Learning To ART Challenge #36!!
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A Journal of my art adventures learning to draw, not a tutorial/guide
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Feb 24: I kinda wanna just get this finished up, so I'll just do a quick pass on the pants and coat so I can call it a day. Top first pass (one shade of dark/light)
Now I'll add the even darker/ lighter shades:
oops, I think I went too dark, it's kinda blending in to the background now... Anyways, lets blend it:
...ok, not sure why, but it just kinda came out blurry... Maybe the colors were too different, maybe I blended too much, it's hard to say, I don't really know what I did wrong :'( .....Maybe I should start this part over... --- Mar 4: --- Ok, so looking back, I think I may have not really considered what the other colors were supposed to represent, and blended them far too much. I think I did not really think in terms of lighting, shadows and highlights, and darker shadows, once I reached the torso section I put equal pars of each, rather than taking lighting into account. So let's start again, And why not with a new illustration! --- Yesterday, I saw a lot of cute fan art for Kohran Li (Sakura Wars) as it was her birthday.
While I don't traditionally celebrate birthday's for fictional characters, I was really inspired to try my own hand at designing art for my favorite character of that game. Though... taking that dress into account, I may have bitten off more than I can chew, I Guess we'll see!! But she's such a fun character I'd argue she's worth it!
(Hopefully, working based on a simplistic design like this may make coloring easier) So I double checked the wiki, and it appears this dress is a cheongsam, and based on some quick research, It appears this is a 'westernized' version of a traditional chineses dress that's seen several variations throughout the years Here's seems to mix some elements from the early to mid 20'th centry:
IT seems to take the length and overall design and footwear of the 1930's style, with the more formfitting cut (without just using side-ties) midsection and more vibrant colors of the 1940's designs. It's interesting to see that a game that takes place in 1923, opted for a much more modern look, I'd imagine this is because of it's more iconic look.
I'll be using the photoshoot from this video as reference:
Traditional Chinese Dressmaking Techniques Are Cool (a 1930s Qipao ft. Claire Zhang) (by: Bernadette Banner) ----
I REALLY love the color too, so maybe her fan base won't mind if I base this art on her green combat suit rather than her traditional red dress. Ok, since today's art is more about coloring, I think I'll make this in vector, (no tracing today tho) Let's start with the basic shapes:
...But I decided to do something a little different this time, since the torso is clearly twisted, I was not sure how to show that with basic shapes.. so I went with the next best thing....
First I stitched the screenshots together as best as I could, Then I drew cubes instead of squares to represent the three main areas of the torso, and how they line up, and I think I'm finally staring to see how all the pieces fit together in 3d space. I was going to go full vector, but I think I may be able to sketch over this as-is, leaving my squares as a guide for later shading! I'll touch it up a bit, then start with the outline:
Attempting to draw the legs really helped me get the shoes position better, and it showed that based on the position of the feet, the shoes are not prospectively correct' As shown above the legs are slightly offset, that's correct. The right side of a sideways pose, but if I look at the box for the hips, the top of the legs don't really come out of parallel sides, the leg closest to the viewer is too far forwards. So I made some adjustments:
First I made the front of the dress have it's side ties rotated more, as they should not really be in the center I adjusted the hip proportions, as well as placed the legs properly and finally I adjusted the length of the lower parts of he skirt. I was able to do all this by looking at the boxes I made and thinking: "Ok how large/wide should this section be, and how does it connect to the rest of the body?" Lets see how this looks when outlined!
I started by trying to draw the upper face based on the shot that had incredible rim lighting, and the torso from this lower shot, ...But unfortunately, they don't really line up even the neckline is a bit thrown off, with the top one being far more to the right, and the lower being a bit closer to centered., also the collar lines flap and the line that goes near the armpit is much more front and center in the lower shot due to her facing us more, so I think I'll stick to the lower shot for positioning/angle of the torso/face. So let's try this again...
I still don't know much about perspective, but it still looks a bit better... --- May 17. Ok, so this project is starting to become bigger than I expected, I chipped away at it a few months apart, but I found it kind hard to even do smaller (probably more helpful) practices because I 'had to' finish this one first. I understand the fallacy in this way of thinking, some simple drawing exercises would not prevent me from finishing this later... But every time I picked up my stylus, I just could not bring my self to even re-enforce old think I need to work on, let alone try new things. Despite being stable in my new job, and actually getting a fair amount of free time at work, and bringing my tablet every day for like a month, I never once opened my drawing app. Hopefully by finishing this up. (even just a draft) I'll be able to mentally move past it, so I can get back to learning... Always, let's see if we can do some more touch ups!
