Hello! I've done the official Zodiac test a while back, and got the Light aspect. After a few days of trying to find my class, I ended up with Mage. So, could you perhaps enlight me on the Mage of Light? Thank you!
Hello! Okay, let’s put your Classpect to the test!
As always, I like to tell you whenever I’ve worked with a classpect before, so here’s one of my precious fankids, Dane Wright!
He’s a bit trashy, but I love him so much.
The active knowing Class, counterpart to Seer. Opposed to Heir.
Actively knows their Aspect, through the lens of their Aspect.
The Aspect of, appropriately enough, enlightenment, and all it entails. Deeply connected with Skaia itself. Counterpart to Void.
Knowledge, wisdom. Comprehension, understanding. The mind’s eye. Probability, chance. The Conscience to Void’s Vagueness.
Mages are an enigmatic class right off the bat. They seem to have lived with their Aspect their whole life: watching it work its ways from both an insider and an outsider’s perspective. The Mage knows the ins and outs of their Aspectnot exactly because they want to, but because their Aspect permeates every part of their life. This process of spontaneous discovery is natural for the Mage, and can even be quite unwanted on the their part.
Skaia, however, really demands for the Mage’s knowledge. When the time comes, usually between during early and mid-game, all of the experience the Mage has gathered will make itself useful.
Unlike Seers, Mages are not the tactical commanders of their teams. They lean more to the tech wiz or the resident bookworm: quiet, doing their own thing. Just leave it to them and don’t be a bother, they’ll solve it on their own.
A Mage of Light would probably have no choice but to become a pragmatic character. Maybe they were raised in finantially dire environment (like my boy Dane up there); maybe they were brought up in a cruel place, where reckless abandon would get them killed. Nothing can ever be left to chance in the Mage of Light’s life, and so they had no other way to live than naturally absorbing knowledge and conscience of everything that surrounds them. They know the ins and outs of every single aspect of their life, and not even luck is unknown to this Mage.
But ignorance is bliss, right? With conscience comes bitterness: This Mage knows far too much of the world to truly love it, growing impatient and angry at the horrid truths laid bare before them. With predictability comes boredom: if you already know which things will happen and how, how could you ever be thrilled by something?
The Mage of Light is bored and bitter on an existential level, convinced that nothing truly matters. They’re probably a very helpful asset to their team, but they’re most certainly not a happy one. The Mage as a Class is already prone to being isolated, but the Light Aspect makes this particular trait ten times as strong. They don’t feel superior to anyone, though: this isolation is simply a product of their vast knowledge, and also a little bit of envy of those who aren’t plagued by such matters.
At the beginning of their Session, the Mage will probably have access to everything their teammates need to know: the peculiarities of Sburb and its rules, the dynamics of Skaia’s structure, what to do and where to do it. Working their machinations by themselves, they grant their Session the keys to success.
Sburb sessions are never truly on a set of rails. Not everything can be predicted: rules are constantly broken and changed, both by players and special circumstances. The Mage’s natural Third Eye will eventually, inevitably be blinded by unforeseen circumstances; almost always marked by some significant physical change. The Mage will be completely thrown off their balance, confused and no longer in complete control.
This very moment will signify Skaia’s benevolent order: the Mage of Light can finally rest.
It will take some time, but the Mage will eventually realize that they have fulfilled their role, and can now join their fellow Players. Once they are done, they can ultimately enjoy the life they once found so boring and predictable.
Constant support, along with their fellow Players treating them as an equal instead of an all-knowing guru, can do wonders for the Mage of Light’s fragilized psyche. Their teammates must know when to let the Mage work their, well, magic, but also know when to step in and let them rest their mind a little bit. A little respect goes a long, long way with Mages of all kinds, but especially this one.
In terms of raw power, the Mage of Light would be pretty strong: concentrating literal Light into beams or raw heat to blast away enemies with. Their most important power, however, is the power of sheer prediction. The Mage knows the enemy, and they know the probabilities involved in any fight they enter. They’re able to quickly calculate what the best course of action is, for themselves and their team. Luck is for chumps, the Mage of Life has everything in their hands (and heads).
Good luck, Mage of Light! Don’t think too hard about stuff, or you’ll just get a huge headache! Let people take the reigns sometimes, even if you feel like they’re gonna fuck it up: you need your mental rest!