A day late but still! Happy birthday to me! 🥳🥳
I really wanted to finish up the Quinta for this post but things got in the way, it was also a lot more work than I thought, and I did quite a lot of changes that may be even invisible to you but brings me peace of mind, like reducing the shades of white (barely if any noticeable under Reshade and Photoshop), and some things of the like.
Anyway, here's the progress on the palace, I've been sorting all the art I have for pieces that match either in color or spirit the paintings at the museum, so mostly bucolic, pastoral and religious pre-modern art, there's a few pieces of modern art here and there, but I think I'll be saving them for the Valparaíso Fine Arts Museum, located in the Art Nouveau (quite influenced by Secession Style I'd say) Baburizza Palace, which its full of modern stuff.
The Baburizza in question:
I don't really know if I can pull the style off, so I'm not sure I'll publish this one, but I'm tinkering on it (I remain firm on my position that Art Nouveau must be the hardest style to pull off in TS4) Pic from little me back in 2017.
The Entrance Lobby
You know, IRL the front desk and lockers are a very 2015 Sims 4 Harbinger style red and steel, and would you believe that was the year the repairs began? Yeah, I chose something a bit less loud to compliment the traditional interior better.
The Grand Corridor
Paintings are not final, just to see how it could look like. The statues, however, are as close as I could match them with @thejim07 stock.
The Red Room
I decided that I was gonna do the double height anyway, and while it is massive, I think it still works. It's just the spotlights that became meaningless so I removed them but kept the rails for detail, they were making the room wayy too dark anyway, and with the skylight it was already quite dark. This contraption on the side is meant to be the Vergaras' altar, which is on display in this room.
The Mirror Room
Similar to how it already was, but I found a recolor of the Vampires parquet floor that matched @lilis-palace's Neoclassical floors better and I found another sculpture with a lyre (two Apollos, which IRL are women).
The Purple Room
Not much to say about this room besides it being lower than the others in real life because the mezzanine for musicians is supposed to be above it, and it having a very intricate floor that I'm still figuring out how to do. This room is meant to have wainscoting and purple walls but I don't think I have a wallpaper like that, and Lili's panelling doesn't have half tiles either.
The Blue Room
This room has the most sculptures of any room, but they're mostly busts and heads on the massive bay window, of which I have very little that match their styles. The walls' wainscotting is meant to have vines and grapes so, the garlands are standing in for them. There are some bronzes in the other wall but I've hit the picture limit on Tumblr lol.
Most of these paintings are by Sforz who deactivated last month but I think they're all archived in case I decide to upload this build to the gallery.
The Back Façade
Pics I took in 2022. The patio was enclosed with a glass fence for the virus, not sure if it still there.
I moved a fountain which was on the garden below, otherwise the area looked a little bare. The detail in real life is in the new pavement, but none of the paving options I have look both 2015 enough or have the pattern options basegame floors have. I'm very proud of the dupliceta (twinned columns, which the front facade should also have, but I don't think would work as well), and the blind arches over the windows, which were covered by petition of Blanca Vergara shortly after construction had concluded.
Fun fact, during restoration they discovered that the interior pillars are still there, but hidden inside the stucco.
More of the back with the real life inspiration. As I said on the original post, I had to cull the wing with the swimming pool and workers houses but to make a newer west façade I decided to wrap the workers houses (last picture) around, which has a different stucco treatment and adds quoins to the mix.
That's everything for this entry, I'd say the build is about 80% done. I've done a few tricks with the roofing, but seeing James do constrainfloorelevation on Sims 3 makes me wish platforms worked like TS3 friezes and let you place roofs on top of them.












