Hello, I was wondering if you were going to release a more of the burger boys cc that you’ve made. It’s all really cute and I would love to use it in game.
Hiya, thank you so much! Here's a folder of all the Burger Bois CC I've made so far! If I make anything else, it'll go into the folder, too!
Do you want a specific hairstyle in Paralives? Selection too limited for you? I'm gonna show you how to convert any Sims 4 hairstyle to Paralives in 7 easy(ish) steps!
This tutorial requires you to have some basic knowledge of Blender, modelling, and texturing, so this is by no means a beginner tutorial- if you want that, I'd recommend checking out Paralives' wiki.gg modding guide!
You will need need to download Blender 4.2.4, the Human Rig, and the UV Layout from this page here. To export models and textures from TS4, you will need Sims 4 Studio. This tutorial also requires access to a painting or photo editing tool with layers, I'm using Clip Studio Paint.
Step 1: Pick your hair
Not every hairstyle will be a good fit! Since Sims and Paras don't have the same head shape, any hairstyle that shows the hairline or head will require a lot more work to shape it and remake the textures. For your first try I'd recommend a medium-length style with no hairline showing. I'm using Sienna's hair from Horse Ranch, which only has a bit of hairline on the right side of the head, to demonstrate.
Once you've picked the style, open Sims 4 Studio. Select "Create CAS Standalone" and hit "CAS." Select the grey or greyish white variant of the hairstyle you like, and create a dummy package (you can delete this later).
Now, under the Texture tab, make sure "Diffuse" is selected and export the texture. Name it something or place it somewhere so that you'll remember it's the original. Go to the Meshes tab and export the mesh.
Step 2: Prep The Hair
Open up your original hair mesh in Blender. It'll come with a bunch of crap you don't need, plus three files labelled s4studio_mesh_1-3. That's your hair mesh and the two hat chops. Shift+select those three files and export as FBX. Make sure you tick to limit to Selected Objects. Now you can open up HumanRig and import your hair FBX. Sims are bigger than Paras, so you can grab all three of them and scale them down in layout mode, I chose 0.85 in this project. There will be a weird cap attached to the hair- move the whole object so that it roughly lines up with the head (it doesn't have to be perfect!), paying careful attention to matching the ear position. This cap will be your hairline later. Make sure all your hat chops are all still aligned.
Once all of this is in place, apply all transforms and reset your origin to the 3D cursor. Do this any time you need to adjust it in layout mode!
Step 3: Remodel VERY CAREFULLY
Make sure all three meshes are still selected, and switch to edit mode. Any changes we make to one mesh should also be made to the other two. When you need to move a vertex, switch to X-ray mode and drag to select all overlapping vertices. Enable proportional editing to move larger areas smoothly. Since paras don't have the same head shape as sims, the skull cap won't match up perfectly- we want to approximate a smooth transition by burying the edge vertices in the head, but keep the rest visible so that the hairline shows up correctly. Be careful not to rip any vertices or create any differences between the three meshes. If you make a mistake, don't be afraid to restart. You should also fix any other issues at this stage- sims have huge foreheads, so my para's head was sticking straight out the top of this mesh, I used proportional editing to carefully lift it up.
Step 4: Fix your hat chops!
Hat chops are the alternate version of the hair that is shown when the character wears a hat. In both Paralives and TS4, there are straight and angled hat chops. Identify and label which is which. Under the HatStandards folder, there are a number of reference models we can use to check our work. For each chop, carefully move the vertices with proportional editing so that they match up with, but don't exceed, the "hair limit." With the angled chop, turn on the "HatStandardAngled" model to test if your hair is visible through it- if so, bring it closer to the head.
Step 5: Oh, Textures...
Textures are maybe the most annoying part of this. Load in your base texture as the Base Colour for the material your hair is using. Looks nice, right? Probably not very Paralives-y. Paralives uses a much flatter and more cartoony rendering style than TS4. To fix this, we're going to edit the texture. Now, regardless of what happens, you're going to have to edit the UVs at some point- I'll be doing it at the end and showing you how, but if you find it easier, skip to that step and go back here when you're done.
Here's a sample hair texture from the game and the hex codes it uses. We'll want to adjust the brightness of our texture to roughly match, that way it won't show up too bright or dark in game.
