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@justastudentblog-blog
Hello from behind the Great Firewall...
Fondamentale seguire l'evoluzione della comunicazione e dell'uso dei social media nel mondo, in particolare su un mercato importante come la Cina.
Thanks to G+ per l'immagine.
2016 : China Social Landscape
joshua, good call!
(source: joshua wong fb / mark zuckerberg fb @ 18mar 2016)
Blog post #8
Global Social Media, China?
The censorship of content in China has caused for a brand new wave of social networking, it has created a market for bigger and better sites and could possibly overtake popular sites in other countries, such as Australia.
The top 3 social media sites in Australia as of January 2018 were Facebook, YouTube and Instagram (Vivid Social 2018). Facebook is a daily part of Western online life; it is also popular in many Asian countries (Chiu et al. 2012, p. 3). However, it doesn’t make an appearance on China’s most used social media at all due to it’s banning back in 2009 (Carson 2016). Due to China’s Government having concerns with being able to censor content on certain social media sites, they have been banned and replaced with other popular sites companies designed to specifically eradicate this worry (Carson 2016).
The top 3 social media sites used in China are WeChat, Weibo and QQ (Thai 2018). These social media sites were specifically designed for China’s laws around such sites, however what is most interesting is the fact that 2 of those are in Australia’s top 25 most used social media sites (Vivid Social 2018). China has created a new market place and has forced the creation of brand new social networking sites and apps that are also becoming popular in other parts of the world. Noticing this growth, in 2016 Facebook attempted to create a feature that would allow a third-party to have control over the content that users see in relation to geo-location in order to be unblocked to social media users in China (Carson 2016). However, they still have no luck being unblocked.
Considering the blocking of Facebook in China that happened years ago and everything that has been happening in the news lately, is it time to follow in China’s footsteps and let go of Facebook altogether? This website that we find so integral in our day-to-day lives is so unnecessary in China; they have (arguably) many better options.
REFERENCES:
Carson, E 2016, Facebook Creates Censorship Filter to Try to Re-Enter China, New York Times, viewed 30 May 2018, < https://search-proquest-com.ezproxy.lib.swin.edu.au/docview/1842675819?rfr_id=info%3Axri%2Fsid%3Aprimo>.
Chiu, C Lin, D & Silverman, A 2012, China’s Social Media Boom, McKinsey and Company.
Thai, N 2018, 10 Most Popular Social Media Sites in China, Dragon Social, viewed 30 May 2018, < https://www.dragonsocial.net/blog/social-media-in-china/>
Vivid Social 2018, Social Media Statistics Australia – January 2018, Vivid Social, viewed 30 May 2018, < https://www.vividsocial.com.au/>
once when i was like 12 i was grounded and i wasn’t allowed on the internet and i almost gave my facebook password to my friend so he could check on my crops in farmville
finding out your crops are dead on farmville like
This is interesting I really thought that I should share it here!
The Power of Truly Social Games, Tedx speech by James Simpson.
Blog post #7
Social Gaming?
It’s instinct for humans to want to partake in some sort of mind numbing task in order to wind down. The playing of games is our healthy way of getting away from everything, our obligations and day-to-day life (Caillois 1961).
When trying to get away from it all, it’s interesting to see people partake in social games, which still have sorts of social obligations. A social game can be identified as one that uses a social network site to create an even smaller social network within it (Burroughs 2014, p.153). An example of a social game that will be discussed is Farmville. Farmville is a social game that involves the purchasing of various seeds, buildings and other items, plowing your field, planting the seeds and harvesting the crops that you have grown Burroughs 2014, p. 152). The reason behind this being identified as a social game is that it is based on Facebook, gamers are able to invite their friends to play, help with their farms and give each other presents (Burroughs 2014, p. 152).
Farmville (and other social games) can see great success due to this idea of social obligations. Farmville has created an empire with reaching over 73 million users with 26 million of them playing Farmville every, single day (Fussell 2010). The success can be narrowed down to social obligations, when accessing your Facebook account you are notified when another Farmville user has gifted you something or helped out with your farm, there is this feeling of obligation to reciprocate this kind deed (Sulzdorf-Liszkiewicz 2010). Considering these social obligations, users are in this sort of loop that they feel they can’t escape from. It would be considered rude to not reciprocate the giving of presents in real life, so this obligation is taken with us into the social gaming world. This social requirement can be one of the many reasons that the success of social games such as Farmville is so prevalent.
Social gamers create their own social network, or digital community, within a preexisting social networking site such as Facebook. The success of these social games can be seen as so predominant due to the social factors that are embedded in such games.
REFERENCES:
Burroughs, B 2014, ‘Facebook and Farmville: A Digital Ritual Analysis of Social Gaming’, Games and Culture, vol. 9, no. 3, pp. 151-166.
Caillois, R 1961, Man, Play and Games, The Free Press of Glencoe, New York.
Fussell, J 2010, The Farmville Craze is a Firmly Planted Phenomenon, The Kansas City Star, <https://www.kansascity.com/851/v-print/story/1692350.html>.
Sulzdorf-Liszkiewicz, A 2010, Cultivated Play: Farmville, Media Commons, viewed 29 May 2018, < http://mediacommons.futureofthebook.org/content/cultivated-play-farmville>
Do you want to quit smoking? Dance naked in a field of heather and bathe in the sweat of six healthy young men.
(✪㉨✪)
Asleep