Discover the largest community for indie games and the people that make and play them.
I just published my first game to #AdvJam2016 which is made with Construct 2 engine. Feel free to try it out, it’s on Game Jolt and it’s free. :)

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@kossad
Discover the largest community for indie games and the people that make and play them.
I just published my first game to #AdvJam2016 which is made with Construct 2 engine. Feel free to try it out, it’s on Game Jolt and it’s free. :)
2016
After Gunnheim, we decided to create much smaller project. In total Hypersensitive Bob was in development for four months. It was released on March, 2016. Yet again, the game was not a financial success but we managed to create a solid, bug free game with a lot of depth. The game has gained good feedback, but not enough visibility.
2015
Our company first PC title Gunnheim was released on October 2015. The game was not a financial success, but we were able to continue making games with SIEIDI because of client projects. Gunnheim managed to get an nomination in the Finnish Game Awards 2016 in “Best creative achievement” -category.
2014
I took my first step into the road of becoming an entrepreneur and established a game company with two colleagues. The company is called SIEIDI.
2013
I moved back to my home town Jyväskylä, Finland. Cooperative Expa was just established, I joined the team and started to form game development scene from scratch. City promotion game Mighty Jyväskylä was made during that time in which I worked as an producer.
2012
My first big project I got my hands on. AirBuccaneers was released on December 5th, 2012 on Steam. In this project, I worked with design, 3D art and as an producer.
2010
After a little less than year of education, I got my first job as an trainee at LudoCraft. I ended up being there for three years working as an artist, designer, project manager and producer.
2009
I finally found a school, which teach game development. A dream came true, when I got in through the entrance examination with high points. Game was on.
1995 - 2009
Play games, design better ones. During those times I decided that someday, I’m going to make awesome games as well. Without knowing how am I going to actually achieve that...