New way to find *exact* package file causing errors!
I hope you are excited as me about this.
First a plug: I create maxis-match style cc, specializing in modular/customizable furniture. Find my stuff on my tumbler, instagram or in my subreddit r/ravasheen I post WIP and take requests/incorporate feedback etc!!
Now onto how to find broken cc… I think this should eliminate the 50/50 method in most cases! I extensively use sims 4 studio (S4S) to create my cc. I have known there were cheats you could use in it, but not all of them so I requested a list from the admins. As of the latest release (1/27/2020) you can now use the cheat ‘help’ which displays a list of all the available cheats in S4S. There are lots in here, but there is one cheat you can use to debug your cc:
resource.find:
Locates the package containing a particular instance id in the Mods folder. ex. “resource.find 123456789”. Can be useful when a lastException.txt contains a resource instance of a piece of broken content.
So how this would work is you would take your lastexception file spit out by the game and use https://lastexception.com/ to spit out what the errors are. You should get a resource number (or multiple) from this.
Open up sims 4 studio (ensure it is the latest version) and hit ctrl+shift+c, just like in sims, to pop up the cheat command window. Enter ’resource.find [enter resource number here]’ and it will tell you what package file it is.
Mind blown. This is a game changer for sure! One note, I don’t use mods like MCCC or anything so I am not sure if this works on broken mods. But it should at the very least work on cc.
For other cc creators out there… the cheat ‘help’ lists all available cheats you can use in s4s. Most of them are geared towards creating cc.
Sims 4 Studio Download
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