omg wtf 10k likes on this blog!!! yeehaw thanks guys
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omg wtf 10k likes on this blog!!! yeehaw thanks guys
Star crossed lovers
(ref : Hellelil and Hildebrand, the Meeting on the Turret Stairs, 1864)
In (Preemptive) Defense of Zach Cregger's Upcoming Resident Evil Movie
Now that the trailer for Zach Cregger's new Resident Evil movie was revealed at CinemaCon (and I'm guessing that it will be widely available to the public soon)… let's talk about this movie.
I've seen a lot of very varied reactions to this project from RE fans. Excitement, genuine worry, but also, mostly, absolute and total numbness and/or annoyance. A take that I've seen more than once is "Why the fuck should we care? We already have a plethora of terrible RE movies. This is gonna be no different than the others."
And, I mean… they're not wrong. We have a broadly terrible saga of SIX RE movies by Paul W.S. Anderson (I've only seen the first one, but that was enough), and an attempt to restore the public's faith in RE movies with Johannes Roberts' Resident Evil: Welcome to Raccoon City movie in 2021. That last one, while rife with Easter eggs and the right to boast of the best Chris Redfield casting choice that I've ever seen (I'm not kidding. If there's one salvageable thing in this movie, it's Robbie Amell as Chris Redfield), is still pretty bad. For SOME reason, that movie tried to kill two birds with one stone and mixed the plot lines of both RE1 and RE2 together. Of course, to anyone who's a fan of the games, that choice makes no sense, and the movie just ended up not working out and being a commercial failure.
After a grand total of seven failed attempts to make RE into a movie, a few months ago, the news broke: we're getting an 8th attempt at an RE movie. At this point, everyone's disillusioned and no one actually believes that we can get a good RE movie. Somehow, RE is the hardest story in the world to adapt into a film, when it REALLY isn't.
Things got interesting, however, when it was reported that Zach Cregger was directing it. If you're not familiar with Zach Cregger, he's most known for Barbarian (2022) and, more recently, Weapons (2025). They're both horror movies. Better yet, Amy Madigan, who plays the main antagonist in Weapons, just won the Academy Award and the Actor Award for Best Supporting Actress, and was also nominated for a Golden Globe.
It's no small feat. Horror movies are not very often nominated at the Oscars - and they win even less. In the history of the Oscars, only 6 (!!!) horror movies have been nominated for Best Picture, and only one has won that title (The Silence of the Lambs). If we turn to recent years, the fate of horror movies during award season seems to be improving, but they remain underrepresented. Out of Jordan Peele's horror trilogy (Get Out, Us, and Nope), only one was nominated at the Oscars and won an award for Best Original Screenplay. Despite critical acclaim, neither Hereditary nor Midsommar were nominated at the Oscars (but the Academy had the gall to use Midsommar-inspired costumes for the opening ceremony in 2020). None of Robert Eggers' four horror movies (The Witch, The Lighthouse, The Northman, and Nosferatu) have won anything at the Academy Awards, though The Lighthouse was nominated for Best Cinematography and Nosferatu was (thankfully) nominated a grand total of four times.
A horror movie winning at the Oscars, even if it's one of its actors and it's not for Best Picture or Best Director, is not negligible. It's a pretty damn great achievement for the genre. I've also seen both of Cregger's movies. They're pretty good. They're not my favourite of the genre, but I had a good time and I found Barbarian genuinely disturbing (I even wonder if Barbarian's The Mother might have inspired The Girl/Marie in Requiem).
Things got even more interesting when it was revealed that Cregger is a big fan of the franchise and that he's played some or most of the games. The excitement dropped again when it was revealed that the movie, which is scheduled to come out in September, doesn't actually follow the storyline of one of the games and Cregger is doing his own thing set in the RE universe. And now, everyone's crying about Cregger's movie being yet another movie whose biggest link to the franchise is its title.
But if you ask me, this might be the best thing that could have ever happened to the RE cinematic universe.
