Who wants to read Chapter 1 of the official MOTHER novel? https://forum.starmen.net/forum/Games/Mother1/Official-MOTHER-novel-Chapter-1-sample-translation/page/1
"I'm Dorothy Gale from Kansas"

★
sheepfilms
taylor price
Monterey Bay Aquarium
hello vonnie

JVL
Peter Solarz
Aqua Utopia|海の底で記憶を紡ぐ
Three Goblin Art
trying on a metaphor

oozey mess
let's talk about Bridgerton tea, my ask is open
dirt enthusiast
we're not kids anymore.
DEAR READER
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Kiana Khansmith
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Misplaced Lens Cap
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@kenisu
Who wants to read Chapter 1 of the official MOTHER novel? https://forum.starmen.net/forum/Games/Mother1/Official-MOTHER-novel-Chapter-1-sample-translation/page/1
Feeling cooped up yet?
Toilet paper pictured here because I didn’t know how to depict it stealing away jobs, joy, social interaction and general sanity.
DuckTales turns 30 on the 18th of this month, and a friend of mine, Jason Schlierman of DAF Radio, wanted a banner for his Facebook group, so I went full Don Rosa and illustrated a collage of some of the most memorable Duck stories (except, unlike Rosa, I’m focusing on the animated series)! Starting with the left margin… TOP ROW, left to right: 𝗧𝗵𝗲 𝗕𝗲𝗮𝗴𝗹𝗲 𝗕𝗼𝘆𝘀’ 𝗵𝗶𝗱𝗲𝗼𝘂𝘁. Seen in various episodes, but depicted here is its appearance in “The Money Vanishes”, after the Beagles teleport Scrooge’s entire vault contents their way with the use of a special ray gun. 𝗧𝗵𝗲 𝗕𝗲𝗮𝗴𝗹𝗲 𝗕𝗼𝘆𝘀. Namely, Bigtime, Burger and Bouncer, the typical “Big Three” players in most episodes featuring the Beagles. Bigtime is holding the ray gun from the aforementioned episode. 𝗧𝗵𝗲 𝘚𝘵𝘢𝘳𝘴𝘩𝘪𝘱 𝘗𝘩𝘰𝘦𝘯𝘪𝘹 (the rocketship from “Where No Duck Has Gone Before”). Scrooge visited the studio of the kids’ favorite sci-fi TV series, “Courage of the Cosmos”, and told Gyro to build a new set for it, making the spaceship “as real as it can be”. Well, to everyone’s shock, the 𝘗𝘩𝘰𝘦𝘯𝘪𝘹 actually blasts off during the big unveiling, with Courage and the kids inside - Gyro DID make it real! 𝗗𝗼𝗻𝗮𝗹𝗱'𝘀 𝗮𝗶𝗿𝗰𝗿𝗮𝗳𝘁 𝗰𝗮𝗿𝗿𝗶𝗲𝗿. Donald spends most of the series in the Navy, but a small handful of first season episodes do feature him, and when he does pop his head in, you can usually bet the aircraft carrier he serves on will at least make an appearance as well. 𝗗𝗼𝗻𝗮𝗹𝗱 𝗗𝘂𝗰𝗸. Here he is in his Navy outfit, running away from the Beagle Boys (Bigtime is pointing the teleporter ray gun at him). No such scenario occurred in the series, but I wanted the characters to interact with each other amongst the margins. SECOND ROW: 𝗧𝗵𝗲 𝗖𝗼𝗹𝗼𝘀𝘀𝘂𝘀 𝗼𝗳 𝗗𝘂𝗰𝗸𝗮𝗽𝗼𝗽𝗼𝗹𝗼𝘂𝘀, from “Home Sweet Homer”. This is one of those classic episodes that immediately comes to mind when someone thinks of DuckTales. It sort of retells the story of the Odyssey (with tons of creative license, of course), except that it takes place AFTER Ulysses has made his voyage, and his “nephew” Homer is the stand-in character. The Ducks, in a sailboat, approach a cleft between two cliffs, only to have a magical tornado sweep them up and send them back to Homer’s time. They sail into the cleft, but the sorceress Circe uses her magic to move the cliffs together in an attempt to squash the Ducks. This causes the Colossus statue, which stands with its legs splayed apart, either leg to a cliff, to crumble away until only its feet remain, making clear why that’s all that’s left of it in Scrooge’s time. I remember, when I was in 9th grade, the English class I was in actually watched this episode on its old laserdisc, when we were studying the Odyssey (though I did nudge the teacher a little into that decision). And when _The Lord of the Rings: The Fellowship of the Ring_ came out in theaters, I immediately thought of this DuckTales episode during the Argonath scene (I hadn’t yet read LOTR, so it was new to me). Now that I think about it, I wonder if the Argonath inspired the writer of “Home Sweet Homer” to some extent? 𝗧𝗵𝗲 𝗦𝗶𝗿𝗲𝗻𝘀, again from “Home Sweet Homer”. How could I make a reference to that episode without also referencing what I still maintain is the scariest scene in all of DuckTales? (Though I guess the fake Scrooge and fake nephews from “Nothing to Fear” are a close second.) This version of the Sirens is terrifying to me. They come across as beautiful female ducks… except… you can tell from the get-go something’s wrong with them. Never mind their croaky singing voices; the fact that they’re packed up to their heads in what looks like purple mud, with no visible limbs (evoking some grotesque parody of a Pez Dispenser), and that they sway creepily as they sing, makes the whole package VERY Uncanny Valley. When Scrooge is lured to their island, a gigantic ogre-like head with arms and a massive gaping mouth emerges from the mud beneath the Sirens, and we see it’s all one hideous creature. To be honest, I think the over-the-top mud monster does take some of the bite out of the subtlety of the horror of seeing the Sirens by themselves and knowing there’s something wrong but not knowing what that is, but five-year-old me would probably beg to differ. 𝗧𝗵𝗲 𝗚𝗼𝗹𝗱𝗲𝗻 𝗚𝗼𝗼𝘀𝗲 𝗮𝗻𝗱 𝗮𝗻 𝗲𝗮𝗿𝘁𝗵 𝗶𝗻 𝗺𝗼𝗿𝘁𝗮𝗹 𝗽𝗲𝗿𝗶𝗹. The very last episode (technically, two episodes) of DuckTales involved a golden idol in the shape of a goose that gave Scrooge the Midas Touch. The Beagle Boys stole it for Flintheart Glomgold, and after a big struggle in Part Two over ownership of it, it transformed into a live goose, going on a wild spree transforming everything in sight into gold. Eventually the Goose shed its gold coating, and this is where things got epic. The gold it shed onto the ground began to spread, covering all of Duckburg and continuing on to the rest of the world. In order to reverse this process, Scrooge and his few remaining allies had to return the Goose to the fountain it came from, in a monastery in Barkladesh, before the entire planet was lost. There’s a particularly memorable space-view shot of the earth as the gold creeps over its surface (so much for the Blue Marble), and I knew I had to depict that in this picture. 