Terraria Desert biome Alternative.
"I'm Dorothy Gale from Kansas"
Monterey Bay Aquarium
I'd rather be in outer space 🛸
h

tannertan36
dirt enthusiast
PUT YOUR BEARD IN MY MOUTH
Not today Justin
cherry valley forever

ellievsbear
let's talk about Bridgerton tea, my ask is open

祝日 / Permanent Vacation
noise dept.
$LAYYYTER

Kiana Khansmith

❣ Chile in a Photography ❣
will byers stan first human second
i don't do bad sauce passes

PR's Tumblrdome
Keni
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@jackdedestroyer
Terraria Desert biome Alternative.
Jungle biome alternative for Terraria.
Lethal Company's orchestrated moments.
I feel like something that isn’t really discussed when talking about Lethal Company is the progression of it leading to certain planned moments.
Like when you first play Lethal Company, you’re likely to not understand the terminal entirely and instead of routing to another moon you just land on Experimentation.
You figure out that there's a main entrance and you go inside the factory, collect scrap and learn that there's creatures that may harm you within the interior.
But since this is your first experience with Lethal Company you don’t have many expectations beyond what's said on the steam store page.
For a while you’re probably just having factory as the interior you encounter and the main “new” content is going to different moons and experiencing different enemies for the first time such as Thumpers and Gunkfish and maybe even Coilheads and Nutcrackers if you go to Offense.
You eventually encounter mineshafts and they’re a bit different than factories but still within that general industrial vibe.
After a while you've probably started to get a hang of collecting scrap and not getting killed (too many times) so you've gotten enough money to go to one of those paid moons that you've seen on the terminal. And if you suck at the game (which you are likely to if this is your first time playing) you’ll go to Rend.
Now Rend is the biggest and probably my favorite example of the game suddenly switching things up.
You’ll land on it and realise that it's a frozen wasteland, barely even being able to see with the constant blizzard, only being guided by the light poles leading the way towards the main entrance.
You make it to the building and it looks like those previous massive concrete cubes so it's probably just going to be another industrial area, if you're lucky its going to be a newer one.
But no.
It's a giant mansion with a grand staircase and a chandelier above your head, you venture deeper to discover the scrap you’re collecting is almost entirely different than you’ve seen before (and more expensive)
You hear a strange noise in the darkness and… what's that? A giant toy soldier, another employee but wearing some strange mask, a figure in a red dress, a jack in the box with legs that seems to be counting down to something sinister. All of these are creatures you’ve likely never seen before or only seen very rarely and they seem to spawn constantly on this moon.
Rend suddenly switches things up, the core of the game is the same but everything you find is with a new coat of paint. (at launch this was even more of a switch up since the only interior you'd find prior to the mansion is the factory)
There are other examples of this like how Dine surprises you with the body parts, the excitement and mystery of finding Artifice, and the horror of landing on Embrion.
All of these do the same core thing of trying to surprise you, and I think it's one of my favorite parts of how Lethal Company is orchestrated, not being just a difficulty meter that scales the longer you play.
field of flowers
Creature that evolved dowsing rod like appendage to find water in the desert.
Creature that evolved to look jolly to get more presents from Santa.
Creature that evolved to steal your car keys and its the Carjackalope.
(V80 SPOILERS!!!!!!!!!)
your bloom will be beautiful
Michael Kane investigations - Jeb works for the Company
I had to wait like two months to publish this because I wanted to do it when v80 releases and it's finally time. My lethal company theory, explained by an in-universe conspiracy theorist in this machinima.
Thanks to @jackdedestroyer and @debbicar for helping me make this. I wouldn't be able to do it without them.
I can't wait for when we make more of this and everyone learns more about these characters....
Bracken life cycle!!!!! These are all hcs obviously for fun. my source is i made it all up
First they are BABIES.
They start as tini itsy bitsy little turnips.
They begin developing as tiny plants, with their roots slowly turning into their body, with only their leaves visible above ground. Once the body is fully formed under the soil, the baby bracken will dig its way out and emerge vaguely the size of a rat.
They will spend their time trying to hide under fallen leaves, in rock crevices or any place that may seem dark and damp. They don't have a good grasp on their environment past the need to feel hidden. Brackens are obligate carnivores from stage one and even as little babies they must find bugs or smaller rodents to hunt and eat. The first few meals are the hardest and what ends many baby brackens' lives
In addition, in this stage they are mostly the ones hunted. Every season of new brackens, there are many, and most of them get confused for prey by other carnivores. Truly their biggest advantage is their numbers at this stage.
They are still too young to be able to rattle or to stand on their back legs to intimidate, but they will try regardless if running isn't an option (or are simply too spicy by personality).
They offer no food as even babies turn to dirt once killed.
