Eleanor Webb DOB: 2088-12-21 ROLZ.ORG transcripts
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Eleanor Webb DOB: 2088-12-21 ROLZ.ORG transcripts
Succeeding With Style
Anytime you succeed on a check with three shifts or more, you succeed with style.
This earns you five points of XP, five points of Current Stamina, and five points of Current Willpower, effective immediately.
Make a Luck check. If it also succeeds with style, you gain one Apotheosis Point. If the Luck check merely succeeds without succeeding with style, you gain an apotheosis token. Ten tokens…
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Critical Success
In the Earth Apotheosis RPG, a critical success occurs when you roll a natural 01 on percentile dice. A critical success confers all the benefits of succeeding with style, including the possibility of earning either an Apotheosis Point or an Apotheosis Token. Additionally, the critical success provides a one-shift bonus on the first action the PC takes in the following round.
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Critically Wounded
Characters are critically wounded when they have three or fewer wound boxes left to mark. As soon as they reach this level of Wound Box damage, they must make a general Willpower check. Those who fail the check can take no further action that round; the pain is just too great. If they pass the check, they can continue to fight. Critically wounded characters must continue to make a general…
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Mysteries
Mysteries are to the Earth Apotheosis RPG what feats are to Advanced Dungeons & Dragons — only, because they are so powerful, they are only acquired infrequently.
So when does a Magus qualify to acquire a Mystery? Sum the following three: (a) the number of master level skills s/he possesses; (b) the number of grandmaster level skills; (c) the number of paragon level skills possessed. Magical…
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Ordo Veritatis
The exact origins of the Ordo Veritatis are unknown to all but its most senior members. Field agents know that it arose in response to the nascent Esoterror movement, and that its activities have on several occasions prevented them from decisively piercing the protective barrier between the natural and the supernatural.
The OV, as insiders call it, is organized in a cell structure, to limit…
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Non-combat Damage
Fire, Falling, and Natural Disaster
You can catch on fire after as little as a single round’s exposure to flame, if you’re wearing flammable clothing. The flames do 1 wound box damage the round it catches, then 3 wounds per round in succeeding rounds, as it draws oxygen and becomes more intense. Stop/drop/rolling will put out these flames if the character makes a general Luck roll.
If you must…
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ZU-1
In 2032, Chinese scientists and technologists unveiled the world’s first functional android, the ZU-1. 5’9″ tall and weighing 200 pounds, the android’s appearance, while humanoid, made obvious its status as an automata. Slower and less coordinated than the average human being, it nevertheless saw service in dangerous work environments, factory assembly lines, and in some corporations as parking…
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Character Death
Death, Character: characters can, ex post facto, burn a point off their Luck ability in order to force the CM to re-roll any roll that would result in the PC’s death, so you have (admittedly expensive) insurance in that form. Note, however, that you can only burn a single point of Luck for any given roll.
Aside from the obvious strategy of committing a portion of your first few XP awards to…
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Elusive Trifecta
Elusive Trifecta, The: When maji speak of the performing of the Elusive Trifecta, they are referring to a Majus (who is a Master in the involved adits) using Stealth in combination with Glamour and Warding to make himself incredibly difficult to detect.
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Counterspelling
Counterspelling — How It Works: When a majus attempts to counterspell a spell cast earlier in the same round, this is called in vivo counterspelling. When the counterspelling attempt occurs after the target spell has already taken effect, the counterspelling majus is attempting to disenchant
Take the target spell’s Action Table result on Column 3 and compare it to the counterspell’s result on the…
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Starting Campaign Late
Late To The Party: If you begin play well behind the other characters, you may or may not ever catch up with one or more of the original PCs in terms of total XP. However, that isn’t as big a deal as it would be in, say, d20. Even beginning characters are quite formidable in Majus.
It may also be possible for your PC to go on solo adventures, so that his gestalt effectiveness in comparison to…
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Casting Time
casting time: generally, if the Magus is a specialist in the adit being used, it requires one full minute per point of Willpower the spell requires; if the Magus is at the expert level in the adit, only one second per point of Willpower used is needed. A Magus who is a Master in the adit in question can cast a spell of that adit in a single round (5 seconds), regardless of its Willpower cost, but…
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Apotheosis Points
Apotheosis Points: Whenever you succeed in an Ability Score check or Paranormal Talent check (but not an Adit check), you gain another point of Apotheosis. Apotheosis Points represent accumulated resonance with the pulsing energies within the Skein. Apotheosis Points can be spent in several ways:
convert them to XP at an AP:XP ratio of 10:1
spend them to shift the result obtained when permanently…
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Psychiatric Trauma
Psychiatric Trauma Points:
Psychiatric Trauma Points can be gained when a PC is exposed to an Unremitting Horror. These points act as a negative modifier to all non-mundane rolls the PC makes. For example, they apply to adit usage and paranormal talent use, but not to skills such as Pistol and Computer Use.
When exposed to an Unremitting Horror, the PC rolls percentile dice. If the result is…
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Surviving Combat
Survive Combat, How Do I?: Several things…
avoid combat when possible
get highly skilled with a missile weapon and Hexing
get highly skilled with Blessing and Warding
if possible, choose your battle terrain/scenario
bring allies
don’t bring a knife to a gun-fight
Charge you weapon so that it’s magical
Turn your talismans into antiquities
Sometimes you need to flee for your life
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Absolute rolls
Absolute success or failure: A natural 01 result on percentile dice is a success, even if cumulative negative modifiers would make success impossible. Similarly, a natural 100 on percentile dice fails, even if the caster has tons of bonuses to their roll.
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