𝗗𝘂𝗰𝗸𝘄𝗼𝗿𝘁𝗵 (Scrooge’s butler), and 𝗕𝘂𝗯𝗯𝗮 𝗮𝗻𝗱 𝗧𝗼𝗼𝘁𝘀𝗶𝗲. In “Pearl of Wisdom”, Huey, Dewey and Louie race through a hallway toward their room, to gather their marble collection together for a big tournament. They jostle a stand on the way, knocking a vase off and into Duckworth’s hand (Duckworth’s expression doesn’t change). Then, Webby comes tearing through after the boys, bumping into a second stand with a duck bust, which Duckworth catches with his foot (again, without changing expression). It’s one of Duckworth’s funnier moments, and I really think he doesn’t get enough credit. “Duckworth’s Revolt”, for instance, is one of the best episodes of the series, and he certainly deserved more than just that one focusing on him. Of course, here I change the reckless character from the usual kids to Bubba the Caveduck and his pet triceratops Tootsie. Bubba takes a lot of flak from critics, and he too I think wasn’t nearly as bad of a character as some claim. Heck, I remember just being thrilled at his debut episode, “Time is Money”, and sure that had a lot to do with the fact that it was the first new DuckTales episode in nearly a year (an eternity to a six-year-old), but it’s actually a really touching story, and Ron Jones really brings that out in the hefty handful of new music score cues he composed for it. There’s also the episode “Bubba’s Big Brainstorm”, which for all its flaws contains an adventure I love it to pieces for. I don’t care if you think I have bad taste. THIRD ROW: 𝗚𝗹𝗮𝗱𝘀𝘁𝗼𝗻𝗲 𝗚𝗮𝗻𝗱𝗲𝗿. Here he is freaked out by the fact that Magica has Scrooge’s Number One Dime, evoking the plot of “Dime Enough for Luck”, except that the manner in which she’s procured it suggests “Magica’s Shadow War”. I fudged a bit here and depicted her shadow in its “super” form, which it takes on after it casts a spell to be freed from the flesh-and-blood Magica, even though here it’s obviously still “attached”. Magica’s shadow could only grab the shadows of things and not the things themselves (though these objects would float through the air to keep up with their shadows), so here it grasps the shadow of the Dime’s glass case. This is another great episode, and the original script is even online for us all to read. Check it out! It’s awesome to see everything that didn’t make the cut (spoiler: there’s a scene where Scrooge and the kids cut through a department store to escape the shadows). And as for Gladstone, he was hypnotized in “Dime Enough” into handing over the Dime to Magica (side note: again, going back to LOTR, Magica actually makes a One Ring reference once she’s back in her lair with the coin: “One Dime to Rule Them All”, she cackles). Gladstone’s character is notorious in DuckTales, because while his classic infuriating luck is there, he doesn’t have the kind of gloating personality his creator Carl Barks gave him in the comics (Well, sort of. We do get a quick glimpse of what he’s REALLY supposed to be like when he loses his luck and says: “I’ll have to get a JOB like normal people!”). If you only watched the cartoon, you’d never know Gladstone was created to be unlikable, as he constantly makes his cousin Donald hate life by winning every contest he enters and rubbing in the fact that he never has to lift a finger to earn his next meal. This is exactly the impression I had of him as a kid, where the only Barks story I read in my youth that had Gladstone in it was “The Billion Dollar Safari”, and there isn’t much in that tale to indicate I should hate this character with every fiber of my being. 𝗠𝗮𝗴𝗶𝗰𝗮 𝗱𝗲 𝗦𝗽𝗲𝗹𝗹 𝗮𝗻𝗱 𝗣𝗼𝗲. Magica is my favorite recurring villain in both the DuckTales episodes and the Barks comics, and I think it’s a shame that she only gets one more episode once season two starts up, and even then it probably only featured her because she was in the Barks story it was a direct adaptation of. Seasons three and four are quite inundated with Flintheart plus-or-minus Beagle Boys episodes, and it does grate on one’s endurance after a while. As for Poe, he’s actually Magica’s brother turned into a raven. We never see what he looked like before the transformation, but supposedly if Magica successfully melts the Number One Dime into her amulet, it’ll give her enough power to turn Poe back into his old self. This is a bit of a contrast against Magica’s raven in the comics, Ratface, who was in fact an actual raven. Kinda reminds me of the different takes on Splinter between Ninja Turtles comics canon and 1987 cartoon canon. 𝗠𝗼𝘂𝗻𝘁 𝗩𝗲𝘀𝘂𝘃𝗶𝘂𝘀. Magica’s lair. In the comics she lived in a small hut on the slopes of the historical Mt. Vesuvius in Italy (usually these exterior shots have lots of inkwashed surfaces/sharp relief for atmosphere!), but in DuckTales she lived IN the volcano itself (which for some reason was isolated in the middle of the ocean), and Vesuvius was even shaped like her head. I was beyond thrilled when WayForward turned the final stage of DuckTales: Remastered into Mt. Vesuvius, it was so perfect. CENTERPIECE: That’s the 𝗺𝗮𝗻𝘀𝗶𝗼𝗻 on the top left, the 𝗺𝗼𝗻𝗲𝘆 𝗯𝗶𝗻 on the top right, and on the bottom, the 𝗴𝗿𝗮𝗻𝗱 𝗳𝗶𝗻𝗮𝗹𝗲 𝗼𝗳 𝘁𝗵𝗲 𝗽𝗶𝗹𝗼𝘁 𝗲𝗽𝗶𝘀𝗼𝗱𝗲, “Treasure of the Golden Suns”. After Scrooge makes the mistake of opening all three doors in the vine-strewn temple, the giant discs lining the valley catch the rays of the sun and reflect off of each other to trigger the valley’s final, horrifying trap: the molten gold deep in the temple’s well rises to melt the temple and leave the Ducks stranded on the roof, seconds away from their doom, before Launchpad shows up in the nick of time. Again, I must tip my hat to Ron Jones, because the music in this scene is incredible, to match the visuals. Now, the right margin… TOP ROW, left to right: 𝗚𝘆𝗿𝗼 𝗚𝗲𝗮𝗿𝗹𝗼𝗼𝘀𝗲 𝗮𝗻𝗱 𝗟𝗶𝘁𝘁𝗹𝗲 𝗛𝗲𝗹𝗽𝗲𝗿/𝗟𝗶𝘁𝘁𝗹𝗲 𝗕𝘂𝗹𝗯. They’re sitting inside the Time Tub, which Gyro invented in “Sir Gyro de Gearloose” to escape the drudgery of always having to be the Mr. Fix-It (or “Gadget Man”) of Duckburg. Most probably recognize this episode as the source of the shot in the opening sequence on the lyric “…or rewrite history!” The Time Tub also made an appearance in “Time Teasers”. 