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Jules of Nature

Janaina Medeiros
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@leafy-ann
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I made this and I love it
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Greetings!
While traveling in the woods, the party stumbles upon a very old, very large tree trunk. The trunk, carved and imposing, serves as a bridge between the elevated surfaces of the terrain.
A battle soon ensues, the adventurers surprised by the group of owlbears that came seemingly out of nowhere. But a refined strategic positioning, along with a clever use of the bridge as cover, can ensure the survival of our heroes once more.
You can see a preview of this map’s Patreon content by clicking here.
If you liked the map I’d be extremely thankful if you considered supporting me on my Patreon, rewards include higher resolution files, gridless versions, alternate versions, line versions, PSDs and more. Thank you!
The scarred, ancient ruins once held a fearsome battle that left little in their wake. For years, the lands were little more than a wasteland, but as time goes on, the land heals and grows again. As spring comes, though, the ancient battlefield blooms to life.
Hey everyone! Happy spring! Looking through our maps, we’ve noticed that we have a lot of spring variants, so we thought we’d share a few! Here is our Spring variant of our Ancient Battlefield!
Let us know what you think and if you want to support us on Patreon, you can find us here!
Epic Chungus moment.
Simple drinking game with consequences:
Each participating player character rolls three Constitution Saving Throws and compare them each. The character that rolls higher at two or all three times, wins the game.
Handle the rolls like Death Saving Throws, DC 10 (or more with stronger alcohol). If a character fails all three (a natural 1 counts as two fails), they suffer a blackout:
The next morning they wake up with 1 level of exhaustion (no long rest) and one additional circumstance, determined by a d8:
They wake up in bed with a stranger of prefered gender (if more than one, let the dice decide).
They wake up in the wilderness one mile apart from where they drank.
They wake up injured (roll a fitting die).
They wake up with a strong headache: 2 more levels of exhaustion.
They wake up naked. Their clothes are scattered around the drinking place.
They wake up in prison because of vandalism and have to stay there 1d4 days (add another d4 each time this happens again) or until someone pays 5gp per days left to get them free.
They wake up outside and robbed.
They wake up at the end of a small dungeon or a bandit's cave (if this, they are tied up and robbed).
Feel free to add more 🍻
big brain time
~There’s water in the flowers. Let’s grow.~
D&D Item || Anchor ⚓||