𝔱𝔥𝔢 𝔴𝔦𝔱𝔠𝔥𝔦𝔫𝔤 𝔥𝔬𝔲𝔯, somebody had once whispered to her, was a special moment in the middle of the night when every child and every grown-up was in a deep, deep sleep and all the d a r k things came out from hiding and had the world all to themselves. *:・゚✧ irma rian serafim
― “Stop! Don’t touch that!” Percy shouts at a random camper, making sure to slap their hand away from the terribly painted picture he’d done in arts and crafts, darting over from across the room just to stop them. “Do not. I worked hard on it, do not touch it.”
“Sorry, couldn’t resist getting my hands on this masterpiece.” She laughed away the slap to her hand. “Make sure you sign it nice and big, you could sell it then.”
it was late ( far later than juno would usually be awake ) but an unknown feeling – an itch at the back of her neck, had been keeping her from sleep. after so many hours of fruitlessly laying in her bed, starring at the ceiling of cabin twenty two, the brunette decided to GIVE IN to her sleeplessness. slipping into an over - sized sweatshirt and ignoring the cold, the daughter of thanatos slipped out of the cabin and began walking the trails. she didn’t bring a light, instead letting her eyes adjust to the dark naturally ( besides, she always felt comfortable in lightless spaces ). up ahead however, she sensed something – an aura in the distance. it wouldn’t have mattered if they had been silent, juno was exceptionally keen on picking up life auras – it was her gift. ‘ who’s there ? ’ she asked, her voice gently calling into the night.
the mist had been calling to her, drawing her out into the starlight with an inexorable hum that was impossible to ignore. nights like it were rare and h a z y and if her mother had taught her nothing else it was to follow where the mist lead. magic had always been with them when the sun set. irma drew her fingers reverently over her leather bracers, using her other hand to flip the pages of the grimoire at her side. alone she felt adrift, the coldness left by hecate's withdrawal from her was one coupled with the trelos sight and the iciness it prompted from many of the other campers. her bare feet had led her through the woods to where she would carve and imbue the runes into her armour, a spell for swiftness, light-footedness and a certain knack for being overlooked. at the voice she started from her light trance, mouth twisting amusedly. "the big BAD wolf."
“i’ve said it before, and i’ll say it again,” micah began, soot from welding earlier covering parts of his face and his sleeves folded up to his elbows, as he sat down in one of the chairs. “we need air conditioning in the forge. one day someone’s going to combust because it’s entirely too hot in there.”
“it’s a nice change to be looming over you for once.” irma pressed her tongue to the back of her teeth, wobbling on her tip toes to maximise the height difference. “i can’t believe you guys don’t already, it’s such a heat trap, a/c is definitely a more practical idea than being gently fanned with palm leaves though slightly less aesthetically pleasing.”
SO this has turned out way longer than i intended it to be, i’m m and i’m from london england so i’m in gmt... its 1am and now i’m going to leave this here and hope it makes some sense omg
mendes, camila —— do you hear that sound? i think it's running with the wolves by aurora. that must mean that irma serafim is near by. the nineteen year old daughter of hecate has been living in camp for nine years, and is known as the the eleutheromaniac. she is very resourceful, outspoken, and strong-willed, but is also known to be blunt, facetious, and wary. she is known as one of the trelos. [ m, 20, gmt, she/her ]
the eleutheromaniac means one who longs to be free.
irma’s dad died while he was traveling when she was around five? he was an archeologist/anthropologist with a specialty in arcane lore, irma got placed with her aunt who had recently relocated from brazil.
when irma turned ten it was quite obvious that something was up, her aunt was constantly taking her to church and consulting frantically with her catholic priest. around this time she exposed the fact that irma was supposedly a demigod and instilled a terrible fear into the young girl whose magic had occasionally but quietly manifested before. however, it was on her mind day and night from then on. terrified of herself. three months later a monster and irma’s own magic decimated the small house entirely. the huge outpouring of magic put irma in a coma for six days, when she finally awoke she was at camp. most are puzzled to how a minor goddess’ child was found and claimed so quickly.