The few that manage to hide away and get their first few solid meals grow to be teens and they grow fast!!
What marks this stage is the baby managing to get on its two back legs. Once on its hooves, the teen will stay on them 80% of the time, becoming more and more humanoid in its shape and even ways of walking and keeping its body upright.
This is more true for brackens which come from moons that got colonized. As they ventured into facilities and living quarters for hiding, a bracken that in the middle of the night would be confused for an odd human running by and not a monster, would be one that stays alive!
At this stage they grow extremely fast, so much so they don't quite understand their own size. This is why their teen stage is their "wandering" stage. They must find a big hideout, often a cave or abandoned buildings, to hide and hunt in as sneaking under rocks and leaves no longer works out.
Their growth becomes very rapid which leaves them a little awkward in interacting with their environment
At this point they start developing their rattling leaves and are capable of producing noise, along with their quickly growing size, they start being a bit more successful in intimidating encounters they want to get out of.
At this stage their food requirement grows with them! Despite this, even if teen brackens are the ones most often confusedly stumbling through your house, basement or in an alley way at night in the streets, teen brackens are for the most part still harmless to humans.
They might still overestimate their strength and attempt a hunt on a human, but they are almost never strong enough or experienced enough to kill someone. Unpleasant to be grabbed by one, but easy to fight off if you are an adult.
The teen will eventually find and set itself a hunting territory where it will grow into an adult!
These are the brackens as we know them in-game!!
They get quite a bit taller, but what's noticable is that they "fill in" and become heavier and stronger. They are still relatively frail as a creature, but their sturdy hands and hooves aren't a joke either. The reason for this is their flexibility. If their skin was too hard, they wouldn’t be able to bend it in the narrow tunnels they like to hide in when not active.
They also become very top heavy and walking on their hooves begins being uncomfortable. Adults mostly sneak and crawl on all fours and stand up specifically to intimidate.
Moreover they become very experienced and clever hunters. Like horrifically smart. And sadly at this point humans are on their menu.
Experienced brackens, which live on moons where company workers go, will often even leave garbage employees might want, in order to bait in a kill.
All brackens at any age are EXTREMELY territorial and do not tolerate each other. Brackens will readily kill any babies of their own kind to ensure they have less competition for food. You will never see two brackens share hunting grounds.
In spite of this, two adults rarely ever engage each other physically and the conflict is usually ended with them sizing each other up and one leaving.
Adults are rare and stay in one spot where they will hunt until they grow old, without ever wandering out of their safe hunting grounds.
After a while brackens will grow old and the leaves atop their backs will stop growing and changing until they all fall and are slowly replaced with many small flowers.
They grow more fatigued and mellow. Without their leaves they are incapable of digesting food, eating or intimidation.
They lose their competitive nature and become completely harmless to others of their kind, big or small.
A blossoming bracken is a completely safe bracken. For the first and only time in their lives, all these brackens care about is finding others of their kind.
Usually their instinct will lead them to all gather at the same spot, assumed to be where they first dug their way out of the ground.
There they will huddle as close to each other as they can. Tens and even hundreds of brackens will form a carpet of blooming flowers, laying down together peacefully as their bodies turn to the soil the flowers need to grow and develop into new brackens.
It is the sighting of dying brackens that earned them the name "flowermen" despite their most common life stages lacking any flowers.
___________
AND THAT'S IT!! If you read this far thank you so much for listening to me yap about brackens they are one of my all time FAVORITE if not FAVORITE alien concept and species.
I think they are fully conscious and intelligent beings with their own unique way of understanding, engaging and living in the world and I'm so invested in them.
AND
@havingawizardproblem thank you for being an answer to the question of who asked,,, i really appreciate it.
After beating the fraud layer of ULTRAKILL I got hit with sudden inspiration and came up with two lesser angel designs.
There are some spoilers for fraud content so if you haven't seen that be warned ig
FINALLY DREW SOMETHING Ok butler anatomy post Go
warning for descriptions including bugs and flesh and stuff but no graphic images beyond bones
Lethal company v80 creature prediction: the firbear
A lot of scrap another version below : )
I really like the interpretation of the dine bodies for an in universe perspective, it would be really distressing seeing what must amount to hundreds of deaths lying around the mansion and knowing that you have to collect the parts if you don't want to waste the day.
ive been dragging my feet over the idea of a lethal company oc comic... i have painfully little done (and havent worked on it in a month or two) but i thought i'd share the little i've done! (and some bonus lc art)
Very Cool Art
this shit goes hard ngl
insane even