Stavros Fylladitis shares the workflow behind his 'African Elephant' image
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@jenicoonresource
Stavros Fylladitis shares the workflow behind his 'African Elephant' image
I'm a 3D artist specialized in Texture Painting | Look Development for film.
Maya MEL script for hardening UV borders
Once again, I am absolutely blown away by Pixologic and the way they continue to push the envelope, developing stunning new tools for Z4 that both enable and inspire artists to create. Some big changes in my life recently have minimized my time devoted to sculpting outside of work, however, I would still love to share as much of my Z4 beta experience as I can. I will continue to grow this thread as my work progresses. A huge
personal work https://www.artstation.com/artist/ajkjk [email protected]
shows how to properly transfer UVs and have good topology on Zbrush via Maya
By Joe Wilson. This tutorial will get you up to speed with Marmoset Toolbag’s baker. From the technical to the artistic, follow along as we shed light on n...
Here is a link to the Kickstarter page https://www.kickstarter.com/projects/sandiskondrats/head-and-neck-anatomy-a-book-with-3d-augmented-rea
LIKE and FOLLOW us for updates on our Character lineup!“We love your 3D humans scans!” - Indie Developer, SteamBenefits:Easy to use inside Game EnginesVariety of Texture ResolutionsMore scans are being released every monthBUY on TurboSquid!ABOUT:Full-Service Visual Essence 3D Cyber scanning and Character Development Studio, comprised of seasoned VFX professionals with experience in Full Body Character Scanning and Modeling. We specialize in a High-Resolution 3D Body Scanning, Face Scanning, Heads and Clothing for Television, Games, and Feature Film Productions.
Making a Rope - Zbrush Tutorial by Jay Hill J HILL is a Sr. Character Artist from Orange County, Uni
Drawsh is a free art tutorial site updated weekly, covering anatomy, construction, proportion, gesture and much more!
To make this Eye scan, we used Artec Spider high-resolution 3D scanner, а battery pack, and a tablet. The scanning was really fast, taking only 1 minute.
Artwork by Selwy - digital sculpture
To make this Top of hand scan, we used Artec Spider high-resolution 3D scanner, а battery pack, and a tablet. The scanning was really fast, taking 2 minutes.
Hey guys n galz! I've always been too afraid to make a thread here but now that I'm doing more zbrush busts maybe it'd be in line to do so :) I'll start off with some speedy gurlz I've done over the last while. super varying times and styles, lemme know what you think! this one's a reinvisioning of a friend's character, i also did a spin of this if anyone's interested 302985 i did a timelapse of this one on youtube or on vimeo 302990
Hello Everyone, I would like to share some works of mine here with zbrushcentral Community...almost all of it done in ZBRush but the basemesh that I made in Maya ! the brushes that I use in my workflow are Standard, Move, Clay, Pinch and smooth for sure ! also sometimes I use Morph target to keep the forms for many reasons ! Character Design of "The Orphan" and "The HellHound" and "The Vampire" done by Renaissance Effects... All Comments are welcomed !