Oh yeah btw i got a stylus and faceless drawing tablet (i got used to it in like hours, since I use a trackpad/flat mouse lol), i can draw faster , render nice, and have great lines! Also some japanese krita brushes are helping me render faster too, like oily/painty/mix-blend brushes
The purple one hangs out in dungeons or somthing, underground. And the shadow man is a corporate ceo
Educational game icon, its a game where this guy finds a job, I dunno if i will ever start
thick paintingf
more uncropped of top image
Girl from my dreams (i might need to chibify it a bit, she's also blond buut her hair looks weird. she's like a bit under palm size and some priest found her) i really need the back hair and fingers
Aishia found in the wild!
Some meat-themed girl who loves apples
Fox kitsune girl idk if this software can save transparent pngs
Making an multiplayer rpgish minigameish choice based game
Here's the first model wip, other than that, just the planning done and an quick cover concept art.
It's a different game from (the singleplayer 2.5 one with the jester protag) btw.
Here's the brain dump for it, it's a bit hard to explain my thoughts so it might sound less interesting then in my head:
A wip 3d multiplayer heavily action-based social rpgish-minigamish game (hopefully i can get it browser based without people lagging and getting peak servers that also save stats) where players select which characters they want to select for the round. One killer is randomly selected each round getting extra hp and abilities w points or something to go ko' everyone. Though, everyone can cause a little bit of damage and beat up the killer together (gl if you're trying to defeat them alone lol). Characters have their own lore, how they handle selected actions, and personality, but it's multiplayer so things get interesting.
Brain-dump:
In this game, you can actually try to pacify the killer, ect (or if you're the killer you can act like you're chill but then backstab them literally)! You can also like be sneaky as the killer, but you have to becareful of stains! You can also try to like And the characters are plot-driven to have connections to certain other characters and certain animations! Speaking of animations, emotes for everyone!!! Also food you can find across the map! Maybe even the character's homes! Oh also everyone has their own unique abilities, some even causing confusion across the surviving team or the killer--! Some certain character abilities only show up when you're a killer and some when survivor. If some person who has the ability of some type of healer or free food giver is selected as killer, be careful flocking to them as they can well fine poison some! As killer, you can chose not to be secretive but good luck when everyone gangs up on you or something.
List dump:
Accounts! Username+password. Saves stats (coins, badges, points, the hardness of heart calculation(?), ect) I hope nobody will abuse no email to make bot accounts because i have limited options for free server storage
Players choose character, stays exclusive to them for a round (first dibs, no twins!) Aka i disable the button to get a character someone already is using for the round, until the round is over and the next round comes up.
^ Though, maybe i'll let more than one player have fun with a character that canonly has more than one soul/entity in them (I have a few of those)
Heavily action and socializing based!
Players can also have routes which gives badges. There can be more than one route in one round.
Maybe when someone dies they drop food they collected on the map.
You can find coins scattered across the map in drawers, on tables, one floors, ect. Also by winning the round.
There's a shop where you can buy stuff to use in the round (these don't drop if a player kills you)
Multiple lobbies with 7-20 people max.
You can chat! It's social/action based so you gotta socialize w people for the round.
Problems to overcome:
I have to make a bunch of 3d models with separated pivot-rigged parts for people to choose characters... like at least 20 if that's the max in a lobby...
Servers... i have like not a lot of knowledge how to set it up.
A bunch of coding.... a bunch of actions and ways to code too...
Can I make it a website whilst doing this; fit a max of 20 people in one server, make it smooth, keep in mind for old chromebooks, make everything load, make every action go through, put animations, put a lot of elements, whilst making everything work fine?
Hypothetical problems to overcome:
Will many of the governments in the world including mind not mind their business and try to force me to put forced child-safety/verification stuff on every person using the game because of the chat existing
I have no idea how I'm gonna moderate players. Especially w the easy sign up. Ip address block won't work because it will block their family(unless it's scamming bots w same ip).
How do i secure account stuff so hackers mind their own business instead of snooping into people's accounts, and will they have a point to?
Making an multiplayer rpgish minigameish choice based game
Here's the first model wip, other than that, just the planning done and an quick cover concept art.
It's a different game from (the singleplayer 2.5 one with the jester protag) btw.
Here's the brain dump for it, it's a bit hard to explain my thoughts so it might sound less interesting then in my head:
A wip 3d multiplayer heavily action-based social rpgish-minigamish game (hopefully i can get it browser based without people lagging and getting peak servers that also save stats) where players select which characters they want to select for the round. One killer is randomly selected each round getting extra hp and abilities w points or something to go ko' everyone. Though, everyone can cause a little bit of damage and beat up the killer together (gl if you're trying to defeat them alone lol). Characters have their own lore, how they handle selected actions, and personality, but it's multiplayer so things get interesting.
Brain-dump:
In this game, you can actually try to pacify the killer, ect (or if you're the killer you can act like you're chill but then backstab them literally)! You can also like be sneaky as the killer, but you have to becareful of stains! You can also try to like And the characters are plot-driven to have connections to certain other characters and certain animations! Speaking of animations, emotes for everyone!!! Also food you can find across the map! Maybe even the character's homes! Oh also everyone has their own unique abilities, some even causing confusion across the surviving team or the killer--! Some certain character abilities only show up when you're a killer and some when survivor. If some person who has the ability of some type of healer or free food giver is selected as killer, be careful flocking to them as they can well fine poison some! As killer, you can chose not to be secretive but good luck when everyone gangs up on you or something.
List dump:
Accounts! Username+password. Saves stats (coins, badges, points, the hardness of heart calculation(?), ect) I hope nobody will abuse no email to make bot accounts because i have limited options for free server storage
Players choose character, stays exclusive to them for a round (first dibs, no twins!) Aka i disable the button to get a character someone already is using for the round, until the round is over and the next round comes up.
^ Though, maybe i'll let more than one player have fun with a character that canonly has more than one soul/entity in them (I have a few of those)
Heavily action and socializing based!
Players can also have routes which gives badges. There can be more than one route in one round.
Maybe when someone dies they drop food they collected on the map.
You can find coins scattered across the map in drawers, on tables, one floors, ect. Also by winning the round.
There's a shop where you can buy stuff to use in the round (these don't drop if a player kills you)
Multiple lobbies with 7-20 people max.
You can chat! It's social/action based so you gotta socialize w people for the round.
Problems to overcome:
I have to make a bunch of 3d models with separated pivot-rigged parts for people to choose characters... like at least 20 if that's the max in a lobby...
Servers... i have like not a lot of knowledge how to set it up.
A bunch of coding.... a bunch of actions and ways to code too...
Can I make it a website whilst doing this; fit a max of 20 people in one server, make it smooth, keep in mind for old chromebooks, make everything load, make every action go through, put animations, put a lot of elements, whilst making everything work fine?
Hypothetical problems to overcome:
Will many of the governments in the world including mind not mind their business and try to force me to put forced child-safety/verification stuff on every person using the game because of the chat existing
I have no idea how I'm gonna moderate players. Especially w the easy sign up. Ip address block won't work because it will block their family(unless it's scamming bots w same ip).
How do i secure account stuff so hackers mind their own business instead of snooping into people's accounts, and will they have a point to?