sunshineâď¸sale
theyetee.com/miski
Show & Tell
"I'm Dorothy Gale from Kansas"
PUT YOUR BEARD IN MY MOUTH

blake kathryn

ellievsbear

@theartofmadeline
sheepfilms
todays bird
Sweet Seals For You, Always

#extradirty

if i look back, i am lost
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Today's Document
Noah Kahan
Lint Roller? I Barely Know Her

Andulka

No title available
2025 on Tumblr: Trends That Defined the Year
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will byers stan first human second
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@jumpedthesandshark
sunshineâď¸sale
theyetee.com/miski
Mom Approved
Varguy  -  https://www.instagram.com/varguyart/?hl=es  -  https://twitter.com/varguyart?lang=es  -  https://www.inprnt.com/gallery/varguy
Inktober2019 day 10 - 12
something i wish i had realized earlier: you can write poems on the same subject more than once. you can write, paint, draw the same thing over and over if you want to. you can spend your whole life making art about oranges. i think i always felt this pressure to get it right the first time like i couldnât go back and use that inspiration again. but you can. you can go back and revisit it. you can pick up the conversation again and again if you have more to say.
Resources For Writing Sketchy Topics
Medicine
A Study In Physical Injury
Comas
Medical Facts And Tips For Your Writing Needs
Broken Bones
Burns
Unconsciousness & Head Trauma
Blood Loss
Stab Wounds
Pain & Shock
All About Mechanical Injuries (Injuries Caused By Violence)
Writing Specific Characters
Portraying a kleptomaniac.
Playing a character with cancer.
How to portray a power driven character.
Playing the manipulative character.
Portraying a character with borderline personality disorder.
Playing a character with Orthorexia Nervosa.
Writing a character who lost someone important.
Playing the bullies.
Portraying the drug dealer.
Playing a rebellious character.
How to portray a sociopath.
How to write characters with PTSD.
Playing characters with memory loss.
Playing a pyromaniac.
How to write a mute character.
How to write a character with an OCD.
How to play a stoner.
Playing a character with an eating disorder.
Portraying a character who is anti-social.
Portraying a character who is depressed.
How to portray someone with dyslexia.
How to portray a character with bipolar disorder.
Portraying a character with severe depression.
How to play a serial killer.
Writing insane characters.
Playing a character under the influence of marijuana.
Tips on writing a drug addict.
How to write a character with HPD.
Writing a character with Nymphomania.
Writing a character with schizophrenia.
Writing a character with Dissociative Identity Disorder.
Writing a character with depression.
Writing a character who suffers from night terrors.
Writing a character with paranoid personality disorder.
How to play a victim of rape.
How to play a mentally ill/insane character.
Writing a character who self-harms.
Writing a character who is high on amphetamines.
How to play the stalker.
How to portray a character high on cocaine.
Playing a character with ADHD.
How to play a sexual assault victim.
Writing a compulsive gambler.
Playing a character who is faking a disorder.
Playing a prisoner.
Portraying an emotionally detached character.
How to play a character with social anxiety.
Portraying a character who is high.
Portraying characters who have secrets.
Portraying a recovering alcoholic.
Portraying a sex addict.
How to play someone creepy.
Portraying sexually/emotionally abused characters.
Playing a character under the influence of drugs.
Playing a character who struggles with Bulimia.
Illegal Activity
Examining Mob Mentality
How Street Gangs Work
Domestic Abuse
Torture
Assault
Murder
Terrorism
Internet Fraud
Cyberwarfare
Computer Viruses
Corporate Crime
Political Corruption
Drug Trafficking
Human Trafficking
Sex Trafficking
Illegal Immigration
Contemporary SlaveryÂ
Black Market Prices & Profits
AK-47 prices on the black market
Bribes
Computer Hackers and Online Fraud
Contract Killing
Exotic Animals
Fake Diplomas
Fake ID Cards, Passports and Other Identity Documents
Human Smuggling Fees
Human Traffickers Prices
Kidney and Organ Trafficking Prices
Prostitution Prices
Cocaine Prices
Ecstasy Pills Prices
Heroin Prices
Marijuana Prices
Meth Prices
Earnings From Illegal Jobs
Countries In Order Of Largest To Smallest Risk
Forensics
arson
Asphyxia
Blood Analysis
Book Review
Cause & Manner of Death
Chemistry/Physics
Computers/Cell Phones/Electronics
Cool & Odd-Mostly Odd
Corpse Identification
Corpse Location
Crime and Science Radio
crime lab
Crime Scene
Cults and Religions
DNA
Document Examination
Fingerprints/Patterned Evidence
Firearms Analysis
Forensic Anthropology
Forensic Art
Forensic Dentistry
Forensic History