It seems to me that, this whole time, directors cannot really put their finger on what makes RE great. The franchise just turned 30. There's got to be a distinct reason why people are intrigued by RE, why they keep playing, and why they keep coming back for more. There's probably even multiple reasons, given that this franchise is a sort of shapeshifter that has managed to hold its spot for so long and reinvent itself to remain relevant. There's been too many shifts in directors, dev teams, plots, characters, etc. to argue that only one singular thing makes RE great. Requiem is the very proof of RE's eclectic nature, as a franchise, in an attempt to reconcile both the horror-heavy (RE1, 2, 3 (ish?), 7, 8) and the more action-heavy aspects (RE4, 5, 6 (arguably, but I think everyone would rather bury that game instead and not take it into account) of the franchise. At this point, Resident Evil means different things to different people.
But when you make ONE RE movie, you can't possibly tackle all of the things that solidified the franchise into a monument of horror. You've got to pick a few and stick to those. At the same time, you're bound by budgetary and cinematic constraints. And your film has to be profitable. In hindsight, making an RE film might actually be really fucking hard. Though, to be fair, no one HAS to make an RE movie. But since Hollywood seems hellbent on making one, we might as well get a good one.
If you ask yourself, right now, "What do I like about Resident Evil?", chances are your answer might be different from other fans' on some level. Is it the cast of characters? Is it the main story of Umbrella and the Raccoon City outbreak, arguably the most iconic plot point of the series? Is it the gameplay, in which case you'll never really be satisfied by an RE movie? Is it the corny action sequences? Or is it, perhaps, that feeling of dread before you turn around a corner, knowing that you might not be able to face what's in front of you and get out of here alive? Is it the slight panic in your chest when you open your inventory, only to see that you've only got one or two bullets left, and perhaps a horde of zombies ahead? This specific feeling has been used in RE's marketing before:
Adapting the gameplay into a movie is tough. Filmmaking and video game dev are fundamentally different. I don't even have to explain why. They're two different media: one requires interaction, the other doesn't. You also have more tools to achieve, perhaps, a desired effect in video game dev, depending on coding, whereas a director has to convey that feeling simply through a set sequence of images on a screen. What works in video games is rarely well-translated into a movie.
As much as I love the characters and the story, the games exist for a reason. If I want to delve into Leon's story, I'll play Leon's games. If I want to see more of Claire, I'll play Claire's games. If I want first-person gameplay and Ethan Winters (I don't - but I know that it matters to some, and to them, that's what RE primarily represents), I'll play 7 and 8. I especially never want to see an RE4 adaptation. It wouldn't work out. It wouldn't translate well into a movie. The games exist for a reason, and nowadays, even if you can't play them yourself (you should), you can watch them.
Corny action sequences are fun, but RE goes beyond that. You can do mindless action, and it still won't be RE on its own.
RE is a blend of all of these things, and more. But what should you do when you have a limited runtime and tools at your disposal? You take the flagships of the franchise, without bastardizing them, and you especially try to recreate its atmosphere. You recreate the reason why players flock to RE in the first place. You try to give them that same experience, without replacing the games and what they do in their own right.
And, so far - notwithstanding the fact that the new RE movie is seemingly doing very well with test audiences - that's what Cregger seems to be going for. All signs are pointing to the very singular feeling of dread and panic when you're overwhelmed by outlandish creatures - that somehow still appeal to your humanity, at first - who could bring about your most painful, agonising death. It's this feeling of anguish, of genuinely doubting whether you should go down that road or that corridor, but having to do it anyway if you ever want to make it out, that stands out the most to me as a first step to making a successful RE movie.
I'm also confident in his choice to cast Austin Abrams. He's genuinely talented, and his role in Weapons is likely foreshadowing what he's going to be able to do with this RE movie.
