I AM Game Demo - Definitive Practice 2021 [#21]
07/11/22 - Week 8 2022
IT’S HERE! DEADLINE DAY!
What was supposed to be a module in 12 weeks with 12 posts turned into a 17 month project with 21 posts. Best laid plans and all.
Last week I researched and studied the different techniques I needed and I realised I wouldn’t be able to finish the game demo where I wanted it to be.
I had to choose whether to continue to the research, not be able to implement them and have an unfinished game demo or use the game demo as a base video to add the audio and dialogue in post production. I wanted to have more of a complete demo so I decided to change tactics and turn it into a video demo instead of an interactive one.
Once the walkthrough was recorded, I downloaded Premiere Pro and begain adding the dialogue. It was a little frustrating since I had done this in Unity, I just couldn’t show it properly. The audio pieces were imported and I began editing them. The audio was an important part of the immersion. With the time restraints and health issues, I knew I made the right choice. I was able to add some effects I wanted to in Unity like the repetition of the door cutscenes and the panic effects (blur and static noise). I exported the video after reviewing it a couple times. It ended up being just over 5 minutes long which I was a little surprised at, I thought it was shorter. There are always things I want to add or change but I am happy with it at this stage.
Once the video was finished, I resumed in editing the essay and transfering the last parts over to the visual document. Formatting the visual document was easy as I had kept the pages tidy as I went along. With some changes to composition and adding a list of figures I was pretty much done.
All 19 pages of the text version of my essay was exported as a pdf ready to be handed in. The visual document took a little longer to export with its 70 pages but evenually, it did and today I have handed everything in.
But it’s not over... I want to learn more about Unity and game development... at my own pace. I still struggle to eat 3 meals a day, drink 2 litres of water and have a regular sleep routine so I will continue to take care of myself and I know I can push on and improve. As for the future, I will continue to make games to learn the skills I need. I love learning by doing. As for education or work, there are internships and placements but they usually are only valid for 6 months after you graduate and they’re mostly in London or abroad. A job posting could also come before an internship opportunity does and I’m happy to start there instead. I know I will find something to do. In the other module, I explored not only game art but also visual development art for animation and other types of media. There are endless options I can branch into and I feel confident in my ability to find my place in the working world.
Now, it is time for a cup of tea and a well earned nap!









