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i cant begin to explain this so go figure it out yourself
Cosmic Funnies

izzy's playlists!

JVL
"I'm Dorothy Gale from Kansas"
$LAYYYTER
todays bird
Today's Document

pixel skylines

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DEAR READER

Janaina Medeiros
ojovivo

❣ Chile in a Photography ❣
noise dept.
Three Goblin Art
YOU ARE THE REASON

Product Placement
TVSTRANGERTHINGS
occasionally subtle
Mike Driver
seen from United States
seen from Russia

seen from Türkiye
seen from Russia

seen from T1

seen from France
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seen from United States

seen from United States

seen from Malaysia

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@knot126rb
Daily Furry Device SMP Screenshot
i cant begin to explain this so go figure it out yourself
tadc is how sonic prime should have ended
grape soda
Tier list:
What’s the first thing all of the Tails (+ Sonic) they would do if they have minecraft?
I JUST WANNA SAY I LOVE YOU AND THIS ONE WAS SO FUN TO MAKE
Tier List: (custom)
What’s the first thing all of the Tails (+ Sonic) would do if they had Minecraft?
@sonic-au-collision-zone
where can i buy purple in large amounts
asking for a friend
at the bulk purple store, of course!
Okay I'd like to do something i don't normally do and rant about the fact that the Wikipedia article for Smash Hit is bad. I would like to remind you that this is a featured article so we should expect it to be really good!
For anyone not familiar with the game: https://www.youtube.com/watch?v=CwPXtgw0MR4
Smash Hit is a 2014 rail shooter video game developed and published by the Swedish indie game studio Mediocre.
So I see we're off to a great start. Calling Smash Hit a "rail shooter" by itself might technically be true, but it's also an endless runner and that feels pretty important to mention, doesn't it? Oh yeah, and there's the fact that your projectiles are metal balls and you're hitting abstract glass targets. That's a lot of nuance that's just lost right off the bat.
I understand that the "policy" is that there should be only one genre in the lead, but sometimes rules should be broken and I think this is one of those cases where at least adding that it's an endless runner would be super helpful.
Through the game's 11 levels, the player takes a first-person perspective, shooting metal balls to destroy glass obstacles.
Okay, firstly, the game does not have 11 levels according to anyone with a brain. There are 11 main checkpoints, but there's also an Endless mode (which is its own level) as well as the starting checkpoint (which is generally not counted as a checkpoint, but is a level) making 13 main levels in total.
This is pretty basic information that is verifiable by just looking at the game with your eyes. While the "Reliable Sources" do state the game has 11 levels they are either just plain wrong or really outdated (the game has had 13 levels since the 1.2 update which came out shortly after release).
Additionally, the player can shoot up to five balls at once by smashing a consecutive sequence of crystals and gather power-ups that are activated for a limited amount of time.
Okay, I feel like talking about power-ups which are a pretty generic video game thing probably doesn't need to be the third sentence in the lead and could probably go under something like "Gameplay", but whatever. This is the first sentence that doesn't contain anything very objectionable to me.
I'm going to skip a bit because it's alright until we get to this:
A virtual reality adaptation of the game was released for platforms in 2015 and 2018.
What fucking platforms!? And why are there two years? And fucking of course the game was released for platforms, most video games are!
Okay, now going down to the gameplay section.
As the player advances, dynamic music plays in the background.
The page for dynamic music defines it as:
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. It may change in volume, arrangement, tempo, and more.
This is not true. The music is static, although the levels are made of small pieces called "segments" which are randomized which might give the illusion that it is. Then again, it's literally not true, and you can hear this by just playing the game. I also checked the sources and none of them say this so I'm not even sure who thought this made sense.
I'm going to skip the next paragraph because I literally do not care and also it elicits an "okay, I guess" reaction from me. It's also because we start off the next one with an absolute banger:
Smash Hit has 11 levels, each with a different appearance.
Wow, not only have we repeated a factual inaccuracy from the lead, but we've also added the most useless appendage to a sentence that I think I've ever read! Of fucking course the levels have different appearances, they're fucking levels and I think it would be obvious since quite a few games change the appearance of levels between them! Seriously, you don't need to state that.
But if you think that wasn't enough:
As the game progresses, the levels become more difficult.
Holy. Shit. What the fuck!? I can't believe this! The LEVELS in the VIDEO GAME get MORE DIFFICULT as you PROGRESS THROUGH IT!?!?!?!? WOW THAT'S AMAZING!!! And also something that most video games do normally and probably doesn't need to be mentioned as it's basically an assumption - it would only be notable if that were not the case.