she doesn’t really talk about any of it... ever.
irma was bestowed the trelos sight by her mother and the fact that she is using the mist against the olympians unsettles irma greatly, she helped raise the alarm about the monsters and the majority of camp were... less than enthused.
irma can be a pretty big personality, this coupled with everything that has been happening lately has certainly made her less popular than ever. she has a habit of sort of taking on the assumptions people make about her? sort of like you think i’m a crazy bitch, i’ll give you crazy bitch sort of thing.
due to her uncertainty hecate has recently made it very clear that irma has fallen out of favour, without her training and her guidance irma’s magic and her influence over the mist is destabilizing. although hecate cares greatly for her children she sees this as a way to teach irma a lesson.
irma has always been very sure of herself, she knows who she is and where she’s meant to be and who she’s meant to be with. despite sometimes coming off as somewhat capricious because of her sarcasm she is not in any way a social climber, once you’re important to her she’ll destroy for you.
her main control over the mist seems to lay in the vein of teleportation and illusions, even though hecate sees a great well of power within her irma loves close combat and melee weaponry. she’s not built for it specifically like some of the other demigods but she really enjoys fighting and it helps clear her mind for spellwork.
she has a particular fondness and interest in attempting to enchant weapons and she’s always interested in hephaestus smithing.
god im actually completely garbage at writing intros? the one thing im even worse at is coming up with wanted connections but HERE GOES.
SPARRING PARTNER - someone who helps irma get her fighting skills and reflexes up, they better be prepared for her mist teleporting and her making them think theres a tarantula on their spear. she’ll probably respect them greatly, also optional tension?? rivalry tension?? sexual tension?? or just like comrades. whatever vibe we get.
RIVALRY - she loves riling people up and will lick her teeth and look you up and down like you aint shit. she’s not particularly competitive? she mostly finds competing fun and definitely a measure of someone’s true character so she kind of plays into it just to fuck w/ people.
ENEMIES - they just rub one another up the wrong way, no matter how it all started one day one of them swears they’re going to END it.
EX-FRIEND - whether it was something petty, something unforgiveable or straight up ghosting her because she’s trelos irma has lost her fair share of friends though she hates to admit it. this has so much room for development so i’d love to see it agjdksgs.
FWB - or enemies with benefits, or basically anything with benefits. irma likes people, likes hooking up with them and being close to them. she loves sweet boys and rough boys and quiet boys, she loves soft nb babes and warriors and pretty girls and rude girls/femme representing cuties. she’s also very good at seperating her feelings from practicalities or just straight up hiding them when it gets too much. so this could be toxic or thrilling or fluffy or them struggling not to ruin a friendship, anything at all. ( def lowkey has a weakness for aphrodite girls tho, lbr she’s only a half mortal half god woman... so that makes her about doubly as extra about it because gods invented creating unnecessary amounts of drama )
DEALER/SMOKING BUDDY - irma is convinced that marijuana, like sage for some people brings her closer to the mist... mostly she just eats a lot and talks a load of nebulous crap about the universe. even if they find her irritating or endearing, just someone she can watch the stars with... after all her magic is stronger at night.
SIBLINGLIKE RELATIONSHIP - they have each other’s backs, period. but also tease each other sometimes and hate each other sometimes but its underlined by a realness they don’t really have with anyone else.
SECRET FRIENDSHIP/RELATIONSHIP - they agree that its better to keep things quiet between them, for both their sakes. after all what good would it do to make trouble for people she cares about.
EXES - you get the gist, could have ended awfully or could have ended mutually. just an old familiarity with each other and not knowing how they could have been so important to one another once. romance is a fuckin MYSTERY.
those are some general ideas!! definitely come message me if you feel like you want to plot or if you’re a bit shy just like this and i’ll head over to you.