𝗧𝗵𝗲 𝗗𝘂𝗰𝗸 𝗶𝗻 𝘁𝗵𝗲 𝗜𝗿𝗼𝗻 𝗠𝗮𝘀𝗸, from the episode of the same name. The face behind the mask is that of Count Roy, an old friend of Scrooge’s, whose twin brother Ray overthrew his rule and cast him in prison wearing the mask. 𝗚𝗼𝗹𝗱𝗶𝗲. In the flashback scene in “Back to the Klondike”, this is how Scrooge first sees his main love interest, on a stage in a saloon, sitting on a swing while singing a song about her love of gold nuggets. SECOND ROW: 𝗠𝗿𝘀. 𝗕𝗲𝗮𝗸𝗹𝗲𝘆. She’s knitting the colorful scarf that would go to Skiddles the penguin in “Treasure of the Golden Suns, part 4”. (Maybe I should have had her brandishing a tuning fork?) The 𝗠𝗶𝗻𝗼𝘁𝗮𝘂𝗿 from “Raiders of the Lost Harp”. DuckTales just can’t get any more vintage than a chilling reveal of a giant statue early in an episode, then the statue coming to life once the treasure it protects is stolen, and spending the rest of the episode pursuing the thief. Scary stuff for a five-year-old, and still pretty effective for an adult, too! 𝗧𝗵𝗲 𝗚𝗮𝗿𝗯𝗹𝗲𝗱 𝗢𝗻𝗲 from “Sphinx for the Memories”. Specifically, the iconic scene of the crescent moon lining up behind the sphinx, a beam of light passing from the head decoration to a similar decoration worn by Donald, to complete the possession of Donald by the ancient spirit. I know I already showed Donald on the left margin, but I figured I could cheat for a scene as epic creepy as this. THIRD ROW: 𝗚𝗶𝗶𝗶~𝗶𝘇𝗺𝗼𝗱𝘂𝗰𝗸! Man, the introduction of Fenton Crackshell to the series may have taken some of the wind out of Launchpad’s sails when it came to the role of the “heroic” character, but Gizmoduck is too awesome for me to have wanted it any other way. His debut story, “Super DuckTales”, was just a blast all around. Blathering blatherskite! 𝗙𝗶𝗹𝗹𝗲𝗿 𝗕𝗿𝘂𝘀𝗵𝗯𝗶𝗹𝗹, an uncannily talented door-to-door salesman. This is a DuckTales-exclusive character from “Much Ado About Scrooge”, the story of a race to uncover the lost play of William Drakespeare (that’s the play Brushbill is holding under his arm). The late, great Chris Barat speculated Brushbill was, in the early draft stages, intended to be Gladstone in his debut episode, and I think he was right - after all, Brushbill does exhibit the obnoxious personality traits one would expect from Gladstone, and has the right kind of voice, to boot. 𝗙𝗹𝗶𝗻𝘁𝗵𝗲𝗮𝗿𝘁 𝗚𝗹𝗼𝗺𝗴𝗼𝗹𝗱. I know it’s probably hard to tell since I drew him so small here, but he’s eating his hat - holding up his end of the deal from “Treasure of the Golden Suns, part 2”. I designed the margin this way to suggest a character interaction: Filler Brushbill is running away, play in hand, from a frustrated Glomgold, only to be stopped by Gizmoduck. 𝗖𝗮𝘀𝘁𝗹𝗲 𝗠𝗰𝗗𝘂𝗰𝗸 𝗮𝗻𝗱 𝗖𝗼𝘁𝘁𝗮𝗴𝗲 𝗠𝗰𝗗𝘂𝗰𝗸. “The Curse of Castle McDuck” is my favorite self-contained DuckTales episode (as opposed to the multi-part arcs). Scrooge takes the kids to visit his chilhood cottage in Scotland, only to discover that his ancestors’ castle across the stream is haunted by a bloodthirsty hound, and occupied by druids. While Scrooge and the boys set traps for the druids, Webby ends up separated from the others and wanders into a misty forest behind the castle. The others look for her and, in the forest, find themselves confronted by the hound. Just a GREAT spooky atmosphere all around, helped marvelously along by, yes, the music - in this case, there are a number of electronic cues that lend a truly surreal and dreamlike feel to this tale. FOURTH ROW: The 𝗧𝗲𝗿𝗿𝗮𝗳𝗶𝗿𝗺𝗶𝗮𝗻𝘀 roll toward a pillar to smack against it in competition for the Great Games. This depicts “Earth Quack”, an adaptation of Barks’s “Land Beneath the Ground”. I was terrified of earthquakes as a kid (even though I’ve always lived in areas not particularly susceptible to them - but then, maybe never experiencing any made the fear worse), and I’ve always suspected it was this very episode that introduced me to the concept of earthquakes. FIFTH ROW: 𝗟𝗮𝘂𝗻𝗰𝗵𝗽𝗮𝗱 𝗮𝗻𝗱 𝗗𝗼𝗼𝗳𝘂𝘀 in the orange helicopter. And, if you can’t tell, that’s the Junior Woodchuck Guidebook Doofus is holding. Doofus is another character that got the shaft post-season one. Some people were happy about that, but he really never bothered me, even in his biggest moments of overbearing hero-worship of Launchpad. 𝗔𝗿𝗺𝘀𝘁𝗿𝗼𝗻𝗴, from the episode of the same name. Gyro invents a robot that can outperform Launchpad at seemingly any task Scrooge can give him, but Armstrong eventually turns on the family and becomes bent on world domination, and it’s up to Launchpad to stop him. It’s a nice, solid episode, and I gotta mention the music again, as this was actually Ron Jones’s audition for DuckTales composer, and you can tell he really gave it his all. 𝗙𝗲𝗮𝘁𝗵𝗲𝗿𝘀 𝗚𝗮𝗹𝗼𝗿𝗲 𝗮𝗻𝗱 𝗖𝗶𝗻𝗻𝗮𝗺𝗼𝗻 𝗧𝗲𝗮𝗹. These two actually never interacted, being from two completely separate episodes (“Double-O-Duck” and “Spies in Their Eyes”, respectively), but as both episodes were spy-themed, I thought it appropriate to have them teamed up here in a sort of “Charlie’s Angels” pose. Except their weapons aren’t guns. Instead, Feathers is wielding her tube of poison lipstick, and Cinnamon is sort of gesturing toward her hypnotic eyes. Anyway, there are loads of other episodes and characters I could have included, but only so much can fit inside Facebook banner size specifications. I hope I properly captured the better part of what makes DuckTales so iconic! #DuckTales30
Reblogging because today is the official anniversary!