By default, the player starts at the beginning of the first level; however, a one-time in-game purchase allows the player to start from the beginning of any unlocked level and sync progress via a cloud system such as iCloud.
This sentence seems to be allergic to the word "checkpoint"! Like seriously, just say "A one time purchase allows the player to restart from checkpoints and sync progress between devices." Why is this sentence so damn obtuse?
After its release, Smash Hit introduced three different game modes, including a training mode, as well as two multiplayer modes: versus, where two players compete on the same device, and cooperative, where two players complete the game together on the same device.
Okay I don't like the way this sentence is written. Was it really impossible to say that mayhem and zen mode exist? And why is training so notable? Training is like pretty obviously the least loved of all the game modes (it's just removed randomization and some more balls) so why is this one specifically mentioned yet the others aren't? And that's not getting into why the multiplayer modes get their own sentence nor why "on the same device" is said twice, it's so clunky.
Instead of using OpenAL or OpenSL audio application programming interfaces, he opted for creating a custom mixer to fully control the game's surrounding effects and audio processing.
No, it does use OpenSL on Android and OpenAL on iOS, it just avoids using them for mixing. Which is I guess what it's technically saying, but it's not what a casual reader would take away with the way it's written. It's a subtle mistake for someone who isn't familar with technical things to make but it's again a factual inaccuracy at worst.
I'll mostly skip the following sections because they're just more of the same bullshit, but I'd just like to add one more thing:
Computer scientists Margherita Antona and Constantine Stephanidis reported that no differences in difficulty were seen between the mobile and virtual reality versions of Smash Hit
This feels like an excuse to cite some irrelevant study, and that's not mentioning that difficulty is subjective.
And these are just the more egregious examples. Most of the article is just written very poorly and obtusely. I actually did try to improve the article - and I will admit that while I may not have done the best job I don't think the appropriate response to that was to revert the edits then lecturing me on policy and reinstate "some" edits, citing that this article is "featured" as the reason things shouldn't be changed as if it's not flawed as fuck.
Also don't take this as some kind of anti-Wikipedia stance, I love Wikipedia as a concept and I think it's one of the best things humans have ever done, and I think most articles are at least genuinely trying to be good. It's just annoying to have something I love (or well have loved in the past but that's a story for another time) have such a turd article about it, and then for that turd to get considered "featured" and have all of its flaws blatantly ignored.
Commission TwT
Theory Time
The reason endermen don’t like it when you look at them is because they communicate telepathically with one another by locking eyes! Humans are absolutely not designed to do this so when we look at them we are accidentally projecting all of our thoughts into them at the same time and it hurts :(
But like, since the player is not of the Minecraft world, the player is just what the use to explore it, what if it’s like:
Enderman: *looks at player’s eyes*
Player: 01010010 01100001 00100000 01110010 01100001 00100000 01010010 01100001 01110011 01110000 01110101 01110100 01101001 01101110 00100000 01101100 01101111 01110110 01100101 01110010 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01010010 01110101 01110011 01110011 01101001 01100001 01101110 00100000 01110001 01110101 01100101 01100101 01101110 00100000 01101111 01101000 00100000 01100110 01110101 01100011 01101011 00100000 01100001 01101110 00100000 01100101 01101110 01100100 01100101 01110010 01101101 01100001 01101110
Enderman: oh ok *attacks player*
This kills me every single fucking time
THE ORIGINAL??
Before June I have to share one of my favorite tiktoks
alright I've got to do some quick math to explain attitudes towards AI to my boss.
we're looking to create an AI policy, and when we were talking about this, my boss (older millennial) was genuinely shocked to hear that younger people do not (seem) to view AI positively (a la the recent commencement speakers being booed)
please rb for larger sample size!
Question 1/3
What is your age, and do you feel AI is a net positive or net negative in our lives today?
under 18, AI is a net positive
under 18, AI is a net negative
18-29, AI is a net positive
18-29, AI is a net negative
30-45, AI is a net positive
30-45, AI is a net negative
46-60, AI is a net positive
46-60, AI is a net negative
over 60, AI is a net postive
over 60, AI is a net negative
Question 2/3
How often do you visit or interact with museums/archives (whether in person or online)?
Frequently (multiple times per month)
Often (multiple times per year)
Occasionally (a couple times per year)
