how it felt to fight mad mew mew’s body dysphoria while hatsune miku serenades me in the bg

oozey mess
Cosmic Funnies

Love Begins
Aqua Utopia|海の底で記憶を紡ぐ

if i look back, i am lost

⁂

❣ Chile in a Photography ❣
Stranger Things
h
Peter Solarz
TVSTRANGERTHINGS
Xuebing Du
YOU ARE THE REASON
Three Goblin Art
Mike Driver

pixel skylines
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"I'm Dorothy Gale from Kansas"
ojovivo
NASA
seen from United States
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seen from T1

seen from Malaysia
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@kleinthedullahan
how it felt to fight mad mew mew’s body dysphoria while hatsune miku serenades me in the bg
reblog to microwave them faster
tmi doesn't exist to me. I love information
Oomf just finished House of Leaves and now im getting notifications of just it reposting tagged HOL posts every five seconds
You cant even threaten bottoms anymore man they just say "please?"
This place was never worth saving. . . .Do you still want to try? anyways just finished this game and it broke me!! :)))
They nuked Isuggestforcefem AGAIN?!? god fucking damn it!
I have a suggestion for the mod team
Reblog if you have eaten paper before
This rant doesn't have a target audience, but fuck it, I want it to be said.
I like war strategy games. I like their mechanics behind it and me, loving to come up with strategies and solutions to complicated problems in high stakes situations. I like the idea of exploring deeply uncomfortable aspects of the human experience, like war and the horrors it represents.
What I DON'T like is how some of the most mainstream examples of the genre (in particular naming the franchise that introduced me to the genre, Fire Emblem) feel so comfortable both with the idea of routing enemy forces and slaying them for experience points/resources and with framing the player character as a hero or a glorious winner for winning a war campaign, which in most cases would ammount to having heaps of corpses of allies and enemies alike in the bloody path of conquest and war.
I can't speak for any developer intent, but what I see in most of these strategy games is truly the process of trying to get that experience, remove all the unpalatable parts that would make people feel uncomfortable and packaging it into a commercial, fun experience. It feels super weird to me, especially when Fire Emblem implemented mechanics not only to introduce more story-telling to war games, but also IIRC Shouzou Kaga implemented permadeath to add gravitas to the fact people indeed die in war and it's horrible. Later, I'd see this feature lose relevance as an integral part of the game because "it feels bad to lose your party members" to bullshit", which in my opinion is precisely the point.
I don't think war games have to be an inherently miserable experience and supposed to guilt-trip the player into feeling bad for playing the game, but to me it's in very poor taste to make a game about war that lets you conveniently avoid these aspects. War is a devastating aspect of our world and I feel any work that depicts war as something different from a senseless waste of human life does a great disservice to the cultural landscape it leaves.
Of course, I don't expect any developers or designers to read this, but I just wanted to vocalize this feeling of discomfort. War is not noble. War is not righteous. War is never justified. And being a good strategist isn't any better, it would just means you're pilling more bodies on the other side.
This rant doesn't have a target audience, but fuck it, I want it to be said.
I like war strategy games. I like their mechanics behind it and me, loving to come up with strategies and solutions to complicated problems in high stakes situations. I like the idea of exploring deeply uncomfortable aspects of the human experience, like war and the horrors it represents.
What I DON'T like is how some of the most mainstream examples of the genre (in particular naming the franchise that introduced me to the genre, Fire Emblem) feel so comfortable both with the idea of routing enemy forces and slaying them for experience points/resources and with framing the player character as a hero or a glorious winner for winning a war campaign, which in most cases would ammount to having heaps of corpses of allies and enemies alike in the bloody path of conquest and war.
I can't speak for any developer intent, but what I see in most of these strategy games is truly the process of trying to get that experience, remove all the unpalatable parts that would make people feel uncomfortable and packaging it into a commercial, fun experience. It feels super weird to me, especially when Fire Emblem implemented mechanics not only to introduce more story-telling to war games, but also IIRC Shouzou Kaga implemented permadeath to add gravitas to the fact people indeed die in war and it's horrible. Later, I'd see this feature lose relevance as an integral part of the game because "it feels bad to lose your party members" to bullshit", which in my opinion is precisely the point.
I don't think war games have to be an inherently miserable experience and supposed to guilt-trip the player into feeling bad for playing the game, but to me it's in very poor taste to make a game about war that lets you conveniently avoid these aspects. War is a devastating aspect of our world and I feel any work that depicts war as something different from a senseless waste of human life does a great disservice to the cultural landscape it leaves.
Of course, I don't expect any developers or designers to read this, but I just wanted to vocalize this feeling of discomfort. War is not noble. War is not righteous. War is never justified. And being a good strategist isn't any better, it would just means you're pilling more bodies on the other side.
I had a dream where I had full on wings on my back and now that I've woken up my life is severely boring in comparison
Its mad fucked up that a Minecraft ARG is whats making me interested in reading The King In Yellow
My apologies dearest oomfs for being extremely inactive. I have been pushing for my graduation the last few months, and I can now confidentially say this week I will finally be a graduate. Hopefully I will remember to post more often, and if not ill share my other socials for once
My Ralsei costume!
Ended up getting a size too big ears, but is good :3
Hi its been a while im sorry for being inactive its has been a month
What did I miss again? A protest? Did it work?
As usual jen giving us the real take
I think if I ever see this and do not reblog it then I must be dead.
original audio by randomgoonvo