and linear it feels after many years playing open-worlds and rogue-likes. They are different game styles from different periods with different game mechanics. FF7 does what it does well. I do recommend trying out FF7 for anyone who has not played a classic JRPG yet. It's probably the one I recommend to begin with.Ā


