Forensic Psychiatry
General Forensics
Guest Blogger
High Tech Forensics
Interesting Cases
Interesting Places
Interviews
Medical History
Medical Issues
Misc
Multiple Murderers
On This Day
Poisons & Drugs
Police Procedure
Q&A
serial killers
Space Program
Stupid Criminals
Theft
Time of Death
Toxicology
Trauma
Doodled all starters!
Sobble even twice, because itâs so cute <3
New Yearâs resolution: shut up Disney and take all my money
A couple months ago, I worked with Chillhop music for their new livestream on youtube. I worked with Tevy Dubray, who animated the little raccoon, I made the background. Hereâs the link to see the all thing on YT : https://www.youtube.com/watch?v=LsBrT6vbQa8
And donât forget to follow me on Instagram ! at https://www.instagram.com/magellan_illustration/ (magellan_illustration)
Hope you like it !
creek / South Park
ăăă˘ăˇăăŁ
Art by Yun Ling
Andrey Surnov
His portfolio:Â
https://www.artstation.com/tichy
omggggg
Ryuko full-color.
Powerpuff Girls
Hi! Iâm Matt Wilde, an old man from the North of England who has worked in visual effects, lighting, and rendering for games since the last century. Most recently, I worked on Variable Stateâs Virginia. Previously I was responsible for blood, magic, and urine in games as diverse as The Lord of The Rings Aragornâs Quest (magic/blood), The House of the Dead: Overkill (blood/urine), and Dancing with the Stars: The Official Game (all of the above). Now Iâm contributing VFX and rendering to In the Valley of Gods at Campo Santo.
Putting together our announcement trailer provided plenty of challenges, but one thing I spent a fair chunk of time on didnât actually make the final cut: a scene where Zora and Rashida wade through an ancient flooded passageway.
The starting point was this thumbnail sketch from art director Claire Hummel:
To bring the scene to life, weâd need nice-looking water, which wouldnât be convincing if it didnât react to the motion of the characters and surrounding geometry. A game that does this well is Resident Evil 7 (especially if youâre a fan of floating corpses, like I am).
To this end, graphics programmer Pete Demoreuille (who apparently does exist even though he doesnât have a Twitter profile) created a GPU-based simulation using a âshallow-waterâ approximation. Itâs a little more accurate than traditional video game techniques, as it accounts for the waterâs depth and computes its horizontal velocity along with height. For collision with the characters and the world, a âsigned distance fieldâ can be precomputed for the static environment, and characters are added in per-frame by attaching primitives (capsules, in this case) to bones in their rigs. Got it?
The end result is a number of dynamic textures which are fed into the shader for the water surfaceâs height, normal, velocity, and distance from a blocking object. Timo Kellomäkiâs work on water simulation in games is a great reference.
With these at my disposal, I set about making an actual shader, starting with a simple flow mapping textureâthe flowing determined by the simulation. The output is brightened depending on factors like surface normal and velocity. The below was captured right out of the Unity editor and was immediately fun to play with. Imagine the capsule is a rubber duck, like I did. For about a week.
I gradually built this into a more watery-looking shader with the addition of normal mapping, depth-based transparency, caustic lighting effects, and probably some other things.
By this time the passage scene contained some first pass environment modelling and character animation, so I could try the shader out in situ. But first, Claire produced this handy style guide broken down into layers.
Isolating each element of the material was really useful in getting the final combined effect to work as we hoped it would. This is how it looked with the breakdown recreated in the shader:
If youâve worked with Unity shaders, you may appreciate that getting shadows to project onto a translucent surface is quite challenging. But I think it was worth the effort to enable the subtly visible geometry under the surface, fogged and blurred by depth.
With the characters and colliders added, the scene was as complete as it was ever going to get. The environment, character models and animation would all be updated in time, and I had plans to add particle splashes, water dripping from the ceiling, and a way to allow the characters to appear to get dynamically wet. But then, the devastating news.
The shot had been cut from the trailer.
Not one to take this kind of thing badly, I quickly brushed it off and it was really no more than a few months and a Balinese yoga retreat later and I was eagerly anticipating my next challenge. Dust motes? Oh no thatâs great. Bring it on. I love dust.