Paras is lovely this time of year.

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Paras is lovely this time of year.
#3 Favourite Dragon Type
Swift Swim & Rain Dance makes Kingdra a friggin beast in battle, I love.
It’s that time again - my little Deino’s birthday! 🎉
Pokemon requests from the two streams I did this week! Thanks for coming :)
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Pokemon Card of the Day #1490: Zoroark (Black & White)
Zoroark was a weird Pokemon. It could bring support, which was nice, but the real thing that set it apart was the ability to copy an opponent’s attack. Situational, sure, but quite tempting at a time with some big attacks. If the right Pokemon were out there to copy and take out, Zoroark was going to be good. It’s not like it needed a lot of Energy to pull off its tricks.
100 HP was pretty typical for a Stage 1. It was in that in-between range where the really strong attacks would be able to KO but the lesser ones, especially on those fast Pokemon in the early HGSS-On format, wouldn’t. It would have been a lot better if the Fighting Weakness didn’t ruin the Terrakion, Donphan, and Landorus EX match-ups. At least there was a Psychic Resistance for Mewtwo EX, though Zoroark wasn’t all that great at fighting back against that. Zoroark also needed just 1 Energy to retreat, which was good on a Pokemon that didn’t use a lot of Energy.
Nasty Plot needed a Darkness Energy and let you search your deck for a card and put it into your hand. This was fine in a pinch, because a guaranteed card could really help set-up, but it was on a Stage 1 and Zoroark had a much more important job to do.
Foul Play relied on the opponent, but it was devastating in the right game. For the reasonable price of 2 Colorless Energy you got to choose 1 of the Defending Pokemon’s attacks and use it. A ruling said that you had to do anything required for that attack if you were able to. This meant that any discarding or recoil or whatever still applied… But if, you know, you had to discard Fire Energy for that Reshiram’s Blue Flare and none of the Energy on Zoroark were Fire, you didn’t have to discard. Zoroark showed up sometimes to use Blue Flare in decks that had some Reshiram and Zekrom problems early in the HGSS-On format, by the way, since it could KO both with a PlusPower attached.
Zoroark was a really nice choice for a while since the dragons were so good and Zoroark was a splashable way to deal with one. It fell off with the change in the format due to the loss of Double Colorless Energy and the arrival of Pokemon EX that were so bulky as to take their own hits. The reprint, which let it survive into the NXD-On format, gave it one more chance to take advantage of XY bringing back Double Colorless Energy. It wasn’t as good there, but it had its moments if trying to KO, say, a Black Kyurem EX. Zoroark was a card that you only put in a deck if you thought that people would bring a lot of Pokemon that did enough damage to fall to their own moves, but that let it stay in a deck builder’s mind in a couple of formats.
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Pokemon Card of the Day #1486: Reuniclus (Black & White)
Reuniclus looked a lot like a really old card. This was an updated version of Base Set Alakazam, complete with the low HP and lack of a good attack to go with an amazing Ability. Moving damage counters around your Pokemon as you wanted was always amazing, especially if you had a way to heal that off. And that did indeed exist… But Pokemon Catcher showed up 1 set after this and Reuniclus might have been the biggest bait for dragging out for a KO or just stalling of all time. It still had a few months to shine and the partners to make it work, so there was still something here.
90 HP was hilariously low for a Stage 2. It was hard to believe something like Terrakion could just mow through its HP in one attack, but it could happen. The x2 Psychic Weakness made things just that little bit easier for Mewtwo EX and Gengar against those that actually still used it. Needing 2 Energy to retreat was high enough to want help, even if playing before Pokemon Catcher was available.
Damage Swap was incredible. As often as you wanted during your turn, you could move a damage counter from 1 of your Pokemon to another. This could manipulate things to avoid being Knocked Out, being more impressive right at the beginning when surviving attacks was much easier. Some partners that shined with Reuniclus were Blissey Prime, which could heal damage off of Pokemon without Energy on them, and Zekrom and Reshiram, using some of that damage to power up Outrage. It was hard to ignore the potential here even if Reuniclus was really frail.
Psywave started at 30 damage for 3 Psychic Energy, which was very bad. 10 damage was added for each Energy on the Defending Pokemon, which made it… still bad. Reuniclus was not a competent attacker.
