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Milk and honey.
Photography by Xuebing DU
When headgear and hair are just too mainstream! ahah Le Bugs
But First, let me take a selfie! ahah
That moment when you roll 1000 and it’s not enough! Ahahahahah
KBF Times! Having fun, that asmo back there, not much :b
I’m making this for a couple of friends, partly also because I have been getting a couple of cleric asks lately. I’m don’t consider myself the best, these are just guidelines for the lost.
This is just a little guide on gear recommendations for the PVE heal spec cleric. The total amount of HP coming from the base stats and manastone sockets should cover you for any current instances, as well as prepare you for the upcoming Beritra DLR instance in the next patch.
Wings
- Hyperion Wings
These are the absolute minimum standard. Naturally, there are some wings with higher HP stats, though most are usually event/RNG based and not accessible to most players.
Headgear
- Pure Lunatic Modor’s Cleric Chain Helm
There are currently three types of headgear with 530 HP base (the highest known), and this is one of them. This is also highly recommended due to it’s availability, as well as the amount of beneficial stats (that extra 4 Heal Boost is always welcome).
Armour
- Enraged Hyperion Cleric Chain set
There shouldn’t be much debate regarding this, like Hyperion Wings, this is the absolute minimum standard. Technically, the Brazen chain set (from IO) might best this in terms of stats, but the effort needed to get perfect 6 slots and tier 1 stats doesn’t justify it. The full set bonuses does not provide extra HP nor Heal Boost, but it does make life easier knowing that they all come from the same source.
Mace
- Enraged Hyperion’s Mace
This is the number one contender in terms of HP and Heal Boost, also automatically comes with 6 slots, 2 of them being ancient sockets. What more can you ask for?
Shield
- Lunatic Modor’s Scale Shield
Sure, there are many other shields with higher HP, but this one wins because of the additional Heal Boost it carries. Go for the 6 slots version if you’re a perfectionist.
Plume
Marchutan’s / Kaisinel’s Plume: Magic Boost (recommended +5 ~ +7)
Unfortunately, this is where it starts to get P2W and RNG intensive. But the extra bulk of HP can really be the decisive factor on whether you cross 17k or 18k HP.
Accessories
- Enraged Hyperion’s Ceramium set - Exalted Nolan Set
This is the part where everybody has their own choices. If you’re loaded and lazy, go for the crafted accessories. They both share the same amount of HP, but the Hyperion ones come with additional heal boost. The Exalted Nolan set has higher overall MR and can be reused for PVP.
Belt
- Sauro Commander’s Sash
While not the highest in terms of HP stats, this one wins because of the bonus 70 Block which can be reused for PVP.
Final Calculations
Now, if we round these things together, including manastone sockets (HP +100, and HP +105 for ancient sockets); throwing food (most end game food buffs give 280~300 HP) and chanter buffs, you should be easily at 18k HP (crossing it, in fact).
Shoutout to kaychuu, ayelai, snow-buns, raerbear, satyfears and spycaptain
You know, Chilling, Killing! ahah
i tried! \o/
mod for witch hat to (sorta) match the new rainbow sleeved dresses
download: [ x ]
But First, let me take a selfie! ahah
I’m probably going to stop making schedules for Mastarius & Veille next month onwards because;
- I don’t know anyone who actively does them from both sides - Their date formula is pretty easy to remember in the first place (multiples of 3, till 27th)
Also, with the Winds of Fate patch inching closer to NA, I think it’s high time to get people used to a new schedule. As you all know, Katalam and Danaria will be removed and currently, 8 days within the monthly invasion schedule are being assigned to them.
As of Winds of Fate, this will be changed to accommodate the new zones, 엔샤르 (asmo) and 시그니아 (elyos). This also means unlike the current schedule, the next patch is pretty restrictive in zone access, each faction is most likely to only get 4 kills instead of the usual 8. You can see the attached dummy schedule for the changes, all other areas remain unchanged.
(not that it’s impossible to get all 8 kills, but you have to rift over to the opposing faction’s zones and that takes a lot of mobilizing, especially in an alliance size)
As “compensation” for this downside, all invasion boss spawns in the new zones are a guaranteed grade 1. Each map will have 3 possible spawn points (refer to screenshot).
That Swag Ma Bishes!
Boobies power! ahahahah Opp!
When you finally get in a group for that one instance where you can get that one weapon you want and they invite somebody who uses the same weapons.
Runatorium PvP Into their Starting Point ahah