I have a clever strategy for this in Clip Studio. I make a rainbow gradient map, and adjust the colours until they match each zone.
Now that we're in a good colour range, I'm going to separate any important hairline details onto their own layer, lock transparency of the main "block," and start messing with it until it's a good base to draw on. I posterized it with 11 colour levels and then did a gaussian blur for a decent base. Then I went in with a brush to exaggerate and smooth out the shapes. The Paralives team uses a very blendy gradient with some fingertip pulls to make it look paintery, then some more defined shadows. I go in with my dark pencil to sharpen up the shadows and then blend out the other colours.
At this point, you can start saving your file and importing it to Blender. Check what it looks like and start making adjustments. If you find an issue, you can bring the model into Texture Paint mode, paint a dot on the offending piece, and see where the dot appeared on the map to quickly reference where the problem is.
The rest of the painting process is just art! Try replicating a texture from the game that's similar to your hairstyle.
Now that we're done with the fun part.... it's time for UV hell.
Step 6: Suffer
I've never met a single artist who enjoys doing UVs. Luckily, we don't have too much to do here.
Open up the UV editor and replace the background image with the Parafolks UV Layout we downloaded earlier. Now, switch to edit mode and grab all the vertices of your hair. Under the UV tab, select "Export UV Layout." Save the image using a name that indicates it's the original. Now grab that big box of vertices and move it to the right and down so that it lines up with the cyan box labelled "hair." Move the skullcap part up and align the ears. If your hair has extra textures hidden within the skull part of the head, you'll need to move these around to fit into the remaining space in the purple "head" zone. Once your UVs are finished, export them again, this time marking them as the new ones.
Okay, you survived that far. Now back to the image editing. Import both the original and new UVs to your texture file. Place the new UVs below your texture layer, the original UVs over it, and set the texture to a low opacity. With both the original UVs and texture selected, draw a selection box around your square of UVs, and move it to the bottom corner. Place it so that the UV lines match up exactly, pixel for pixel. Voila, now your texture matches the new UVs.
There's just the issue of the hairline (and, if you have them, any pieces hidden on the skull section). Sadly, there's no way around it, you're gonna have to do it manually. Grab each piece using the same method and the lasso tool, and line them up one by one. For hairlines that you had to manipulate, align as much as you can with the least stretched part of the uvs, and then cut, rotate, and stretch them into place. This is why I didn't paint the hairline during the last part. Now that it's in place, I paint it to match.
Step 7: Set up the mod!
Now that you're happy with your hair's model and textures, you can follow this official tutorial to skin it, create a mask, and set up the mod in-game. This Sienna haircut is not available on the workshop yet because uh.... well it's definitely not because I got lazy and didn't feel like skinning it today (the only thing worse than UVs is weight painting).
But now that you're done this tutorial, go forth! Be free! And steal assets from The Sims 4! Just remember to get permission before converting any other CC creators' work. And if you use this tutorial, please let me know! I need more hairstyles....
Alfie is my 7-year-old lab mix, and he means everything to me. Recently, Alfie was d… Erin Biehl needs your support for Help Alfie Get Life-
A friend of mine (from back in the Sims 3 forum days) is in need of aid to help her sweet pup, Alfie, receive surgery. If anyone is willing to make a small donation, it would make a huge difference for this sweet boy.
Alfie's mama, Erin, has been an animal advocate for many years and has helped nurse various dogs and cats back to health, all out of pocket, without asking for anything in return. So, if you can help, not only would it help Alfie, it'll empower her to keep doing the good work so many animals need.
For good measure, I have made a donation (thank you to the folks who still support me on Patreon, allowing me to pay it forward), so you can rest assured this is legitimate.
The most disgusting thing about the Marketplace is that they've finally made an official modding tool for their 12-year-old game only to gatekeep it for the illusion of exclusivity and profit.
Everyone knows the girl from Flushing; the nanny and fashion icon that blew into the Sheffield family's life (and our livingrooms) on that fateful day in 1993 and kept everyone on their toes with her antics, distinctive voice, and vast wardrobe.