DuckTales turns 30 on the 18th of this month, and a friend of mine, Jason Schlierman of DAF Radio, wanted a banner for his Facebook group, so I went full Don Rosa and illustrated a collage of some of the most memorable Duck stories (except, unlike Rosa, I'm focusing on the animated series)! Starting with the left margin... TOP ROW, left to right: 𝗧𝗵𝗲 𝗕𝗲𝗮𝗴𝗹𝗲 𝗕𝗼𝘆𝘀' 𝗵𝗶𝗱𝗲𝗼𝘂𝘁. Seen in various episodes, but depicted here is its appearance in "The Money Vanishes", after the Beagles teleport Scrooge's entire vault contents their way with the use of a special ray gun. 𝗧𝗵𝗲 𝗕𝗲𝗮𝗴𝗹𝗲 𝗕𝗼𝘆𝘀. Namely, Bigtime, Burger and Bouncer, the typical "Big Three" players in most episodes featuring the Beagles. Bigtime is holding the ray gun from the aforementioned episode. 𝗧𝗵𝗲 𝘚𝘵𝘢𝘳𝘴𝘩𝘪𝘱 𝘗𝘩𝘰𝘦𝘯𝘪𝘹 (the rocketship from "Where No Duck Has Gone Before"). Scrooge visited the studio of the kids' favorite sci-fi TV series, "Courage of the Cosmos", and told Gyro to build a new set for it, making the spaceship "as real as it can be". Well, to everyone's shock, the 𝘗𝘩𝘰𝘦𝘯𝘪𝘹 actually blasts off during the big unveiling, with Courage and the kids inside - Gyro DID make it real! 𝗗𝗼𝗻𝗮𝗹𝗱'𝘀 𝗮𝗶𝗿𝗰𝗿𝗮𝗳𝘁 𝗰𝗮𝗿𝗿𝗶𝗲𝗿. Donald spends most of the series in the Navy, but a small handful of first season episodes do feature him, and when he does pop his head in, you can usually bet the aircraft carrier he serves on will at least make an appearance as well. 𝗗𝗼𝗻𝗮𝗹𝗱 𝗗𝘂𝗰𝗸. Here he is in his Navy outfit, running away from the Beagle Boys (Bigtime is pointing the teleporter ray gun at him). No such scenario occurred in the series, but I wanted the characters to interact with each other amongst the margins. SECOND ROW: 𝗧𝗵𝗲 𝗖𝗼𝗹𝗼𝘀𝘀𝘂𝘀 𝗼𝗳 𝗗𝘂𝗰𝗸𝗮𝗽𝗼𝗽𝗼𝗹𝗼𝘂𝘀, from "Home Sweet Homer". This is one of those classic episodes that immediately comes to mind when someone thinks of DuckTales. It sort of retells the story of the Odyssey (with tons of creative license, of course), except that it takes place AFTER Ulysses has made his voyage, and his "nephew" Homer is the stand-in character. The Ducks, in a sailboat, approach a cleft between two cliffs, only to have a magical tornado sweep them up and send them back to Homer's time. They sail into the cleft, but the sorceress Circe uses her magic to move the cliffs together in an attempt to squash the Ducks. This causes the Colossus statue, which stands with its legs splayed apart, either leg to a cliff, to crumble away until only its feet remain, making clear why that's all that's left of it in Scrooge's time. I remember, when I was in 9th grade, the English class I was in actually watched this episode on its old laserdisc, when we were studying the Odyssey (though I did nudge the teacher a little into that decision). And when _The Lord of the Rings: The Fellowship of the Ring_ came out in theaters, I immediately thought of this DuckTales episode during the Argonath scene (I hadn't yet read LOTR, so it was new to me). Now that I think about it, I wonder if the Argonath inspired the writer of "Home Sweet Homer" to some extent? 𝗧𝗵𝗲 𝗦𝗶𝗿𝗲𝗻𝘀, again from "Home Sweet Homer". How could I make a reference to that episode without also referencing what I still maintain is the scariest scene in all of DuckTales? (Though I guess the fake Scrooge and fake nephews from "Nothing to Fear" are a close second.) This version of the Sirens is terrifying to me. They come across as beautiful female ducks... except... you can tell from the get-go something's wrong with them. Never mind their croaky singing voices; the fact that they're packed up to their heads in what looks like purple mud, with no visible limbs (evoking some grotesque parody of a Pez Dispenser), and that they sway creepily as they sing, makes the whole package VERY Uncanny Valley. When Scrooge is lured to their island, a gigantic ogre-like head with arms and a massive gaping mouth emerges from the mud beneath the Sirens, and we see it's all one hideous creature. To be honest, I think the over-the-top mud monster does take some of the bite out of the subtlety of the horror of seeing the Sirens by themselves and knowing there's something wrong but not knowing what that is, but five-year-old me would probably beg to differ. 𝗧𝗵𝗲 𝗚𝗼𝗹𝗱𝗲𝗻 𝗚𝗼𝗼𝘀𝗲 𝗮𝗻𝗱 𝗮𝗻 𝗲𝗮𝗿𝘁𝗵 𝗶𝗻 𝗺𝗼𝗿𝘁𝗮𝗹 𝗽𝗲𝗿𝗶𝗹. The very last episode (technically, two episodes) of DuckTales involved a golden idol in the shape of a goose that gave Scrooge the Midas Touch. The Beagle Boys stole it for Flintheart Glomgold, and after a big struggle in Part Two over ownership of it, it transformed into a live goose, going on a wild spree transforming everything in sight into gold. Eventually the Goose shed its gold coating, and this is where things got epic. The gold it shed onto the ground began to spread, covering all of Duckburg and continuing on to the rest of the world. In order to reverse this process, Scrooge and his few remaining allies had to return the Goose to the fountain it came from, in a monastery in Barkladesh, before the entire planet was lost. There's a particularly memorable space-view shot of the earth as the gold creeps over its surface (so much for the Blue Marble), and I knew I had to depict that in this picture. 