Task: teach each other something. Lessons included: chess, coding, how to make a burrito, selfies, meditation, sewing, modern history dates
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Kaledo Art

if i look back, i am lost

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@jestyrrell-cofa10012015
Task: teach each other something. Lessons included: chess, coding, how to make a burrito, selfies, meditation, sewing, modern history dates
Research for assessment task 2:
I have been researching for ways to visualize “the moment of collaboration” in art and design. I was drawn to Keg de Souza and Oda Projesi’s approach - holding a picnic - in trying to create a context for people to connect and come together.
Above are pictures from Temporary Spaces, Edible Places: London, a picnic which she held in London in 2014. It was open to the public, and guests were invited to join the free picnic in a tent. They were to discuss ideas about their society around the themes of food and space. The artist “mapped” the key points of the conversation onto the tent floor.
The food was prepared as to open up a conversation. Keg researched the background and history of the traditional British food to brig up the topics; cucumber sandwhiches originates from aristocracy trying to show off that it was unneccessary for them to consume nutricious food, as they do not have to do the physical labour, thus cucumber sandwhiches without substantial sustenance was what only they could afford. Through this particular example, she aimed to “talk about class, privilege and access to certain spaces”. Another dish she brought in was the Cornish Pasties, which miners would take with them to the mines for lunch. The gathering explored about labour, mobility and nomadic architecture through the food.
Her approach attempts to solve the enevital difficulty of collaboration - no one is pressured to make a statement and voices of individuals are incorporated equally into the cartography. The experience is informal, and the picnic style breaks down the wall of contemporary hierarchy. Anyone can leave/join at any time, talk/enjoy the food any time. Through the topics Keg provided, conversation flowed from people to people, each members adding and sharing their own knowledge, experience and opinions. Those who joined in the middle of the session will see the keywords of the past conversations of the floor, and start to wonder and explore in their heads.
The collaboration is also productive in a way that the story of others remain in the participants as an experience. The temporal collaboration dispereses as the event finishes, however leaving memories and connections. Though Keg’s picnic, influence is made and community is created. In a way, I think it is a butterfly effect of communities.
Her past works with similar approaches for inspiration:
^This picnic was held in Vancouver, and colonisation was a big theme in the event.
^She also works with children from different countries - it is interesting how they come up with a completely different approach and see their environment in a unique way.
References:
http://dasplatforms.com/writing/an-interview-with-keg-de-souza/
http://www.ediblemanhattan.com/foodshed-2/temporary-place-edible-space-mapping-relationships-between-food-memory-and-the-city/
http://www.contemporaryartgallery.ca/learning/video-kegdesouza/
Good research on the collaboration question.
Experiment - HANDHELD
Hacked Nintendo 3DS, wall mounting, single channel video.
Just a snippet of an experiment I did while testing the playback of digital video across both screens of the 3DS. Footage is sourced from an orgy on the online game Second Life. This particular sequence is of a POV handjob, from an anonymous user.
Nice experiment thinking through video as a material object in a specific spatial context.
Tips for Assessment 2
1. Above all else, remember that this is a studio course. That means that your projects are works of art and/or design. Practice-led research is precisely as it sounds: research inquiries that are guided by art and design practice. In this course we want you to explore your emerging practice(s) and to think about how, why and where your work is situated in the context of contemporary art and design.
2. For wholly pragmatic reasons, your work is submitted for assessment on Tumblr. But we want you to think about the way your work is presented, aside from its being posted online. Do you envisage your work in a gallery? Installed in a specific space? Exhibited online? Performed? Packaged as an object? Distributed or published? Experienced or interacted with? These questions – asking them, thinking them through, sketching them out – will assist you to actually make the work itself.
3. Don’t stress about ‘answering’ the research question. The questions are there to arouse you, to set you off on a wonky course, to excite you or to spin you into new territories of thinking and making. No one expects art/design to ‘answer’ questions in any conventional or even useful sense. But we can and do expect art and design to allow for – add to, extend, intensify – the conditions in which good and important questions can be raised and held onto as a way of understanding or intervening in the many different realities we inhabit. So think of your work as a response to a question in the form of another, companionable question. This will help you to not feel the burden of proof.
