In 2005, 'World of Warcraft' experienced a pandemic that caused non-infected players to abandon cities while the infected players quarantined. Scientists studying the players' response to the digital pandemic have used their research for predictive modeling around Covid-19. #covid #gamedesign #maya (at Granbury, Texas) https://www.instagram.com/p/CIG_aRspD2bumaMXkHvHclhtM8gWD6O91R1QmM0/?igshid=9wbccnaukfmx