So, personally, I'm excited to see it. I think he's got the right ideas, from what I'm hearing. We'll see when the trailer drops. But I think this could be our first, genuinely good RE movie, even if it's not your textbook Chris-and-Leon-fight-Umbrella plot that this fanbase seems to want to see adapted into film, for some reason. Ditching them and keeping the vague, overarching structure is likely what might make this movie work. Just look at that short film with Maika Monroe that they released during Requiem's marketing campaign. It's downright the best RE (short) film we ever got, and what did it do? Check it out if you haven't, or again if you have, and it should be quite obvious to you what made it work. I can see Cregger taking a similar direction. But we'll see soon enough.
from the upcoming RE movie trailer breakdown by the director, zach cregger
how much do you wanna bet he’s actually helping out a mercenary unintentionally and there’s a virus sample in that bag LMAO
Nakanishi and Kumazawa sat down for an interview with Den-Fa Minico Gamer (a JP gaming outlet I've literally never heard of before now lmao) about the success of RE9. Here are some highlights:
• Nakanishi says that he feels an incredible sense of relief that people thought the game was good at all (lmao), and he's gobsmacked by RE9 getting the second-highest user score on Metacritic ever.
• Both Nakanishi and Kumazawa attribute the success of the game -- at least partially -- to its multiplatform approach. Nakanishi was apparently skeptical about bringing the game to Switch 2 (he says he was shocked at how well it sold/was received), but Kumazawa specifically pushed for it because he wanted to make sure that everyone who wanted to play the game could play the game.
• RE, as a series, is growing proportionally in the global market -- that is to say, it's not suddenly taking off in one specific country/region. So, even though more copies are being sold, the regional composition of the playerbase in terms of ratios/percentages hasn't really changed much.
• A whopping 90% of RE9 playthroughs are done with people playing in third person for Leon's campaign. Grace's campaign is more evenly split; 60% of playthroughs see Grace in first person, and 40% see her campaign in third person. People in the JP region tend to play in third person at a rate much higher than other parts of the world. PC players in general tend to play in first person at a higher rate than console users.
• Nakanishi says -- and I'm paraphrasing this, ok, just to be clear -- that RE9's story sacrificed plot coherence in favor of emotional impact. He says that many different scenes/plot beats were scrapped and rewritten/rebuilt if the dev team felt that they could come up with a version that hit harder emotionally. Their goal was to constantly subvert player expectations and pull the rug out from under them. He also goes on to say that an entire chapter of RE9 was cut prior to release because he thought it would be too alienating for a new RE player, because it relied too heavily on references to past games.
• Nakanishi says that if he were ever to design a crazy puzzle like The Last Puzzle again, he would craft it in such a way that someone wouldn't be able to just "accidentally" stumble upon the solution (like in the case with the guy who left the game running while he got up to take a shit and, just by chance, happened to allow enough bodies to fall into the processing pool in order to spawn Marie's doll).
• APPARENTLY, if you aim while crouching as Leon, the target reticle closes faster for a more accurate shot/better chance at a critical hit. And if you aim from behind cover (as Leon), it closes even faster than it does while in a crouch. Nakanishi says that there were no combat tips/tutorials put into the game on purpose because he thinks that the user experience is improved by players discovering these mechanics for themselves. (I, personally, disagree, but whatever no one asked me.)
• Nakanishi and Kumazawa say that they do take player feedback into consideration from YouTube and gaming streams, specifically (not social media); they want to hear from people who they can confirm are actually playing the game. Kumazawa makes a cheeky comment about how modern YouTubers/streamers are nicer than posters on 2chan and NeoGAF used to be. (TRANSLATOR'S NOTE: He doesn't name those two message boards specifically, he just vaguely mentions "those" old message boards, with the identities implied for anyone who's old like me and remembers them)
• Nakanishi confirms that the ability of the IV zombie to kill Chunk was placed in the game by the devs intentionally. He also says that, at one point in development, they had it so that the IV zombie could actually one-shot Chunk (but they changed it because too many people on the dev team thought it was cheap).
• Nakanishi's favorite zombie type are the singers. Kumazawa says that he wishes he could've done more with the bulldozer zombie.
• Both Nakanishi and Kumazawa check people's photo mode uploads daily.
• Player response to Grace has been overwhelmingly positive (if you wanted to get super casual with Nakanishi's response, you could, in good faith, localize it as "People fucking love her.") Nakanishi says that he hopes that she becomes a recurring character in the series.
