I'm not dead - just moving across the country!
And I'm excited to get back to work and post more things for you guys!

Origami Around
Fai_Ryy

@theartofmadeline

PR's Tumblrdome
Noah Kahan
"I'm Dorothy Gale from Kansas"
h

★
sheepfilms

ellievsbear

bliss lane

Discoholic 🪩
EXPECTATIONS
Mike Driver
PUT YOUR BEARD IN MY MOUTH
untitled

roma★
RMH
Misplaced Lens Cap

No title available

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@jakesauvagedev
I'm not dead - just moving across the country!
And I'm excited to get back to work and post more things for you guys!
My work flow in Photoshop is so messy - but playin’ around with maps is probably my favorite part of development!
I finally got the relationship submenu working! The goal is to have the portraits and text displayed change with certain milestones - and maybe to add in what the player earned with that milestone as the gauge progresses. (The text is just a placeholder)
hey, glad to see you again :D
Yeah, I fell off the map almost completely after IGMC and decided to work on my project in private (I felt super burnt out) - I missed you guys though and I’m baAaAcKk!
When I figure out how to fix the text cutoff this menu is going to be so BEAUTIFUL!
I think I’m the only one who gets excited to talk about UI/Menus...
I’m not dead - and I’m back to show you one of the major things I’ve been working on! The menu has been completely revamped (as well as the battle system - but we’ll save that for another day)! Stay tuned for more additions to the game since my long absence!
Hey sorry to be a bother, but is it possible to use RPG maker mv sprites in vxace? And if so what are the necessary steps.
It's possible but downsizing them would be really ugly because it's not an even number. I wouldn't recommend it.
Looking for something to play? Check out the 250+ Indie Game Maker Contest 2017 entries here!
MIDWEEK SALE
All RPG Maker Engines are on sale for 70%-80% off November 7th to November 10th (10am EST), 2017.
MV and VX Ace assets are off as well, check it out:
TAI ‘Chapter 1’ was developed over the course of a month for IGMC 2017 and will be expanded upon and improved based on your feedback! I’d love for some help signal-boosting this project - I put a lot of heart into it (and I hope it shows)!
Download on itch.io
TAI is a character-focused/exploration driven RPG. Follow our heroes as they search for answers to questions like: “Why does it never stop rainin’ on this island?”, “Did that corpse just crawl out of it’s grave…?” and “If I burn this whole forest down will that save us some time?“
No levels or equipment
A Riviera-inspired exploration system.
Fast-paced, meaningful battles
A skeletal alchemist with unlockable items
A game world that reacts to what’s happened
THE GAUNTLET OF DEATH!
Hey guys! If you can, help me signal boost this post - I put a lot of work into this entry and would really appreciate it.
Pushin’ out a quick update before the deadline - revising dialogue a bit and compressing message windows!
TAI 'Chapter 1' was developed over the course of a month for IGMC 2017 and will be expanded upon and improved based on your feedback! I’d love for some help signal-boosting this project - I put a lot of heart into it (and I hope it shows)!
Download on itch.io
TAI is a character-focused/exploration driven RPG. Follow our heroes as they search for answers to questions like: “Why does it never stop rainin’ on this island?”, “Did that corpse just crawl out of it’s grave…?” and “If I burn this whole forest down will that save us some time?"
No levels or equipment
A Riviera-inspired exploration system.
Fast-paced, meaningful battles
A skeletal alchemist with unlockable items
A game world that reacts to what’s happened
THE GAUNTLET OF DEATH!
I modelled this slime after me (don’t be friggin’ rude)!
It took me so friggin’ long to “refresh” the battle UI! I hope you guys like it!
Wanna see Adara flip the frick out? Head to the Lost Forest!
Here’s another map I’ve been workin’ on!