Rarely (once every couple of years)
Never :(
Question 3/3
If you saw a museum was using AI in exhibits, marketing, research, etc., would you be more or less inclined to visit that museum?
under 18, more inclined
under 18, less inclined
18-29, more inclined
18-29, less inclined
30-45, more inclined
30-45, less inclined
46-60, more inclined
46-60, less inclined
over 60, more inclined
over 60, less inclined
Thank you for helping with this data collection. Please rb for as big a sample as possible!
🫶
Mario: Die! Die! Die! All of you, DIE!
So I got a lot of work done on the next chapter of Rescue, Rehabilitate, Release back in March, and was feeling really good about myself... aaaaand then proceeded to write almost nothing for it over April. Blah.
But I am really happy with what I did get down - pretty much finished the first half of the chapter, woo! - and I'm definitely feeling a bit antsy to share it, so I wanted to throw out a little snippet for anyone interested.
(First section of the chapter is a flashback - Nine's little reunion in chapter 1 has brought up some very happy sunshine-filled memories...)
----
He swallowed down the instincts that even now wanted to set his legs trembling, told him his eyes should be darting around taking stock of all potential hiding places or escape routes, to hold his tails protectively to his chest. Instincts that made his heart try to hammer its way out of his ribs, his stomach clench like he was going to be sick, with the knowledge of what was coming and his powerlessness to do anything to stop it. Forcefully shoved them behind an insurmountable wall built of cool logic and long-simmering fury.
No room for fear anymore. Push aside all the insistent memories of the consequences from the few times over the years he had ever dared attempt a fight rather than flight response. Here and now, for the first time in his life, he was no longer powerless.
He’d spent hours, days, practicing and training in his secret lab with his latest and greatest invention. Working out all the kinks, acclimatizing his brain to the new sensations.
The only step remaining was the practical test.
He remained silent as the footsteps scraped on the metal floor, closer and closer, interspersed with the obnoxious voices calling out for him, until finally two figures crossed the threshold of the junction where the tunnel split into two, putting themselves into his direct line of sight.
“You could just leave me alone.”
Chris and Scratch started at the sudden cold, emotionless voice, eyes and ears quickly honing in on the shadowy space it had issued from. It only took them a second to recover, though, sneering grins easily reasserting themselves.
It wasn’t as though they had ever been given any reason to be nervous around the owner of that voice, after all.
“Oh, there ya are, Tails!” Chris’s tail actually started wagging, no doubt anticipating the fun that was sure to be had soon now that their prey had given up its location. “An’ you’re finally talkin’ to us again, huh? Ain’t that nice, Scratch?”
Scratch snickered meanly, playfully elbowing his friend. “Yeah, last few times ya been givin’ us the whole high-an’-mighty silent treatment, had us worried ya’d started thinkin’ ya were too good for your old pals.”
The fox in the shadows swallowed, again pushing down any doubt about what had to happen. He’d revealed himself, he was committed to this course now. Everything was planned out meticulously, there was no point in second-guessing anything. The only possibility of this going any other way from here on was in the other foxes’ hands.
“You don’t have to do this,” he spoke again, allowing no hint of anxiety or fear from his voice, just simple statements of fact. “You could just go home and leave me alone. I haven’t done anything to you.”
Yet.
“Yeeeah, we could, but honestly we’re kinda bored today,” Chris drawled carelessly. “An’ there’s no one in this whole city better’n you at helpin’ us fix that.”
“You said it, bro,” Scratch sneered. “So how ’bout ya drop this new act an’ come on out? Ya ain’t foolin’ anyone. Stretchin’ out the suspense ain’t gonna change what ya got comin’ to ya.”
They kept walking as they spoke, moving closer to the shadowy alcove from which their target was making no attempt to hide his presence.
“Just be a good little freak of nature an’ maybe we’ll go easy on ya today, Tails.”
Well. That was probably as good a prompt as any.
Before he could give his instincts any more chance to dissuade him, he finally stepped out from the shadows concealing him.
Chris and Scratch stopped stalking toward him as he moved into view, their leering, idiotic grins faltering slightly in mild confusion as they took in his appearance. The biggest change since the last time they’d interacted was still behind him, difficult to make out in the dim and occasionally-flickering light, but his stance, his demeanor, was decidedly not that of the cowering weakling that years of interactions had trained them to expect.
(And trained him to act as, until now.)
“My name...”
He pressed the button on his belt, and all seven of his new tails instantly snapped forward into attack mode.
“...is Nine.”
A sonic prime christmas party anyone?
normal things
Missing Piece - A Miles Prower Comic || Page 22
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a little casual nine