• Nakanishi says: 『バイオハザード レクイエム』では、『バイオハザード6』以前のトーンに回帰しようとする流れの中で、主人公のキャラクター性は深く掘り下げるべきだとチームと話していました。 -- which translates to: "With regards to RE9, as part of a broader shift to return to the tone/feeling of the series prior to RE6, I held discussions with the team wherein we agreed that we ought to dive deeper into the protagonists' characterizations." -- Nakanishi is basically confirming that they made the decision, for RE9, to disregard characterizations/character developments from RE6 -- because the entire series is being developed that way (and seemingly has been for quite some time).
• Nakanishi finally states what the word/title "Requiem" means for Leon. His words in JP are: レオンにとっては置いてきてしまったものを「鎮魂する」という意味を持ちます。 -- which, when localized, comes out to something like: "For Leon, it's about mourning all that he was forced to leave behind (and a future that never came to be)." -- WHICH, I'M SORRY, I HAVE TO DO A LITTLE VICTORY LAP, BECAUSE THAT'S LITERALLY WHAT I FUCKING SAID IN MY FUCKING ANALYSIS ON PATREON
• The story DLC is still in the middle of development, but the mini game that Nakanishi promised us in his DLC announcement is in the final polishing stages. He doesn't go into any detail about what the mini game is, beyond the fact that it allows the player to go nuts with Leon's combat. It sounds like it's less like Mercenaries and closer to Raid Mode -- but it's still not quite that, either. (Bloody Palace-style maybe?) Kumazawa then goes on to confirm that it can only be unlocked after beating the main campaign.
There's also a question about Ada in here and a brief back-and-forth between the interviewer and Nakanishi about Leon's wedding band.
But I'm not going to translate that here.
If you want those translations, you're going to have to subscribe to my Patreon. I should have that post up in the next few hours.
Tulips (1840/1850) by Leopold von Stoll (1808 – 1889).
Watercolour and tempera on paper.
Galerie Belvedere.
Do you think there’s a chance for Claire or Chris to appear in the dlc ?
i am honestly avoiding any sort of predictions for the RE9 DLC, because…… *vaguely gestures at the RE9 pre-release period*
i know that a french leaker has been alleging that claire is in the DLC. he’s also saying that there are two DLCs: one with claire (and alyssa, i believe?) and one with leon and chris. i have no clue if that’s true. i honestly do not know what to think.
i don’t really see what claire would be doing in a scenario she initially had nothing to do with (she wasn’t even mentioned once in requiem, apart from the trusted companion charm). i guess we could get a DLC about what chris was up to during the events of requiem, and why he couldn’t show up himself. it would be nice to get an alyssa DLC because she had a lot of potential. i’m always down for more leon content as well.
overall, genuinely, i have no idea. i’d rather not try and predict anything when i have no clue of how things could remotely even go
eyes up, rookie
In (Preemptive) Defense of Zach Cregger's Upcoming Resident Evil Movie
Now that the trailer for Zach Cregger's new Resident Evil movie was revealed at CinemaCon (and I'm guessing that it will be widely available to the public soon)… let's talk about this movie.
I've seen a lot of very varied reactions to this project from RE fans. Excitement, genuine worry, but also, mostly, absolute and total numbness and/or annoyance. A take that I've seen more than once is "Why the fuck should we care? We already have a plethora of terrible RE movies. This is gonna be no different than the others."
And, I mean… they're not wrong. We have a broadly terrible saga of SIX RE movies by Paul W.S. Anderson (I've only seen the first one, but that was enough), and an attempt to restore the public's faith in RE movies with Johannes Roberts' Resident Evil: Welcome to Raccoon City movie in 2021. That last one, while rife with Easter eggs and the right to boast of the best Chris Redfield casting choice that I've ever seen (I'm not kidding. If there's one salvageable thing in this movie, it's Robbie Amell as Chris Redfield), is still pretty bad. For SOME reason, that movie tried to kill two birds with one stone and mixed the plot lines of both RE1 and RE2 together. Of course, to anyone who's a fan of the games, that choice makes no sense, and the movie just ended up not working out and being a commercial failure.
