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Love Begins
Stranger Things

roma★
Monterey Bay Aquarium
TVSTRANGERTHINGS

pixel skylines

ellievsbear
Three Goblin Art

★
art blog(derogatory)
Cosmic Funnies
d e v o n
let's talk about Bridgerton tea, my ask is open
trying on a metaphor
hello vonnie
One Nice Bug Per Day

tannertan36
Game of Thrones Daily

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@jd-jurado
careers in science
"kill them with kindness" wrong. WATERFOWL DANCE.
he's found our CRYSTAL CHICKENS
Ring Ring Ring! Mister White Get The Phone Call! Pick Up The Phone!
reposted from my twt
HL1 characters modelled in Super Mario RPG's style :>
for anyone who wasnt there for the wayneradiotv stream last night:
the announcement trailer transitioned into a breaking bad logo and theme song
breaking bad roleplay happens
for the next two hours half the chat is "wow i cant believe they would trick is like this "when half life 2" "are they seriously not gonna do it" "watch this is gonna all be a dream"
breaking bad roleplay continues. some notable things are the various theme songs/ringtones that the characters have and the breaking bad poster that roams around
yes they are re-enacting an abridged version of the whole show
by the 4 hour mark the viewer count has dropped by about 8000 (correction! i thought the peak view count was higher it was more like 3000) since the stream started
walter white has to charge up an energy beam and the whole chat is sending "\o/" in support (i did too)
breaking bad themed cover of "what a wonderful world" as the credits roll
ACTUAL hl2vrai trailer announces it will be here in 2024/2025
chat is going even more insane
ends with a cameo video of dean norris (hank from the show) telling wayne congrats for breaking the bad but because benry wasnt in the trailer wayne is FINISHED
stream ends
in conclusion: You ruined me cause you smoked that mario shit
And it was absolutely worth it:
speaking of the teaser wayne uploaded i think this should be paired along with it
I am not crazy! I know he swapped those streams. I knew it was half life vr ai. The rise of the science team. As if I could ever make such a mistake. Never. Never! I just – I just couldn’t prove it. He covered his tracks, he got that idiot at the rtvs Team to lie for him. You think this is something? You think this is bad? This? This bait and switch? He’s done worse. That Breaking Bad Vr But The AI is self aware! Are you telling me that a man just happens to be walter white? No! He orchestrated it! Wayne! He tricked the science teamers! And I watched him! And I shouldn’t have. I took him into my own browser! What was I thinking? He’ll never be gordon again. He’ll never free man! Ever since he was 27, always the same! Couldn’t keep his hands out of the gmod! But not our Wayne! Couldn’t be precious Wayne! tricking us blind! And HE gets to be a streamer? What a sick joke! I should’ve stopped him when I had the chance! …And you, you have to stop him!
Walter: my beautiful son jesse let's cook some of the blue rock
The Poster:
i wish you could download mods for movies. i want to watch the thing (1982) but with kurt russel in a baby slut t shirt and camo capris
[id: unfortunately, its kurt russel in the thing (1982) wearing a baby slut tshirt and camo capris.]
noone in this house appreciates anything i do
pissing off the cishet eene fans on twitter by submitting that joel dickie interview to an “lgbt character of the day” account and labeling trans woman double dee as canon.
the interview for anyone curious.
You can’t just leave a gem like this in the tags!
Midwest Lost Post #1
Introduction:
This is my second time writing this post because I pressed ctrl z on accident at the end of my (very long) first attempt and apparently tumblr doesn't have a redo button. I am going to scream. Anyway, Midwest Lost is a souls-like set in the American Midwest in which you play as an angsty teenage boy with a big fuck off sword. My main inspirations for this project are the mainline souls games (also bloodborne psx), metal gear rising revengeance, and kingdom hearts 358/2 days. The best way I can describe my goal for this project is that I want it to be a fun, earnest, introspective, and emotionally raw teenage drama with a focus on atmosphere, narrative, and cool bossfights. As you can probably tell this project is the most early in development of the three I'm currently working on.
Story:
I'm not going to go into too much detail here because I want to avoid talking about spoilers, and, also, anything is subject to change at this point. The gist of it is that you are playing as an emotionally troubled teenage boy who (figuratively and literally) hides behind his big ol' sword. His ultimate goal is to leave his dead-end home town behind and make a better life for himself. The first obstacle of many in this goal is the protagonist's abusive stepfather who serves as the introductory bossfight of the game. I have a lot of ideas for bossfights that I am extremely excited about, but I'll avoid talking about them here so that I can show them off when they are more developed (one of them I'm excited about is a mom van). The game is likely going to be 50% exploration of a vibin small town and 50% fighting bosses, so most of my effort is going into those two things. The game's story is going to take place in chapters with various time gaps between them. This will allow me to set different chapters in different seasons, and, most importantly, it will let me set a chapter on Halloween night. The last thing I'll talk about in regards to the story is that, as absurd as the subject matter may get, I want to avoid the game feeling irony poisoned at any point. I want the game to feel earnest as that is how I'm feelin' while making it.