Reuniclus, right at the start, was actually pretty good. Luckily for it, that start was when a World Championship was being played. It just so happened to be featured in a deck that won the championship in the Masters Division along with Blissey, Donphan, and Zekrom as well! After that, Reuniclus fell off hard due to being so easy to KO. Reuniclus took advantage of its short window by hitting the peak during that time.
Pokemon Card of the Day #1485: Zekrom (Black & White)
Zekrom was the other really big Pokemon that was a sign of things to come. Like Reshiram, it was a really bulky Basic Pokemon that was capable of hitting as hard as the stronger Stage 2 Pokemon. Zekrom didn’t start out with as much support as its counterpart, Reshiram, but it managed to get that later on and therefore had plenty of time to be at the top of the game.
130 HP was impressive. Really impressive for a Basic Pokemon that wasn’t a Pokemon EX. It was going to take most attacks, at least in the HGSS-On format, with room to spare. Mewtwo EX could get close, and later formats brought along things like Kyurem and Hypnotoxic Laser to cut that number down much more easily, but it was nothing to take lightly. The Fighting Weakness did cause some issues. The biggest ones were against Terrakion and the later Landorus EX. Donphan still fell 10 HP short with Earthquake but that didn’t leave Zekrom with any room for error and Bolt Strike could let a ton of things KO since it hurt Zekrom when used. Zekrom also needed 2 Energy to retreat, so help there was always nice.
Outrage started off at just 20 damage for 2 Colorless Energy, but 10 more was added for each damage counter on it. A weakened Zekrom was quite dangerous since it could hit pretty hard without hurting itself even more with Bolt Strike. The fact that it worked well alongside Bolt Strike’s recoil was another bonus. It might not have had use in every game, but you had to be aware of it if facing a Zekrom since a lot of good attacks left Zekrom at low HP but didn’t quite score a KO.
Bolt Strike was incredible. 120 damage for 2 Lightning and a Colorless Energy was absurd, especially when Zekrom was first released. Zekrom did do 40 damage to itself, though, which was a considerable drawback. A Zekrom down to 90 HP could fall to things like Darkrai EX but it was still enough to survive a surprising number of hits from good Pokemon. Obviously, an attack this powerful was generally worth that recoil, and trading favorably over time was a common result.
Zekrom started off as a pretty good attacker without much Energy support, though being a Basic Pokemon that hit ridiculously hard gave it quite a bit of play. People even tried it alongside Donphan to take advantage of Outrage. Then Eelektrik showed up on the scene and gave Zekrom all the Energy it could ever dream of. Zekrom and Eelektrik paired up to become one of the best decks for a good amount of time, being top tier for a while in the HGSS-On format and still being on the high end for the rest of the format. It even stuck around when Pokemon EX were available! Eelektrik decks eventually moved on to support other attackers, namely Rayquaza EX, in the move to later formats, but Zekrom was still a reasonable backup attacker for those and was always an option. 120 damage from a 130 HP Basic Pokemon never really went out of style.
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My 2018 Tumblr Top 10
1). 25,827 notes - 29 August 2018
2). 8,352 notes - 06 February 2018
3). 8,102 notes - 11 January 2018
4). 6,460 notes - 28 February 2018
5). 4,517 notes - 02 January 2018
6). 4,300 notes - 15 January 2018
7). 3,603 notes - 16 January 2018
8). 3,528 notes - 02 September 2018
9). 3,267 notes - 04 February 2018
10). 3,265 notes - 10 February 2018
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My large Zekrom painting.
There is a small and rather unsettling Easter Egg that can be found in the basement of Pokémon Mansion in Cinnabar in Let’s Go, Pikachu! and / or Eevee!, which relates to the backstory of the mansion and the legendary Pokémon elaborated on within.
You can find this piece of lore building only by approaching the large, unexplained machine pictured below, found in the mansion’s basement, with either Mew or Mewtwo as your active traveling companion outside its Poké Ball:
Mew and Mewtwo are the only two Pokémon in the game that will react in any way to this machine’s presence. Both will give a signal of surprise and approach the grim-looking machine, in turn prompting the player to speak to them for the accompanying bits of dialogue at the top. It’s a very small and easy to miss sliver of continuity but to me it speaks volumes about what must have happened in that mansion before it burned.
They remember this place.
-wink-
A Patreon reward I made recently! <3
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The Witch of the East