Here’s a shot of Aladdin fighting Snake Jafar. We were trying to get the characters to interact with the actual architecture of the castle.
Aqua Utopia|海の底で記憶を紡ぐ
Cosimo Galluzzi
No title available
Three Goblin Art
let's talk about Bridgerton tea, my ask is open
Claire Keane

blake kathryn

pixel skylines
Jules of Nature

No title available

@theartofmadeline

No title available
sheepfilms
RMH
Stranger Things
Peter Solarz
🪼

JVL

❣ Chile in a Photography ❣
h

seen from Netherlands

seen from United States

seen from United States
seen from United States

seen from United States

seen from Malaysia

seen from United States

seen from United States
seen from United States
seen from United States

seen from Argentina
seen from United States
seen from United States

seen from United States

seen from Malaysia
seen from Canada
seen from Romania

seen from United States
seen from India
seen from United States
@joeyalcala
Here’s a shot of Aladdin fighting Snake Jafar. We were trying to get the characters to interact with the actual architecture of the castle.
Here’s some ruff animation of the scenes I did for the Happily Ever After show at Disneyworld. It’s playing nightly now, so go see live it if you can. It’s much more impressive projected on the castle at Magic Kingdom
Kubo and the Two Strings (2016) | early visual development by Lou Romano (x)
Armand Serano’s sequence workbook for Lilo & Stitch (2002)
Moana © Disney
Hi Randy, can you please tell us how to get better at timing. How you plan your Timing charts? Also any thoughts on how to use timing that it does not look pose to pose nor floaty? Thanks
The thing new animators struggle most with in timing is the idea of slow in and slow out. Everything that moves (and has mass) has to build momentum in movement and needs to slow before coming to a stop. Even when you move your head there is a “slow out” of the first position and a “slow in” of the final position. That is one of the values of timing charts as we figure how quickly (how many frames) it will take to slow out of a pose and sloe into the next.
The secret to keep your animation from looking too “posey” lies in the breakdown, or transition poses. These are the poses between the main poses that define the arcs and spacing of the in-betweens. These poses are fundamental in helping your animation flow smoothly from pose to pose. It’s also good to remember there are times when you should be animating straight ahead (in consecutive drawings with few or no in-betweens). I usually take a straight ahead approach when animating quick action and overlapping action (like hair or clothing).
A drawing I did for a charity auction for youth summer camps.
Hogarth - Mike Nguyen
Inspector - Mael Gourmelen
Altivo - Simon Otto
Hogarth - artist unknown
Hades - Nik Ranieri
Hogarth - artist unknown
Simon Otto
This is a pre-production test that I animated of Chel for El Dorado. 20 years ago! My friend Kristof re-shot it. Sorry about the sound quality, it was not done to production sound. She says, “Ooooo, Oh my! This is the most comfortable chair I have ever sat in!
Animator: Glen Keane Character: Aladdin and Jasmine Film: Aladdin (1992) Studio: Walt Disney Pictures Video: https://www.youtube.com/watch?v=vTii0uCrKqI
Animator: Glen Keane Character: Jenny Film: Oliver & Compagny (1988) Studio: Walt Disney Pictures