Mechanics to Appease a Goopy Goblin Gamer Brain:
I would describe my enjoyment of games as a medium as belonging on a spectrum where the left has experiences that touch me in an more complex emotional sense, and the right has experiences that are pure serotonin injected straight into my soul. The souls games sit comfortably in the middle. This is because the atmosphere, storytelling, and general vibe of the souls games is really harrowing and beautiful, and the gameplay gives me the kind of intense brainworms that lead me to play through it twice a month. Before working on my current three projects, I hadn't really worked on something that I intended to necessarily be fun. In a way, I'm sort of getting out of my comfort zone by making something so mechanically heavy. It's been a nice change of pace to learn that I can focus on atmosphere and gameplay without either of them feeling creatively unsatisfying. Something you must know about me is that I have an immeasurable fixation on dodge rolling, and I think it's one of my favorite mechanics of all time. All this to say I put a dodge roll in my game, and I think it's feelin' really good.
Animation is Hard:
(But if I'm being honest, I'm getting there.)
Souls-likes are sort of unique as a genre in that animation is extra important in them. In something like a platformer you might have a bad jump animation that makes the gamefeel all wonky, but the jump itself will still work the same. In contrast, a 3D-Action game like Dark Souls is very dependent on its animations to control timing, spacing, and telegraphing on top of the gamefeel. Before starting this project I didn't really know if I had the animation chops to pull something like this off, but heading straight into the deep end has, I think, really helped me improve my animation skills quickly. The moment I got the stepfather's "lunge + spin knife around" attack implemented (as pictured above) I got a lot more confident in my ability to probably make this game feel pretty dang fun. Recently, I had to make 8 different strafe animations and it strangely didn't feel like a chore at all. I'll talk about that more next week since it's related to the mechanic I'm currently working on.
Drinkz:
The main healing items in this game are a variety of energy drinks, coffee brands, soda, etc. that each have their own unique effect. In the above gifs you can see the two that I have currently implemented. These are the green and blue varieties of in-world brand "Vlade Energy". The green one is the most basic heal item, and it's the one you start off with. It allows you to take two sips per can with each sip healing a good deal, and you can roll out of the drink animation at anytime; however, cancelling the animation also discards any sips yet taken while still using up the can. The blue one stacks a passive buff on the player that allows them to heal by dodging through enemy attacks. I'm really happy with the presentation of the heal mechanic with the fun particles, the sfx (take my word for it I guess), and the animation of the protagonist throwing the empty can away.
Music:
The game currently has none. I'm looking to commission a bunch of artists to fill up the soundtrack with some banging Midwest Emo or songs that otherwise have an indie feel. If you make music and are interested in doing a song or two please hmu. It'll be a p long while before I'm actually worrying about getting music in the game, but I thought I'd mention it. There is also gonna be some fights that have tracks way outside of the Midwest Emo genre, so don't be afraid to hmu if you are making different types of stuff.
Conclusion:
I wish I could talk more about this project, but I'm gonna have to wait until it's further along. Next week I'll be talking about my strafing / sidestepping mechanic that I'm currently implementing, so I'll see ya then. I'd like to end this post by mentioning that the amazing portrait of the main character seen in the health UI was commissioned from lonesomnia. I cannot stress enough how much I love how that piece came out.
The Epitaph of Anything Goes
I decided that this morning I would talk about The Museum of Anything Goes and the subject of lost media.
For the uninitiated, The Museum of Anything Goes is an obscure "game" released in 1995 by Wayzata Technologies, a company that is so far under the radar that I was unable to find any useful information about it outside of TMoAG.
All I could uncover is that they published a few multimedia projects (which are essentially lost now) alongside some asset discs (clipart, SFX, etc.). That's it.
hey netizens! i'm not sure how many people are aware, but youtube's been slowly rolling out a new anti-adblock policy that can't be bypassed with the usual software like uBlock Origin and Pi-Hole out of the gate
BUT, if you're a uBlock Origin user (or use an adblocker with a similar cosmetics modifier), you can add these commands in the uBlock dashboard to get rid of it!
youtube.com##+js(set, yt.config_.openPopupConfig.supportedPopups.adBlockMessageViewModel, false) youtube.com##+js(set, Object.prototype.adBlocksFound, 0) youtube.com##+js(set, ytplayer.config.args.raw_player_response.adPlacements, []) youtube.com##+js(set, Object.prototype.hasAllowedInstreamAd, true)
reblog to help keep the internet less annoying and to tell corporations that try shit like this to go fuck themselves <3