Moontaart and I decided to recreate some of her most iconic looks from the hit series so both you and your sims can relive the nostalgia and absolute fashion high that was The Nanny!
For the true nineties experience, we have a catalogue for you (not a real one I'm afraid!) to browse the various looks available in this collection.
More details after the cut:
Farrah(l) wears: Cheap and Chic Dress and Accessory Top, Vivienne Heels (plain), Yetta Nails (Moontaart), and Sylvia Tights
Milla(r) Wears: Cache Dress, Vivienne Heels (glitter),Yetta Nails, and Sylvia Tights
Cheap and Chic Dress & Accessory Top(45 swatches, 4464 polys) - What says style and flair more than a keyboard dress? In anyone else's wardrobe, this would be a novelty; in Fran's, it's a staple! Comes with an accessory top (index finger left).
Nadine Dress (50 swatches, 4302 polys) - How does your hair look? No one cares when you're wearing this showstopper in Fran's favourite colour: leopard (as well as forty nine others)!
Cache Dress (45 swatches, 4764 polys) - Want to stay warm for winter, but still want to show a bit of skin? Who cares if your shoulders get a touch of frostbite!
Anissa wears: Nadine Dress, Yetta Nails (Moontaart)
Fran Turtleneck - Regular (50 swatches, 3264 polys) - Fran's wardrobe has turtlenecks in every colour and pattern! We have turtlenecks in fifty. Also available as an accessory top (index finger left).
Fran Turtleneck - Cropped (50 swatches, 3308 polys) - Showing skin in the winter? This cropped turtleneck will keep you warm...kind of.
Gabriella wears: Fruit Salad Jacket, Barbara Skirt (Plain, low waistband), Yetta Nails (Moontaart)
Fruit Salad Jacket (4 Swatches, 5626 polys) - This jacket truly is a feast for the eyes! Inspired by the Moschino original, this truly is a statement piece.
Flair Tee (50 swatches, 3252 polys) - showing skin in the summer? This cropped t-shirt won't keep you warm at all.
Barbara Skirts (45 glitter swatches, 50 regular swatches, 1152 polys high waistband, 1174 lower waistband) - Fran loves a miniskirt, even if she claims to have never worn short dresses since childhood. These skirts will really show off your legs...and perhaps your liver.
Esther (L) wears: Fran turtleneck, Barbara Skirt (metallic), Sylvia Tights Yasmeen(R) wears: Fran cropped turtleneck, Barbara Skirt (plain), Sylvia Tights
Maggie Jeans (54 swatches, 1120 polys) - Elevate your casual outfit in these lacey slim-fit jeans!
Vivienne Heels - Plain and Glitter Versions (45 swatches, 786 polys) - A carry-over from last month's Juno Collection, but we think Fran would approve! These are available in smooth leather and glitter finish.
Sylvia Tights (45 swatches) - Fran's signature opaque tights. Although she prefers black, the other forty four colours are nice too!
✨Be sure to check out Moontaart's part of the collab linked above✨
*Evan has said that he might be fashionably late (we think Fran would approve) but this post is scheduled because I'm off to an important benefit with Mr. Sheffield. Not really...I'm off out for a succulent Chinese meal but it sounds good right?
OH MY GOODNESS LOOK at these colors?!?!?! I LOVE iT 😭😍💖
You guys did such an amazing job!!!! I really hope I get some time this weekend taking them for a spin!
It's a hair overlay CC for all maxis match hair, either made by EA or Custom Content!
For all ages
For all frames
55 swatches
Found in Makeup category (eyeshadow, eyeliner, blush, lipstick, and facepaint)
Slider Compatible
Basegame compatible
Custom thumbnail
Hat compatible
Disallowed for random
Compatibility
Compatible with all EA's hair
Compatible with all custom content maxis match hair or any hair that doesn't require transparencies. However, I noticed some CC creators occasionally use the hat region and other regions for their hair CC's UV map. This hair overlay will not affect textures placed in those regions
Makeup sliders compatible
General tips on how to use this overlay
Use the gray/white hair color as the base, then use this hair overlay to get the color you want.
If you want a more saturated color, use a non-white hair color as the base, then use this hair overlay.
I highly recommend using the makeup sliders to properly adjust the colors, brightness, opacity, and hue!