4. In your concept statement, avoid massive sweeping generalisations and claims that are as big as the world. Don’t talk about ‘man’ or ‘nature’ or ‘culture’ or ‘technology’ without qualifying what you mean. Be specific. Talk about the things themselves: the materials, the processes, the events, the relations that make up the work. Talk about form and shape and intensity. Talk about things in their local, particular, specific senses – not just their general or abstract senses. Read every sentence you write and ask yourself: is this sentence doing the best it can? Is this sentence legible, exciting, true to my sense of this project? Is this sentence meaningfully and specifically connected to my project? If the answer to any of these is ‘no’, rewrite the sentence. Repeat until it’s doing what you want it to do.
5. We know that you guys are engaged, intelligent, independent emerging practitioners. We know that you are interested in critical thinking, cultural analysis, big-picture concepts. So show us. Show us what art and design looks like, or can look like, or will look like in the near future. This is your opportunity to guide your own process in a learning environment entirely structured to facilitate your autonomy and growth. Use that opportunity! Don’t worry about what you think we want. Worry about what how you can challenge your own expectations about what YOU want and what you think possible. We are here to respond to your ideas and your work; we’re not here to randomly impose rules. So trust us. And go hard.
Some examples from 2014
Here are some examples from last year’s cohort (Assessment 2).
Pat Younis:
Excerpt from concept statement:
Tele Visual is an installation constructed out of five stacked Analog Televisions that plays a composition of some of the most identifiable features and aesthetics of the ATV before the shut off of analog satellite broadcasting in December, 2013. The footage used throughout the film was chosen specifically to appeal to a broad spectrum of ages including opening of sitcoms likeFriends (1994) and Cheers (1982) to a scene from the iconic I Love Lucy (first airing in 1951). The TVs used are aged and each one has a number of faults, some unexpected glitches occur even throughout the recording, but they still manage to deliver their content in their intended fashion and that quality in itself speaks for the durability of a system with a fire that still burns strong.
Jasper Moy:
Excerpt from concept statement:
My body of work for this research project is intended as a response to the question “Can creative acts be rebellious when rebellion has become canonised in art, design and media histories? What would a contemporary creative rebellion look like?” The work consists of one sample garment from a two piece uniform, comprised of shorts and a raglan sleeve sweatshirt. This uniform is presented as rebellion explored within the textile medium.
The notion of a uniform denoting conformity is only present in a contextual environment where the uniform is mandated across a given population. Removed from the institutional or social context that forms this mandate, the uniform can be seen to be highly rebellious, representative of a rebellion through semiotic conformity. The aspects of uniform explored within my work are derived from a variety of sources, first and foremost the working class-fetishism that has permeated gay subculture through the early character archetypes first exemplified by Tom of Finland and later by co—opted by the Village People. Subsequently this fetishisation of contemporary working class masculinity was adopted in the UK, Australia and Western Europe through the gay skinheads of the 80s and scally lads of the late 1990s and early 2000s. Similarly, Jack Halberstam’s writing on the relationship between the symbolism of the uniform and the inherent homoerotic fetishism of violence and male power amongst fascists informed my work through textile selection. The back panel of the shorts and the primary fabric of the raglan sleeve sweatshirt are reclaimed fabric from a woollen greatcoat, a commonplace garment amongst the fascist militaries of the first half of the 20th century, and of reminiscent of the peacoat-clad skinhead movement through the 1970s and early 1980s. The use of PVC in the shorts was taken from two separate notions. The first was the relationship between synthetic fabrics and workwear, and between the sensory play of childhood and school uniforms, particularly through rainwear. The second notion was that of the ubiquity of synthetic and/or highly durable fabrics amongst fetishists of all varieties, including the sportswear donned by scally lads and the masculine workwear seen amongst fetishists of divers, frogmen, and construction workers. Similarly, the choice of 3M reflective tape was taken from two sources. The first was the taping patterns found on the turnout trousers worn amongst Francophone firefighters, emblematic of work uniforms in many contexts. The second was the use of branding amongst Adidas products, with the iconic “Three Stripes” logo taping the majority of the garment. This was a deliberate choice based on the ubiquity of Adidas tracksuits amongst sportswear fetishists, who are highly reliant on visual cues for sexual arousal. This postmodern phenomenon of a figurative “commodity fetishism”, whereby the participants break the encoded meaning of an object – sportswear – through sexual activity with the object, wherein branding has taken on highly sexualised associations with masculinity. This highlights an irony of the late-capitalist, heteronormative, patriarchal hierarchy that we live under, where sex is omnipresent in advertising, yet sexual relations with a commodity are socially condemned.