𝗗𝘂𝗰𝗸𝘄𝗼𝗿𝘁𝗵 (Scrooge's butler), and 𝗕𝘂𝗯𝗯𝗮 𝗮𝗻𝗱 𝗧𝗼𝗼𝘁𝘀𝗶𝗲. In "Pearl of Wisdom", Huey, Dewey and Louie race through a hallway toward their room, to gather their marble collection together for a big tournament. They jostle a stand on the way, knocking a vase off and into Duckworth's hand (Duckworth's expression doesn't change). Then, Webby comes tearing through after the boys, bumping into a second stand with a duck bust, which Duckworth catches with his foot (again, without changing expression). It's one of Duckworth's funnier moments, and I really think he doesn't get enough credit. "Duckworth's Revolt", for instance, is one of the best episodes of the series, and he certainly deserved more than just that one focusing on him. Of course, here I change the reckless character from the usual kids to Bubba the Caveduck and his pet triceratops Tootsie. Bubba takes a lot of flak from critics, and he too I think wasn't nearly as bad of a character as some claim. Heck, I remember just being thrilled at his debut episode, "Time is Money", and sure that had a lot to do with the fact that it was the first new DuckTales episode in nearly a year (an eternity to a six-year-old), but it's actually a really touching story, and Ron Jones really brings that out in the hefty handful of new music score cues he composed for it. There's also the episode "Bubba's Big Brainstorm", which for all its flaws contains an adventure I love it to pieces for. I don't care if you think I have bad taste. THIRD ROW: 𝗚𝗹𝗮𝗱𝘀𝘁𝗼𝗻𝗲 𝗚𝗮𝗻𝗱𝗲𝗿. Here he is freaked out by the fact that Magica has Scrooge's Number One Dime, evoking the plot of "Dime Enough for Luck", except that the manner in which she's procured it suggests "Magica's Shadow War". I fudged a bit here and depicted her shadow in its "super" form, which it takes on after it casts a spell to be freed from the flesh-and-blood Magica, even though here it's obviously still "attached". Magica's shadow could only grab the shadows of things and not the things themselves (though these objects would float through the air to keep up with their shadows), so here it grasps the shadow of the Dime's glass case. This is another great episode, and the original script is even online for us all to read. Check it out! It's awesome to see everything that didn't make the cut (spoiler: there's a scene where Scrooge and the kids cut through a department store to escape the shadows). And as for Gladstone, he was hypnotized in "Dime Enough" into handing over the Dime to Magica (side note: again, going back to LOTR, Magica actually makes a One Ring reference once she's back in her lair with the coin: "One Dime to Rule Them All", she cackles). Gladstone's character is notorious in DuckTales, because while his classic infuriating luck is there, he doesn't have the kind of gloating personality his creator Carl Barks gave him in the comics (Well, sort of. We do get a quick glimpse of what he's REALLY supposed to be like when he loses his luck and says: "I'll have to get a JOB like normal people!"). If you only watched the cartoon, you'd never know Gladstone was created to be unlikable, as he constantly makes his cousin Donald hate life by winning every contest he enters and rubbing in the fact that he never has to lift a finger to earn his next meal. This is exactly the impression I had of him as a kid, where the only Barks story I read in my youth that had Gladstone in it was "The Billion Dollar Safari", and there isn't much in that tale to indicate I should hate this character with every fiber of my being. 𝗠𝗮𝗴𝗶𝗰𝗮 𝗱𝗲 𝗦𝗽𝗲𝗹𝗹 𝗮𝗻𝗱 𝗣𝗼𝗲. Magica is my favorite recurring villain in both the DuckTales episodes and the Barks comics, and I think it's a shame that she only gets one more episode once season two starts up, and even then it probably only featured her because she was in the Barks story it was a direct adaptation of. Seasons three and four are quite inundated with Flintheart plus-or-minus Beagle Boys episodes, and it does grate on one's endurance after a while. As for Poe, he's actually Magica's brother turned into a raven. We never see what he looked like before the transformation, but supposedly if Magica successfully melts the Number One Dime into her amulet, it'll give her enough power to turn Poe back into his old self. This is a bit of a contrast against Magica's raven in the comics, Ratface, who was in fact an actual raven. Kinda reminds me of the different takes on Splinter between Ninja Turtles comics canon and 1987 cartoon canon. 𝗠𝗼𝘂𝗻𝘁 𝗩𝗲𝘀𝘂𝘃𝗶𝘂𝘀. Magica's lair. In the comics she lived in a small hut on the slopes of the historical Mt. Vesuvius in Italy (usually these exterior shots have lots of inkwashed surfaces/sharp relief for atmosphere!), but in DuckTales she lived IN the volcano itself (which for some reason was isolated in the middle of the ocean), and Vesuvius was even shaped like her head. I was beyond thrilled when WayForward turned the final stage of DuckTales: Remastered into Mt. Vesuvius, it was so perfect. CENTERPIECE: That's the 𝗺𝗮𝗻𝘀𝗶𝗼𝗻 on the top left, the 𝗺𝗼𝗻𝗲𝘆 𝗯𝗶𝗻 on the top right, and on the bottom, the 𝗴𝗿𝗮𝗻𝗱 𝗳𝗶𝗻𝗮𝗹𝗲 𝗼𝗳 𝘁𝗵𝗲 𝗽𝗶𝗹𝗼𝘁 𝗲𝗽𝗶𝘀𝗼𝗱𝗲, "Treasure of the Golden Suns". After Scrooge makes the mistake of opening all three doors in the vine-strewn temple, the giant discs lining the valley catch the rays of the sun and reflect off of each other to trigger the valley's final, horrifying trap: the molten gold deep in the temple's well rises to melt the temple and leave the Ducks stranded on the roof, seconds away from their doom, before Launchpad shows up in the nick of time. Again, I must tip my hat to Ron Jones, because the music in this scene is incredible, to match the visuals. Now, the right margin... TOP ROW, left to right: 𝗚𝘆𝗿𝗼 𝗚𝗲𝗮𝗿𝗹𝗼𝗼𝘀𝗲 𝗮𝗻𝗱 𝗟𝗶𝘁𝘁𝗹𝗲 𝗛𝗲𝗹𝗽𝗲𝗿/𝗟𝗶𝘁𝘁𝗹𝗲 𝗕𝘂𝗹𝗯. They're sitting inside the Time Tub, which Gyro invented in "Sir Gyro de Gearloose" to escape the drudgery of always having to be the Mr. Fix-It (or "Gadget Man") of Duckburg. Most probably recognize this episode as the source of the shot in the opening sequence on the lyric "...or rewrite history!" The Time Tub also made an appearance in "Time Teasers". 