YAAAY
That is all from me! Have an awesome day! :)Â
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YAAAY
That is all from me! Have an awesome day! :)Â
The final outcome! I was lucky to catch some people walking past and see their reaction. While recording a man that works in one of the shops there came out and said I need to stop recording and taking pictures as he claimed it was a “private building”. I guess he just had enough of the sound playing over and over haha. Just before that happened when I was setting everything up an older lady stopped by and asked what I was doing so I’ve explained and shown her. She asked if she can take a picture of me. Wonder where that will go haha. Â
The final code:
The final code for the sound experience with the makey makey. Focused on 4 different sounds and each would be activated with different buttons.
The code uses arrows keys.
The aim is that it would be placed on the floor so whenever someone would step on it it’ll activate it and it would trigger the light sequel.
import ddf.minim.*; //import the instructions related to sound library into your sketch Minim minim; //make a location for all the instructions to go AudioPlayer playerA; AudioPlayer playerB; AudioPlayer playerC; AudioPlayer playerD;
void setup() {  size(640, 320); //create a canvas of size 640px by 360px  noStroke();  fill(0);
 minim = new Minim(this); //creates a location in memory to store the commands related to minim and audio control  playerA = minim.loadFile("259_short_through-the-glass_0034.mp3"); //assign an audio file, stored in the sketch data folder to player.  playerB = minim.loadFile("331_short2_beautiful-minds_0042_preview.mp3");  playerC = minim.loadFile("331_short2_morning-piano_0030_preview.mp3");  playerD = minim.loadFile("236_short2_our-mystery_0032_preview.mp3"); }
void draw() {
 if (keyPressed == true) {  if (key == CODED) {   if (keyCode == UP) {    background(104, 69, 118);    fill(208, 138, 237);    rect(0, 0, width*0.25, height);
   playerA.play(); // PLAY A ONLY    playerB.pause();    playerC.pause();    playerD.pause();
  } else if (keyCode == LEFT) {    background(126, 65, 56);    fill(252, 130, 113);    rect(width*0.25, 0, width*0.25, height);
   playerA.pause();     playerB.play(); // PLAY B ONLY    playerC.pause();    playerD.pause();
  } else if (keyCode == RIGHT) {    background(109, 126, 62);    fill(219, 253, 125);    rect(width*0.5, 0, width*0.25, height);
   playerA.pause();    playerB.pause();     playerC.play(); // PLAY C ONLY    playerD.pause();
  } else if (keyCode == DOWN) {    background(56, 118, 121);    fill(112, 236, 242);    rect(width*0.75, 0, width*0.25, height);
   playerA.pause();    playerB.pause();    playerC.pause();    playerD.play(); // PLAY D ONLY   }  }  } else {  // pause all if there is no key pressed   playerA.pause();   playerB.pause();   playerC.pause();   playerD.pause();  }
 //redraw arrows  text("â–˛", width *0 + 80, height - 50);   text("â—„", width *0.25 + 80, height - 50);   text("â–ş", width *0.50 + 80, height - 50);   text("â–Ľ", width *0.75 + 80 ,height - 50); Â
 // rewing songs if needed  if (playerA.position() == playerA.length()) { //if the audio file has played in it entirety then...   playerA.rewind(); //rewind the audio file  }  if (playerB.position() == playerB.length()) { //if the audio file has played in it entirety then...   playerB.rewind(); //rewind the audio file  }  if (playerC.position() == playerC.length()) { //if the audio file has played in it entirety then...   playerC.rewind(); //rewind the audio file  }  if (playerD.position() == playerD.length()) { //if the audio file has played in it entirety then...   playerD.rewind(); //rewind the audio file  }  }
All set up and ready to go!
Almost set up! It’s working!!
Took it to the chosen site to create the real experience.Â
Getting there!
Take1
Something is working haha.
First time trying to connect the makey makey.Â
My buttons were made to look like tiles.
And it works!Â
Here is the result. The aim is to have quite soft, mysterious sounds. Sounds that would make you feel like you're discovering something.
Keywords: soft, mysterious, discovery
The lighting installation is the main focus of my design proposal so in order to keep it that way I’ve decided to create the experience with sound rather than a projection.Â
I started off by playing about with creating sounds.
Get yours at makeymakey.com Make a piano out of bananas, play Mario on Play Dough, let your kitty take a picture of herself. This is a simple invention kit f...
We believe that everyone is creative, inventive, and imaginative. We believe that everyone can create the future and change the world. So we have dedicated our lives to making easy-to-use invention kits. We believe that the whole world is a construction kit if we choose to see it that way.
Makey Makey team
Makey Makey!! Introduction to the kit in order to create a real-life experience.
“Makey Makey is an invention kit for the 21st century. Turn everyday objects into touchpads and combine them with the internet. It's a simple Invention Kit for Beginners and Experts doing art, engineering, and everything in-between”
An example is given on the official website:
Alligator Clip two objects to the Makey Makey board. For example, you and a banana.Â
When you touch the banana, you make a connection, and Makey Makey sends the computer a keyboard message. The computer just thinks Makey Makey is a regular keyboard (or mouse). Therefore it works with all programs and web pages because all programs and web pages take keyboard and mouse input. Make + Key = Makey Makey!Â
Pics and info from:Â https://www.makeymakey.com
Trying out 4 audios! Coding it to rewind the song after it’ll finish and activate the videos by using the mouse. The sound will depend on where the mouse is on the canvas so 4 different sounds in 4 places. Â
It worked!!
Playing about with 2 videos! Videos activated by pressing spacebar and UP key (up arrow) on the keyboard.