Matthew Spooner:
Excerpt from concept statement:
My second assignment is a short video piece which presents, to the extent of my capacity to collect it, all the visual and video information available regarding myself and close friends on Facebook in a visual ‘torrent’. The piece is only thirty seconds long, and the torrent is constructed through a combination of extensively layered animated images, videos and audio samples. Some of elements have been corrupted by varying degrees, some to the point of incomprehensibility; however, all of the information is there. The piece begins with some glitched images and audio accompanied by altered samples of Packer talking about data collection, which I included to allude to the process of data collection behind this piece and by Facebook. As the samples continue to play, the images dissolve into a ‘loading screen’ where the profile pictures of myself and friends flicker past as the screen zooms in from satellite level our hometown, Albury. Then the screen explodes with a torrent of animated images as Packers voice crys “nothing will be left out,” before the video crackles and glitches into the audio video compilation component of the piece, which features growing numbers of layers of elements until the video becomes nothing but a stream of data and finally dissolving into pure data: indecipherable coloured static and noise. The piece is designed to be viewed on loop, however this does little to aid in its comprehension.
Anna Growden:
Excerpt from concept statement:
I appropriated the main concept of the manipulation of desire in order to create a sense of value, evident in Oldenburg’s “The Store”. Through creating my own store/gallery through reflecting simplistic qualities I wanted to create sense of ‘value’ through the environment. Through using ‘readymade’ broken and unwanted objects collected from various members of my household. I displayed and labeling the items in a ‘handmade’ viewing box in order to appropriate a scene from a gallery positioned high on a plinth, creating a sense of worth. Through using a buyers sheet I asked the visitor of the piece what “they though the worth of each piece was” asking them to estimate its value. This process was interesting as it brought back mixed responses. The individuals that had owned the items thought the overall worth was higher Creating a sense of ‘personal value’. While other items were worth less due to there unoriginality such as mobile phones and iPods.
My process gave me a new view on the concept of value. Value is something very much determined by ones desire, if the individual feels as if they need the item due to its ‘new and innovative traits’ they feel as if they can pay more for the item. For example of new ‘Apple iPhone 6’ is expected to cost $969 adding to its desirable traits as not many people will be able to pay the money to obtain one. In comparison item of lower consumer status such as a Nokia phone will hold a lot less value due to its views in society. Through my final work I have manipulated this idea of depreciation of items value due to undesirable traits (broken) buy also presenting them in a desirable ‘gallery space’. I have also through manipulating the audiences by using their own items as part of the work have factored in the personal value of items to its overall worth.