𝗧𝗵𝗲 𝗗𝘂𝗰𝗸 𝗶𝗻 𝘁𝗵𝗲 𝗜𝗿𝗼𝗻 𝗠𝗮𝘀𝗸, from the episode of the same name. The face behind the mask is that of Count Roy, an old friend of Scrooge's, whose twin brother Ray overthrew his rule and cast him in prison wearing the mask. 𝗚𝗼𝗹𝗱𝗶𝗲. In the flashback scene in "Back to the Klondike", this is how Scrooge first sees his main love interest, on a stage in a saloon, sitting on a swing while singing a song about her love of gold nuggets. SECOND ROW: 𝗠𝗿𝘀. 𝗕𝗲𝗮𝗸𝗹𝗲𝘆. She's knitting the colorful scarf that would go to Skiddles the penguin in "Treasure of the Golden Suns, part 4". (Maybe I should have had her brandishing a tuning fork?) The 𝗠𝗶𝗻𝗼𝘁𝗮𝘂𝗿 from "Raiders of the Lost Harp". DuckTales just can't get any more vintage than a chilling reveal of a giant statue early in an episode, then the statue coming to life once the treasure it protects is stolen, and spending the rest of the episode pursuing the thief. Scary stuff for a five-year-old, and still pretty effective for an adult, too! 𝗧𝗵𝗲 𝗚𝗮𝗿𝗯𝗹𝗲𝗱 𝗢𝗻𝗲 from "Sphinx for the Memories". Specifically, the iconic scene of the crescent moon lining up behind the sphinx, a beam of light passing from the head decoration to a similar decoration worn by Donald, to complete the possession of Donald by the ancient spirit. I know I already showed Donald on the left margin, but I figured I could cheat for a scene as epic creepy as this. THIRD ROW: 𝗚𝗶𝗶𝗶~𝗶𝘇𝗺𝗼𝗱𝘂𝗰𝗸! Man, the introduction of Fenton Crackshell to the series may have taken some of the wind out of Launchpad's sails when it came to the role of the "heroic" character, but Gizmoduck is too awesome for me to have wanted it any other way. His debut story, "Super DuckTales", was just a blast all around. Blathering blatherskite! 𝗙𝗶𝗹𝗹𝗲𝗿 𝗕𝗿𝘂𝘀𝗵𝗯𝗶𝗹𝗹, an uncannily talented door-to-door salesman. This is a DuckTales-exclusive character from "Much Ado About Scrooge", the story of a race to uncover the lost play of William Drakespeare (that's the play Brushbill is holding under his arm). The late, great Chris Barat speculated Brushbill was, in the early draft stages, intended to be Gladstone in his debut episode, and I think he was right - after all, Brushbill does exhibit the obnoxious personality traits one would expect from Gladstone, and has the right kind of voice, to boot. 𝗙𝗹𝗶𝗻𝘁𝗵𝗲𝗮𝗿𝘁 𝗚𝗹𝗼𝗺𝗴𝗼𝗹𝗱. I know it's probably hard to tell since I drew him so small here, but he's eating his hat - holding up his end of the deal from "Treasure of the Golden Suns, part 2". I designed the margin this way to suggest a character interaction: Filler Brushbill is running away, play in hand, from a frustrated Glomgold, only to be stopped by Gizmoduck. 𝗖𝗮𝘀𝘁𝗹𝗲 𝗠𝗰𝗗𝘂𝗰𝗸 𝗮𝗻𝗱 𝗖𝗼𝘁𝘁𝗮𝗴𝗲 𝗠𝗰𝗗𝘂𝗰𝗸. "The Curse of Castle McDuck" is my favorite self-contained DuckTales episode (as opposed to the multi-part arcs). Scrooge takes the kids to visit his chilhood cottage in Scotland, only to discover that his ancestors' castle across the stream is haunted by a bloodthirsty hound, and occupied by druids. While Scrooge and the boys set traps for the druids, Webby ends up separated from the others and wanders into a misty forest behind the castle. The others look for her and, in the forest, find themselves confronted by the hound. Just a GREAT spooky atmosphere all around, helped marvelously along by, yes, the music - in this case, there are a number of electronic cues that lend a truly surreal and dreamlike feel to this tale. FOURTH ROW: The 𝗧𝗲𝗿𝗿𝗮𝗳𝗶𝗿𝗺𝗶𝗮𝗻𝘀 roll toward a pillar to smack against it in competition for the Great Games. This depicts "Earth Quack", an adaptation of Barks's "Land Beneath the Ground". I was terrified of earthquakes as a kid (even though I've always lived in areas not particularly susceptible to them - but then, maybe never experiencing any made the fear worse), and I've always suspected it was this very episode that introduced me to the concept of earthquakes. FIFTH ROW: 𝗟𝗮𝘂𝗻𝗰𝗵𝗽𝗮𝗱 𝗮𝗻𝗱 𝗗𝗼𝗼𝗳𝘂𝘀 in the orange helicopter. And, if you can't tell, that's the Junior Woodchuck Guidebook Doofus is holding. Doofus is another character that got the shaft post-season one. Some people were happy about that, but he really never bothered me, even in his biggest moments of overbearing hero-worship of Launchpad. 𝗔𝗿𝗺𝘀𝘁𝗿𝗼𝗻𝗴, from the episode of the same name. Gyro invents a robot that can outperform Launchpad at seemingly any task Scrooge can give him, but Armstrong eventually turns on the family and becomes bent on world domination, and it's up to Launchpad to stop him. It's a nice, solid episode, and I gotta mention the music again, as this was actually Ron Jones's audition for DuckTales composer, and you can tell he really gave it his all. 𝗙𝗲𝗮𝘁𝗵𝗲𝗿𝘀 𝗚𝗮𝗹𝗼𝗿𝗲 𝗮𝗻𝗱 𝗖𝗶𝗻𝗻𝗮𝗺𝗼𝗻 𝗧𝗲𝗮𝗹. These two actually never interacted, being from two completely separate episodes ("Double-O-Duck" and "Spies in Their Eyes", respectively), but as both episodes were spy-themed, I thought it appropriate to have them teamed up here in a sort of "Charlie's Angels" pose. Except their weapons aren't guns. Instead, Feathers is wielding her tube of poison lipstick, and Cinnamon is sort of gesturing toward her hypnotic eyes. Anyway, there are loads of other episodes and characters I could have included, but only so much can fit inside Facebook banner size specifications. I hope I properly captured the better part of what makes DuckTales so iconic! #DuckTales30
Kilroy Was Here!