After a grand total of seven failed attempts to make RE into a movie, a few months ago, the news broke: we're getting an 8th attempt at an RE movie. At this point, everyone's disillusioned and no one actually believes that we can get a good RE movie. Somehow, RE is the hardest story in the world to adapt into a film, when it REALLY isn't.
Things got interesting, however, when it was reported that Zach Cregger was directing it. If you're not familiar with Zach Cregger, he's most known for Barbarian (2022) and, more recently, Weapons (2025). They're both horror movies. Better yet, Amy Madigan, who plays the main antagonist in Weapons, just won the Academy Award and the Actor Award for Best Supporting Actress, and was also nominated for a Golden Globe.
It's no small feat. Horror movies are not very often nominated at the Oscars - and they win even less. In the history of the Oscars, only 6 (!!!) horror movies have been nominated for Best Picture, and only one has won that title (The Silence of the Lambs). If we turn to recent years, the fate of horror movies during award season seems to be improving, but they remain underrepresented. Out of Jordan Peele's horror trilogy (Get Out, Us, and Nope), only one was nominated at the Oscars and won an award for Best Original Screenplay. Despite critical acclaim, neither Hereditary nor Midsommar were nominated at the Oscars (but the Academy had the gall to use Midsommar-inspired costumes for the opening ceremony in 2020). None of Robert Eggers' four horror movies (The Witch, The Lighthouse, The Northman, and Nosferatu) have won anything at the Academy Awards, though The Lighthouse was nominated for Best Cinematography and Nosferatu was (thankfully) nominated a grand total of four times.
A horror movie winning at the Oscars, even if it's one of its actors and it's not for Best Picture or Best Director, is not negligible. It's a pretty damn great achievement for the genre. I've also seen both of Cregger's movies. They're pretty good. They're not my favourite of the genre, but I had a good time and I found Barbarian genuinely disturbing (I even wonder if Barbarian's The Mother might have inspired The Girl/Marie in Requiem).
Things got even more interesting when it was revealed that Cregger is a big fan of the franchise and that he's played some or most of the games. The excitement dropped again when it was revealed that the movie, which is scheduled to come out in September, doesn't actually follow the storyline of one of the games and Cregger is doing his own thing set in the RE universe. And now, everyone's crying about Cregger's movie being yet another movie whose biggest link to the franchise is its title.
But if you ask me, this might be the best thing that could have ever happened to the RE cinematic universe.
It seems to me that, this whole time, directors cannot really put their finger on what makes RE great. The franchise just turned 30. There's got to be a distinct reason why people are intrigued by RE, why they keep playing, and why they keep coming back for more. There's probably even multiple reasons, given that this franchise is a sort of shapeshifter that has managed to hold its spot for so long and reinvent itself to remain relevant. There's been too many shifts in directors, dev teams, plots, characters, etc. to argue that only one singular thing makes RE great. Requiem is the very proof of RE's eclectic nature, as a franchise, in an attempt to reconcile both the horror-heavy (RE1, 2, 3 (ish?), 7, 8) and the more action-heavy aspects (RE4, 5, 6 (arguably, but I think everyone would rather bury that game instead and not take it into account) of the franchise. At this point, Resident Evil means different things to different people.
But when you make ONE RE movie, you can't possibly tackle all of the things that solidified the franchise into a monument of horror. You've got to pick a few and stick to those. At the same time, you're bound by budgetary and cinematic constraints. And your film has to be profitable. In hindsight, making an RE film might actually be really fucking hard. Though, to be fair, no one HAS to make an RE movie. But since Hollywood seems hellbent on making one, we might as well get a good one.