Alyssa Kulyk:
Excerpt from concept statement:
Rebellious creative acts are rather similar to farting in a quiet cathedral during a service; It shocks, it disrupts, and makes waves but at the same time, it is something that is only very short lived. The main difference here is that we don’t commodify or cannonise these rather unpleasant bodily functions, but we do with rebellious creative acts. The rebellious creative act first shocks and disrupts, it has its moment of pure rebellion and it causes people to react. Then people either become accustomed to it and/or start to appreciate the disruption and the risks the artist has taken, and in some cases, wish to pay money to see/hear/watch it or create something of their own for a similar cause. We call this commodification, the product that which capitalism thrives upon. In Mattin’s book “Noise & Capitalism”, he writes that the the topic of experimental noise music’s “subversive” or “critical” potency is debatable in a cultural domain in which its relationship to the capitalist economy is both and simultaneously “transparent” and “opaque”. Considering the socioeconomic factors are relevant in this debate but with such analyses absent, debates are largely played out in cultural terms, thus and in this regard, the genre of experimental noise music is undoubtedly a cultural commodity, and as Mattin writes, “…albeit of a particularly rarefied sort.”
What this means to me is that despite the fact that the experimental noise music genre does not appeal to a majority and sell out, it still has the capacity to appeal as a cultural commodity and in some cases a socioeconomic commodity, like the rare releases of Japanese noise artist Merzbow’s LPs (featured below) which, through being sold on ebay, is the canonisation taking place.
In my own piece, I built my own sound/noise piece with improvised sessions of music in a tunnel at Hill 60 in Port Kembla, layered it with sounds collected in the city and at construction sites, messed with the levels, pitch and speed with (the MS Paint of music programs) Audacity. The result was a building fade into a sheer wall of obtrusive noise that caused my teeth to feel powdery and gritty. The noise for me was cathartic, but having said that, made me realise that I had created a potential commodity and celebrated the genre of noise in doing so, thus contributing to the canonisation of noise in music. I needed a solution…
When I attempted to upload it to my Soundcloud account, Audacity (appropriately) glitched out and chose to upload only 2 seconds, which I was completely fine with any way because there are no rules as to how long a musical composition has to be. When it came to uploading it to tumblr I decided not to share it with anyone as a creative act of rebellion, a stand against the commodification and canonisation of my “Noise Piece”. In essence, rebelling against the creative act of rebellion. My “Noise Piece” took great inspiration from the research in the first assessment, particularly from “Dropout Piece” by Lee Lozano, borrowing from the concept of whether or not the piece actually exists, if the link to my music piece is broken, did it ever exist to be potentially canonised or commodified?
More documentation from Tuesday’s ‘Temporary Democracy’ - I love that total freedom induced a compulsion to break things.
EXPERIMENT - Erasure and straws
For this experiment I implemented the technique of burning to cause erasure. This has created a really interesting and appealing aesthetic. Additionally, upon melting the straws, each of them began to mould and melt into one another. This erased what once was many straws and produced one singular object.
Interesting material investigation and great visual presentation. Good reflection on erasure as conflation of the multiple into the singular.
Week 12: Responsibilities (links with Erasure experimentation)
The class tutors gave us 30 minutes of freedom. In response, we decided to scream at the top of our lungs out of the windows on the top floor of the D block.
It was interesting to see the people in the courtyard go awkwardly silent, and I thought it linked in with my research for Assessment 3.
Some documentation from Tuesday’s ‘temporary democracy’. At this point I hoped wondered whether we would descend into a Lord of the Flies situation....
great example of analogue glitch, images sourced from mirrors sold on craigslist.
Loving the use of craigslist imagery as a repository of source material and thinking critically about ‘the glitch’.
SquatSpace, Redfern - Waterloo Tour of Beauty, 2005 - ongoing.
SquatSpace are artists and activists engaged with the politics and pleasures of space in the city. From auspicious beginnings at the Broadway Squats in 2000, they have evolved to be a "spaceless" organisation. SquatSpace organise events, co-ordinate projects, and host websites.
In 2005 SquatSpace began the Redfern-Waterloo Tour of Beauty, a bike and bus tour of these inner city Sydney suburbs highlighting some of the contentious spatial and political issues in this area. At each of the stops on the tour visitors meet with a “local”, who speaks briefly about the place and his/her connection to it, answering questions and facilitating discussion before moving on to the next site. The tour is ongoing and evolves with the changing local issues.
via
SquatSpace began meeting with local community representatives in 2005 in an attempt to understand exactly what the newly formed Redfern Waterloo Authority's actions would mean for life in Redfern/Waterloo. The issues in the area are extremely complex, and not easy to grasp simply by reading news articles or looking at maps. The best way to "get a feel" for the area is to see it with your own eyes, and have a chance to ask questions and raise concerns.