He’s engraved in stone in the National World War II Memorial in Washington, DC – back in a small alcove where very few people have seen it. For the WWII generation, this will bring back memories. For younger folks, it’s a bit of trivia that is an intrinsic part of American history and legend.
Anyone born between 1913 to about 1950, is very familiar with Kilroy. No one knew why he was so well known….but everybody seemed to get into it. It was the fad of its time!
At the National World War II Memorial in Washington, DC
So who was Kilroy?
In 1946 the American Transit Association, through its radio program, “Speak to America,” sponsored a nationwide contest to find the real Kilroy….now a larger-than-life legend of just-ended World War II….offering a prize of a real trolley car to the person who could prove himself to be the genuine article.
Almost 40 men stepped forward to make that claim, but only James Kilroy from Halifax, Massachusetts, had credible and verifiable evidence of his identity.
“Kilroy” was a 46-year old shipyard worker during World War II (1941-1945) who worked as a quality assurance checker at the Fore River Shipyard in Quincy, Massachusetts (a major shipbuilder for the United States Navy for a century until the 1980s).
His job was to go around and check on the number of rivets completed. (Rivets held ships together before the advent of modern welding techniques.) Riveters were on piece work wages….so they got paid by the rivet. He would count a block of rivets and put a check mark in semi-waxed lumber chalk (similar to crayon), so the rivets wouldn’t be counted more than once.
A warship hull with rivets
When Kilroy went off duty, the riveters would surreptitiously erase the mark. Later, an off-shift inspector would come through and count the rivets a second time, resulting in double pay for the riveters!
One day Kilroy’s boss called him into his office. The foreman was upset about unusually high wages being “earned” by riveters, and asked him to investigate. It was then he realized what had been going on.
The tight spaces he had to crawl in to check the rivets didn’t lend themselves to lugging around a paint can and brush, so Kilroy decided to stick with the waxy chalk. He continued to put his check mark on each job he inspected, but added ”KILROY WAS HERE!“ in king-sized letters next to the check….and eventually added the sketch of the guy with the long nose peering over the fence….and that became part of the Kilroy message.
Kilroy’s original shipyard inspection “trademark” during World War II
Once he did that, the riveters stopped trying to wipe away his marks.
Ordinarily the rivets and chalk marks would have been covered up with paint. With World War II on in full swing, however, ships were leaving the Quincy Yard so fast that there wasn’t time to paint them. As a result, Kilroy’s inspection “trademark” was seen by thousands of servicemen who boarded the troopships the yard produced.
His message apparently rang a bell with the servicemen, because they picked it up and spread it all over the European and the Pacific war zones.
Before war’s end, “Kilroy” had been here, there, and everywhere on the long hauls to Berlin and Tokyo.
To the troops outbound in those ships, however, he was a complete mystery; all they knew for sure was that someone named Kilroy had “been there first.” As a joke, U.S. servicemen began placing the graffiti wherever they landed, claiming it was already there when they arrived.
As the World War II wore on, the legend grew. Underwater demolition teams routinely sneaked ashore on Japanese-held islands in the Pacific to map the terrain for coming invasions by U.S. troops (and thus, presumably, were the first GI’s there). On one occasion, however, they reported seeing enemy troops painting over the Kilroy logo!
Kilroy became the U.S. super-GI who had always “already been” wherever GIs went. It became a challenge to place the logo in the most unlikely places imaginable. (It is said to now be atop Mt. Everest, the Statue of Liberty, the underside of the Arc de Triomphe in Paris, and even scrawled in the dust on the moon by the American astronauts who walked there between 1969 and 1972.
In 1945, as World War II was ending, an outhouse was built for the exclusive use of Allied leaders Harry Truman, Joseph Stalin, and Winston Churchill at the Potsdam Conference. It’s first occupant was Stalin, who emerged and asked his aide (in Russian), “Who is Kilroy?”
To help prove his authenticity in 1946, James Kilroy brought along officials from the shipyard and some of the riveters. He won the trolley car….which he attached to the Kilroy home and used to provide living quarters for six of the family’s nine children….thereby solving what had become an acute housing crisis for the Kilroys.
The new addition to the Kilroy family home.
* * * *
And the tradition continues into the 21st century…
In 2011 outside the now-late-Osama Bin Laden’s hideaway house in Abbottabad, Pakistan….shortly after the al-Qaida-terrorist was killed by U.S. Navy SEALs.
>>Note: The Kilroy graffiti on the southwest wall of the Bin Laden compound pictured above was real (not digitally altered with Microsoft Paint, as postulated by some). The entire compound was leveled in 2012 for redevelopment by a Pakistani company as an amusement park….and to avoid it becoming a shrine to Bin Laden’s nefarious memory.
* * * *
A personal note….
My Dad’s trademark signature on cards, letters and notes to my sisters and I for the first 50 or so years of our lives (until we lost him to cancer) was to add the image of “Kilroy” at the end. We kids never ceased to get a thrill out of this….even as we evolved into adulthood.
To this day, the “Kilroy” image brings back a vivid image of my awesome Dad into my head….and my heart!
Dad: This one’s for you!
I loved reading this. I first saw a Kilroy drawing when I was a kid back in the early ‘90s, and my dad explained to me it was graffiti that got a lot of mileage during WWII, but according to his knowledge nobody ever found out who the original Kilroy was. Guess he didn’t find out about this.
Art by Z. Vendetta.
Duck Tales artwork for Duck Tales 2 for the NES
Duck Tales and Duck Tales 2 NES box art
How to make a comic: these handouts by Disney artist Carson van Osten are chock-full of practical tips and suggestions regarding staging and storytelling. Save them, study them.
(These extra large scans are from the excellent blog, Temple of the Seven Golden Camels.)