If you ask yourself, right now, "What do I like about Resident Evil?", chances are your answer might be different from other fans' on some level. Is it the cast of characters? Is it the main story of Umbrella and the Raccoon City outbreak, arguably the most iconic plot point of the series? Is it the gameplay, in which case you'll never really be satisfied by an RE movie? Is it the corny action sequences? Or is it, perhaps, that feeling of dread before you turn around a corner, knowing that you might not be able to face what's in front of you and get out of here alive? Is it the slight panic in your chest when you open your inventory, only to see that you've only got one or two bullets left, and perhaps a horde of zombies ahead? This specific feeling has been used in RE's marketing before:
Adapting the gameplay into a movie is tough. Filmmaking and video game dev are fundamentally different. I don't even have to explain why. They're two different media: one requires interaction, the other doesn't. You also have more tools to achieve, perhaps, a desired effect in video game dev, depending on coding, whereas a director has to convey that feeling simply through a set sequence of images on a screen. What works in video games is rarely well-translated into a movie.
As much as I love the characters and the story, the games exist for a reason. If I want to delve into Leon's story, I'll play Leon's games. If I want to see more of Claire, I'll play Claire's games. If I want first-person gameplay and Ethan Winters (I don't - but I know that it matters to some, and to them, that's what RE primarily represents), I'll play 7 and 8. I especially never want to see an RE4 adaptation. It wouldn't work out. It wouldn't translate well into a movie. The games exist for a reason, and nowadays, even if you can't play them yourself (you should), you can watch them.
Corny action sequences are fun, but RE goes beyond that. You can do mindless action, and it still won't be RE on its own.
RE is a blend of all of these things, and more. But what should you do when you have a limited runtime and tools at your disposal? You take the flagships of the franchise, without bastardizing them, and you especially try to recreate its atmosphere. You recreate the reason why players flock to RE in the first place. You try to give them that same experience, without replacing the games and what they do in their own right.
And, so far - notwithstanding the fact that the new RE movie is seemingly doing very well with test audiences - that's what Cregger seems to be going for. All signs are pointing to the very singular feeling of dread and panic when you're overwhelmed by outlandish creatures - that somehow still appeal to your humanity, at first - who could bring about your most painful, agonising death. It's this feeling of anguish, of genuinely doubting whether you should go down that road or that corridor, but having to do it anyway if you ever want to make it out, that stands out the most to me as a first step to making a successful RE movie.
I'm also confident in his choice to cast Austin Abrams. He's genuinely talented, and his role in Weapons is likely foreshadowing what he's going to be able to do with this RE movie.
So, personally, I'm excited to see it. I think he's got the right ideas, from what I'm hearing. We'll see when the trailer drops. But I think this could be our first, genuinely good RE movie, even if it's not your textbook Chris-and-Leon-fight-Umbrella plot that this fanbase seems to want to see adapted into film, for some reason. Ditching them and keeping the vague, overarching structure is likely what might make this movie work. Just look at that short film with Maika Monroe that they released during Requiem's marketing campaign. It's downright the best RE (short) film we ever got, and what did it do? Check it out if you haven't, or again if you have, and it should be quite obvious to you what made it work. I can see Cregger taking a similar direction. But we'll see soon enough.
pov: you just died and this is the first person you see
SHAWN HATOSY on SUPRIYA GANESH NOT RETURNING FOR THE PITT SEASON 3 Gold Derby Interview
okay so i also believed that leon had bad posture throughout the game (i assumed it was because of RCS) but
as it was kindly explained to me, it’s really just the posture he assumes so he’s ready to shoot
and he does straighten his posture when he’s not equipped with a gun
proof below
you can see it when he equips the hatchet
and now he hunches
so there u go
sorry to the scoliosis memers
ok so apparently the ring discourse is still ongoing because 95% of people can’t read
i don’t tend to be mean on here so i’m sorry in advance if this hurts your feelings but
there’s gotta be something else going on here. this debate cant just be about honest differences in interpretation. it’s not even about opinions, at this point. you guys wouldn’t be pushing these ridiculous interpretations as far as you currently are if there wasn’t something else going on here
and i’m beginning to think that some of you guys are so unhealthily attached to leon that you can’t fathom that the pixel man has an in-game partner. is this the issue? is this why you guys are being delusional about this ring? is this because you can’t marry the pixel man?
it’s a wedding ring. there’s no other reason why an american man born in 1977 would wear a ring on that finger. he’s married. nakanishi confirmed it. the words are clear. there is such a thing as far-fetched interpretations, and if you’re claiming that this ring is anything else, then you’re most likely falling in that category.
it’s not a family ring. it’s not a raccoon city memorial ring. if it were, leon and sherry would wear the same fucking ring on the same fucking finger.
