//dailypattern #23
Sade Olutola

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@kcsluis
//dailypattern #23
More noise.
Tonight I’m goofing around with old Processing code in prep for this week’s upcoming workshops. This sketch uses lots of “noise” which I likely won’t have a chance to cover. I like where it’s going though. Thanks Ken Perlin for your wonderful, magical, bit of organic simulation.https://en.wikipedia.org/wiki/Perlin_noise
Geometric Shapes / 150721
//branching_150708a
int maxAngle = 180; //360; int angleInterval = 90; //45; //30; //15; int[] angles = new int[int(maxAngle/angleInterval)];
void setup() { size(1080,1080); frameRate(24); int thisAngle = 0; int index = 0; while (thisAngle < maxAngle) { thisAngle += angleInterval; angles[index] = thisAngle; index++; } }
void draw() { drawLines(width/2,height/2,width/6,angles[int(random(angles.length))]); }
void drawLines(float xPos, float yPos, float lineLength, float angle) { float txPos = xPos + cos(radians(angle)) * lineLength; float tyPos = yPos + sin(radians(angle)) * lineLength; stroke(0,50); line(xPos,yPos,txPos,tyPos); if (lineLength > 1) { xPos = txPos; yPos = tyPos; lineLength = lineLength * 0.8; angle += angles[int(random(angles.length))]; drawLines(xPos,yPos,lineLength,angle); } }
collaboration with echophon
Henk Lamers - Generative Design Variations M.4.2.4 Attractor vortex
B5_Contour_2_NorthVan
harmonic tornado
sharper version here
Limits are waving. Coded in Processing. 20 frames.
_Related: Wave.
2BCD_#267 (by Raven Kwok)
For Dmitriy #a3metric #tattoo #workshop #forearm #lines #pattern #op_art #rotarymachines #roteryworks #nightsession #onesession #gp
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