An Ode to New Super Mario U's Painted Swampland
I’ve made my dislike for the New Super Mario Bros sub-series clear on this page; I find them acceptably mediocre but never even close to the heights of inventiveness that defined the best of Mario - and Nintendo. Part of this is rooted in nostalgia; I was incredibly excited for a new 2D Mario, only to be deeply disappointed by bland game and visual design. I think it was the “New” in the title that frustrated me; there was so little imagination in it that it was patently dishonest.
It didn’t help that Super Mario Galaxy came out literally a year later, with everything I wanted and then some. Despite this, Mario Galaxy was dramatically beaten in sales by New, with the latter selling over 2.5 times as many copies. Even taking into account the significantly better sales of the Nintendo DS, that’s a massive difference - though the New series has dramatically fallen commercially since hitting the 3DS and Wii U.
For the most part, New Super Mario Bros U - and my God is that a hideous title - lives down to my expectations. The gorgeous HD graphics look very pretty, but the game and its content remain as generic as ever. It’s attempt to add more surprising set-pieces generally fall flat, and it’s difficulty seems to oscillate oddly. Except for one level, where for but a moment everything changes.
The fourth world of NSMBU is the “Soda Jungle,” a swampland that, befitting the game’s use of food-related names, is both eccentric and dangerous to your health. While it starts out light and friendly, eventually it leads into a darker part infested with Boos. After going deeper into the haunted marsh, Mario (and/or Luigi and two Toads) enters the fourth level, the Painted Swampland.
The background of the level, reminiscent of van Gogh's Starry Night, is a beautiful impressionist depiction of a moonlit sky, illuminating rustling trees and clouds. Referencing the perceived movement in the painting, the level itself undulates; waves of Boos circle certain points, and platforms bob over the deadly toxic water. It’s a genius mashup of a specific style of art and the lighthearted horror of Mario games, in a way where each one works with the other.
In a way, placing it in the Jungle - which adds the somewhat secondary “haunted” theme to the even less popular “swamp” theme - creates a dreamlike state, where the reality feels even less tied to anything than a normal Mario game. There aren’t even many enemies in the level; it feels more like externalized art therapy. It’s rhythmic and shifting in a way that we rarely associate with Mario platformers, no matter how many moving blocks have littered the Mushroom Kingdom.
Thinking about it makes me imagine a better, more imaginative version of this game. Instead of foods (which are barely used in the game itself), what if NSMBU had used art as it’s theme? Imagine Realist, picturesque snowbanks shifting into chiaroscuro mountains, or a Bowser’s Castle based on collages or William S. Burroughs’ cut-up technique where Mario has to jumo between totally unrelated designs.
I don’t mind the presence of well-worn visual tropes in Mario levels; I actually adore those visual shorthands in my games. But after so many games and repeats of the same grass levels, desert levels, ice levels, laval levels, et. al., new spins on old ideas should carry more weight. The first three Paper Mario games had those tropes in mind, but they played with them, occasionally into fashions otherwise unknown in Nintendo games. Galaxy and 3D World (and Sunshine, though that interrogated one basic level idea), as well. Even Super Mario Bros 3, which codified many of the classic level “types,” was more imaginative than.
For a glorious moment in New Super Mario Bros U, the possibilities of the game sprung up. It showed how smart visual styles and game designs, coupled with the technological ability, can take disparate ideas and fashion them into something new. It was scary and melancholy and exciting and spectacular. And it was fun.
Then it ended, and Mario was sent through yet another Boo House.
Marvelously written. I’ve always felt that the New SMB games were lackluster, and when I played through New SMB U a couple years ago, the only moment that truly shone for me was this stage, and boy did I remember the Bowser section of the painting. Just imagine seeing THAT in the distance in real life!
An idea I had for a DuckTales comic book
These are two pages I illustrated and colored, adapted from the first scene from the original DuckTales pilot. I submitted this to Joe Books, hopeful for a DuckTales 30th anniversary comic title to start up (and for me to be a part of it). It doesn’t look like my hopes will be realized, though, so I may as well show them off here.
Why is Lloyds dad in the swamp? And why were anna and nintens hair colors switched in the novel?
Looking over the Encyclopedia’s entry on the swamp, it just says that Lloyd’s dad (and Pippi) “probably came here thinking the ominous shadow wouldn’t reach this far”, the “ominous shadow” being mentioned in the previous sentence as “growing stronger the further north you head”. So it suggests he’s in the swamp because he mistakenly thought it would be a refuge from Gyiyg’s influence. It doesn’t really say more than that, though.As for your second question, well, the end makes it pretty clear that Saori Kumi gave Anna black hair instead of blonde because of a certain transition it undergoes toward the end, as a sort of representation of her journey. I don’t want to say more than that, though.
Are you every going to finish your EarthBound Beginnings comic? I enjoy it very much
Thanks, glad you like it.Over the past five years or so, I’ve been compiling a bunch of notes on everything I want to have happen in my fancomic. I’m deeply invested in it, and couldn’t possibly bear the thought of never being able to eventually see it through to the end. The problem is getting into a position where I can pick it back up again.The sad fact is, I’m just not in a spot where I can do it as a mere side hobby anymore. I need money. Lately, I’ve been thinking about starting up a Patreon with the main intent of finishing my comic, but I don’t know if that’s entirely, well, ethical - considering the heart of the whole thing is not my property (no matter how much of my own interpretation I add to it), and it just wouldn’t be fair to the other makers of MOTHER series fancomics either, who do theirs for free. There may be a legal loophole somewhere that would allow my idea to become a reality, but even if there is, I’d really have to ask what my readers at large think of this before I do anything that could potentially be stupid.
Hello, and thank you for the reply! I fully understand that artists can't always accept and do free requests, so there's no problem if you say no. And what I had in mind was just a drawing of a stalfos from the legend of Zelda. Thank you for taking the time to read my ask!
No prob. If you’re cool with an OOT-style Stalfos, about four years agoI drew one having a sword duel with Link, you can find it in this post.
I am not sure if you accept them but, I was wondering if you take on art requests?
Hi!Requests are not unheard-of for me to take on, but that tends to happen in special circumstances. However, I’ve been wanting for a long time to set up a system for commissions. I’d love to be able to satisfy requests unconditionally, but having to do everything for free sort of weighs on ya after a while.Whether or not that’s the answer you wanted, what do you have in mind, out of curiosity?
It turns out Bill Farmer won't be able to make it to the panel, so I made a new banner, leaving Goofy out.