BUT GUESS WHAT
THEY DON’T
because if BOTH OF THEM wore a ring on their respective ring fingers, people would think that they’re fucking married. why? because THATS WHAT A RING ON THE RING FINGER SYMBOLISES LMAO
if it were a raccoon city ring, then they’d both wear it on their pinky!! like sherry does her own ring!!
BUT THEY DON’T
BECAUSE IT’S CLEAR THAT IT’S A WEDDING RING
it shouldn’t be irking you this much to see leon kennedy married to the point where you’re desperately looking for another possible interpretation. he’s not real. he can’t marry you. this would be cute if you lot were 13, but you’re grown adults.
and i don’t want to wake up to dumbass comments so don’t bother commenting if you’re going to be delusional under my post. i’ve seen every possible take and i disagree with every single one of them. don’t bother. just block me honestly
is this the next step of the operation guys
ok so apparently the ring discourse is still ongoing because 95% of people can’t read
i don’t tend to be mean on here so i’m sorry in advance if this hurts your feelings but
there’s gotta be something else going on here. this debate cant just be about honest differences in interpretation. it’s not even about opinions, at this point. you guys wouldn’t be pushing these ridiculous interpretations as far as you currently are if there wasn’t something else going on here
and i’m beginning to think that some of you guys are so unhealthily attached to leon that you can’t fathom that the pixel man has an in-game partner. is this the issue? is this why you guys are being delusional about this ring? is this because you can’t marry the pixel man?
it’s a wedding ring. there’s no other reason why an american man born in 1977 would wear a ring on that finger. he’s married. nakanishi confirmed it. the words are clear. there is such a thing as far-fetched interpretations, and if you’re claiming that this ring is anything else, then you’re most likely falling in that category.
it’s not a family ring. it’s not a raccoon city memorial ring. if it were, leon and sherry would wear the same fucking ring on the same fucking finger.
BUT GUESS WHAT
THEY DON’T
because if BOTH OF THEM wore a ring on their respective ring fingers, people would think that they’re fucking married. why? because THATS WHAT A RING ON THE RING FINGER SYMBOLISES LMAO
if it were a raccoon city ring, then they’d both wear it on their pinky!! like sherry does her own ring!!
BUT THEY DON’T
BECAUSE IT’S CLEAR THAT IT’S A WEDDING RING
it shouldn’t be irking you this much to see leon kennedy married to the point where you’re desperately looking for another possible interpretation. he’s not real. he can’t marry you. this would be cute if you lot were 13, but you’re grown adults.
and i don’t want to wake up to dumbass comments so don’t bother commenting if you’re going to be delusional under my post. i’ve seen every possible take and i disagree with every single one of them. don’t bother. just block me honestly
grace get out of the pool. you’ve had your fun. but we gotta go home now
Leon, the fact that you keep getting yourself into this very particular scenario is getting really suspicious
Okay, I think it's time to make a post about why this whole "it's not a wedding ring!!!" argument sucks, and the people who make it are annoying.
Because, boy, I am so tired of these anti-marriage truthers trying to claim that the people who see Leon's ring as a wedding band are just brain-broken by ship war discourse and/or "hetslop" or whatever the fuck else — and that they (the anti-marriage truthers) are the only ones who actually genuinely care about and/or understand Leon's character.
You're not, you're wrong, and your position sucks, actually.
Because this isn't actually a disagreement about text — it's a disagreement about what people think Leon's character fundamentally is.
Anti-marriage truthers seem to think that Leon's character is solely defined by his trauma, his guilt, and his sense of duty.