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Wim Delvoye, Snow white, 2006. Tattooed and stuffed pig.
Delvoye began tattooing pigs in 1992, initially on hides, then shifting to live pigs in 1997. “I was interested in the idea of the pig as a bank – a piggy bank. […] I decided to place some small drawings onto these living organisms and let them grow. From the beginning, there was the idea that the pig would literally grow in value, but I also knew that they were considered pretty worthless. It’s hard to make something as prestigious as art from a pig.”
A great leveler and/or inverter of hierarchies, Delvoye pulls the carpet from under established systems of value by applying precious ornament associated with a thing of elevated cultural worth – like a human being or a cathedral – to something of lesser worth – like a pig or a dump truck. In the case of tattooing, the value of the imagery itself comes under question when, for example, The Madonna and Betty Boop get equal billing. Delvoye has tattooed both man and pig and sold both when the support was still a living, breathing, shitting organism, to be made available, under contract, to the buyer after the natural death of the host.
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In his work Santiago Sierra often addresses structures of power that operate in our everyday existence. Sierra's work intervenes into these structures exposing situations of exploitation and marginalisation, famously hiring underprivileged individuals who, in exchange for money, are willing to undertake pointless or unpleasant tasks. Sierra's work never repeats reality, but challenges it exposing its intrinsic mechanisms. The essence of the work is often in the tension generated and sustained between the event or its documentation and the spectator, who is exposed to what can be described as the formal and poetic articulation of the voice of all those who are normally marginalised or disenfranchised.
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Examples of past tumblrs
Here are some tumblrs from last year - the assignment was not the same but did involve extensive experimentation
http://ashleymcshane.tumblr.com/tagged/curatedexperiments
http://nefelibatic.tumblr.com/tagged/curatedexperiments
http://juliafavaloro-cofa.tumblr.com
http://danielcawthornecofa.tumblr.com/
http://swickhamcofa.tumblr.com
http://jessiepatmore.tumblr.com/
http://angelayangcofa.tumblr.com/tagged/assessment3
http://tessacofa1001.tumblr.com/tagged/assessment3
http://felix–c.tumblr.com/tagged/assessment_3
http://kriordan-cofa.tumblr.com/tagged/iteration5
http://ardinglecofa1001.tumblr.com
http://dedikation.tumblr.com/
http://nathanfinlaysoncofa.tumblr.com/
http://julietteamies.tumblr.com/
http://nicola-brancatisano.tumblr.com/
http://cofaexperiments.tumblr.com/
http://caitlinexperiments.tumblr.com/tagged/iteration%201
Attempts to control and manipulate natural energy produced by wind, solar and water are at the heart of artist Cameron Robbins’ site-specific drawing and sound projects. (watch from 2′00″)
There are lots of different ways that artists and designers engage with chance in their work.
Sometimes chance can be taken up in the form of constraints: i.e. an artist or designer will adhere to a very specific set of rules in order to compose a work. Artists like John Cage, Jackson Mac Low...
Niki de Saint Phalle, Shooting Picture, 1961
‘At the first shootout I was very tense. Would the colours come out? Yes. Red, blue, spaghetti, rice, green, eggs! It was thrilling. We took turns shooting. For the following six months I experimented a lot, mixing old cast away rubbish and objects with colours. I forgot about the spaghetti and rice and started concentrating on making the shooting paintings more spectacular. - Niki de Saint Phalle, unpublished text 1987
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In this lecture at the Eyeo2012 conference, artist and software developer Casey Reas discusses chance operations produced by coded works that are generative/emergent. Reas contextualises the role of chance in contemporary software-based art and design practices with historical examples of artists exploring the tension between order and chaos, chance and control.