I adjusted the arms a bit, making them a bit rounder and a tad less messy, I also made the sleeves look more sleevelike, by attaching them to the torso with a bit of a curve. Also, near the hip I tried to put an indent to show how the fabric twists with the body. it's still very messy looking, but I think we're starting to get the basic shapes down finally --- May 27. Ok, so I have a spare hour or so, So I figured I'd try to work on this a bit more, I really want to finish this before my new (used) iPad mini arrives, As I hope to use that as a (more portable) way to do quick art practice/drills at work. Yes, I now have a pen tablet for my pc, a Samsung tablet, and an ipad mini, but they each are for a different use-case. Anyways, last time I forgot to show off some small changes I made to the lower legs:
I adjusted the arms a bit, making them a bit rounder and a tad less messy, I also made the sleeves look more sleevelike, by attaching them to the torso with a bit of a curve. Also, near the hip I tried to put an indent to show how the fabric twists with the body. it's still very messy looking, but I think we're starting to get the basic shapes down finally --- May 27. Ok, so I have a spare hour or so, So I figured I'd try to work on this a bit more, I really want to finish this before my new (used) iPad mini arrives, As I hope to use that as a (more portable) way to do quick art practice/drills at work. Yes, I now have a pen tablet for my pc, a Samsung tablet, and an ipad mini, but they each are for a different use-case. Anyways, last time I forgot to show off some small changes I made to the lower legs:
I adjusted the arms a bit, making them a bit rounder and a tad less messy, I also made the sleeves look more sleevelike, by attaching them to the torso with a bit of a curve. Also, near the hip I tried to put an indent to show how the fabric twists with the body. it's still very messy looking, but I think we're starting to get the basic shapes down finally --- May 27. Ok, so I have a spare hour or so, So I figured I'd try to work on this a bit more, I really want to finish this before my new (used) iPad mini arrives, As I hope to use that as a (more portable) way to do quick art practice/drills at work. Yes, I now have a pen tablet for my pc, a Samsung tablet, and an ipad mini, but they each are for a different use-case. Anyways, last time I forgot to show off some small changes I made to the lower legs:
I figure to really sell the leg pose, it would help if I have the lower part of the dress follow it. I did not want it to be skin tight, but I still wanted to have it flow slightly based on the leg movement. So I sent an angle that roughly matched the leg bend, but spaced further out, to hopefully accheve a 'draped' effect, we'll see how this works out in the end. Anyways, let's make some new changes today.. I started by looking for what felt off, and the first thing I noticed, was the arms, they don't look bad to me per-say, but kohran tend to have failry skinny arms, so I figure I should scale these back a bit. I started with just the laso tool and moving them to where I think they fit best, but ended up redrawing a far amount:
(The above image would not embed for some reason... so I had to upload it to Imgur) The change is subtle, but I think it looks a bit closer to how korhan's arms are supposed to look. And despite the lasso tool'd version looking kinda janky, it still served as a good reference for where everything should line up. (Moving around the messy lines let me visually judge what looked 'right') Ok that looks like a decent enough sketch layer, but I kinda feel like I'm having trouble getting the lines to look how I want, lots of wobbling and lines not matching up. So I defently think I need to do some drills to get my lines and shapes under control. (kinda feel like that may not work, as even my handwriting is trash.) For now, I think I just make a vector art version of this sketch, so I can at least practice lighting and shading, I can go back and actually 'draw' it later, using this as a reference. So yeah, we started with vectors, and new we're ending with them too. Alright let's throw down some basic shapes, then I'll round them out and add some basic coloring:
It looks a little lopsided, but it was hard for me to tell before blocking it out again with shapes and colors. The leftmost arm looks a little too small, the torso part looks a bitt to long, and the head rightmost crevice for the nose could use a little work. May 30th. Ok, so let's check our proportions:
Based on this guide, Generally female drawing should be 7.5-8 'heads' tall, and 1.5-1.8 heads wide at the shoulders. So, Let's see what we have...
Ah yeah, saying "she's a bit too tall" is a bit of an understatement. I think the shoulder width looks okay, but it's a bit hard to judge with the perspective angle:
I guess being able to see that, even before measuring mean's my artist's eye is developing! (so that's one good thing) Ok so let's scale this down a bit,
based on the guide, the neck and top upper part of the torso should be the second head of height, torso to hips, should be the third, and the leg separation should start about half a head down from that, with about 3 more heads to the bottom of the feet. I know not all characters will fit these proportions, no do I consider these the 'best choice' or "most ideal', but I still think it's a good standard for me to practice, before I try more diverse body types! <3 Ok, I probably should have started with an easier head design, or resized the vector boxes instead of my sketch layer, but here we go!
Ok, it still looks a little weird, but no longer "too long".
And it was faily easy to adjust the vector to fit, I started by squishing and stretching the basic shapes, then adjusted the nodes manually to fit.
The torso could denently use some work, but I got bored, and started working on the face, again using my sketch as a template:
I think I may have been trying to do too much with the silhouette really trying to sell the twist of the body with shape rather than shadows (later) So I smoothed our the rightmost side a bit, and I think it looks much better at this point. I also scaled down the neck and collar a tad:
Now, it's become clear that the arms have gotten a little managed in all these adjustments, and I never did actually perspective check them. So let's fix these up really quick... Based on the proportions we're using for reference, it looks like the arms (excluding hands and shoulders) should be about two head heights. TBH I just measured these with my fingers on the screen, but I think they came out well:
I'm running out of pictures for this post, so I have to do shading and more detailed coloring in a separate post
for now, I'll add more facial details in the same way I have in the past, and I'll try to touch up the leftmost shoulder as well, as it dose not look very sleevelike atm.
Something still feels off with the face, but I can't really narrow it down Anyways, we're running out of images, so we'll just try to finish this off quick with some hair..
I'm not SUPER happy with how it turned out, I feel like I could have done better a few months ago, but I honestly don't remember how I fixed this. I guess the advantage to blogging this all out, is that I could go back and look it up, but I guess that leaves me wondering if I forgot this fast, if I took some time off from art like a few months or years, would I lose all of this? It's kinda discouraging to think about. Anyways, lets try for a quick shadow and lighting pass, using what we learned earlier with the color picker. I'll do a quick shadow and highlight's pass, this time using pen pressure to allow for various darkness levels for the shadows, hopefully this would look nicer than simply applying blur...
And yeah, I think that's Slightly better than last time at least, I defnelty think using pen pressure and overlapping when needed looks WAY better than simply applying a blur, but I kept getting stuck trying to figure out where the hiligthts and shadows would land outside of the obvious ones like hard edges. Oh well, I've been literally working on this for months, and it's clearly beyond my current capacity to even take a fair crack at, so I think I'll just end this here. I don't want to believe that my progress is going backwards (again) so maybe I'll try something easier next time...