And, to be clear — he does have all of those things. He does have intense trauma, he does feel an intense amount of suvivor's guilt, and he does stand firmly rooted in his sense of duty. All of that is true.
But that's not his whole character. Arguably, those things aren't even the most important parts of his character (from an emotional resonance standpoint).
But if you're only looking at him through that lens, he automatically becomes someone who can't have a normal life, who wouldn't allow himself happiness, and who is more or less locked into being a martyr forever.
So when people say "Leon being married is out of character," what they're really saying is that marriage conflicts with that version of him.
But here's the problem (and why that reading of his character sucks):
Leon's defining trait has never been "he suffers."
It's that he cares.
He connects with people. He protects them not just as a job, but because he believes in them. He consistently chooses others, even when it costs him something. That's been true since OG RE2. It's there all throughout OG RE4 — and it's even more explicit in RE4make, where Leon opening his heart to people is literally the engine powering the fucking story.
The true strength behind and resonance of Leon's character is in the love he has for people, both as individuals and as a collective — it's in his seemingly endless capacity to harbor and act on that love, no matter how dark or bleak the situation is, or how many times he's forced to confront the ugliest, most evil sides of humanity, as well.
So when people argue that Leon "would never settle down" or "would never allow himself love," they’re not actually following his character — they're freezing him at his lowest point and calling that accuracy.
Because if you take Leon's actual core traits seriously — his empathy, his capacity for connection, his belief in people — then the idea that he could eventually build a life with someone isn't out of character at all. It's a natural extension of who he already is.
And this is where the hypocrisy in the anti-marriage truther arguments starts to show.
Because a lot of these truthers will then go on to say that Leon's arc should be about learning to stop blaming himself for everything and finding a way to actually live. But when you present an outcome that reflects exactly that — a version of Leon who has built a life, who has a place to go home to, who allows himself to be loved — suddenly that outcome is rejected as unrealistic, forced, or out of character.
At that point, it's not really about his healing anymore. It's about preserving the image of him as someone who never fully gets there.
And, on top of that (and to make matters worse), there's also a specific underlying assumption in a lot of these arguments that crosses the line over into misogyny.
When people say Leon "shouldn't" be in a relationship because his life is too dangerous, what they're implying is that any potential partner either wouldn't understand that risk or shouldn't be allowed to accept it. The responsibility is placed entirely on Leon to deny himself a relationship "for her sake," as if she has no agency in the decision.
That framing treats women like they're incapable of making informed choices about their own lives. It reduces a potential partner to someone who needs to be protected from the reality of Leon's circumstances (because apparently Leon, as a man, is the only one with the intellectual/emotional capacity to make this decision), rather than someone who could fully understand those circumstances and choose him anyway.
But that's not how partnership works.
A relationship like that only exists if both people choose it, knowing exactly what it means. The point isn't that Leon is dragging someone into danger or an inevitable state of tragedy or mourning — it's that he found someone who looked at that reality and said, "Even if you die tomorrow, the time we get to share today is worth it."
And dismissing that possibility outright doesn't protect anyone. It just turns Leon into someone who has to shut himself off from connection entirely, while simultaneously denying his partner the ability to make her own choices.
So, I'm sorry (but not really), but Leon being married isn't just "hetslop." It isn't some "heteronormative" box being forced onto him. In fact, it's the complete opposite.
It's about Leon's boundless love for people finally reflecting back onto him. It's about him finally finding value in himself as a person and seeing himself as being worthy of the same love he extends to others. It's about him choosing to become an active participant in the world that he fights so tirelessly to protect. It's about him keeping something special for himself, instead of only ever choosing to sacrifice.
That's why the anti-marriage truther stance sucks.
At its most fundamental basics, the truther argument reads Leon as someone whose story is about enduring suffering indefinitely.
But accepting that Leon is married instead reads him as someone whose story is defined by love in the broadest sense. It gives his arc catharsis — the sense that he didn't just survive his suffering, but was actually allowed to live beyond it.
And if you can't accept the idea that Leon is allowed to be loved, then of course you're going to reject any ending where he actually is.