Legacies is a dice-powered, semi-casual WCRP inspired by the Better Bones AU for players age 18 and up that focuses on player-driven plot, worldbuilding, and collaborative in-universe cultural development. Loosely set in a valley in the Scottish highlands, this RP centers around StormClan, born out of a union of expatriates from all five lake Clans, and the cats and factions they encounter in their new northern home. If you want to know more about the RP, you're in the right spot!
Choose a legacy! All characters enter RP with at least one connection (familial, ideological, or otherwise) to a notorious cat from the established history of the Tallrock territories, setting them up for built-in connections with other characters and special roles in story events.
Semi-literate expectations with an emphasis on the semi - 3 sentences minimum, 2 messages maximum; Legacies values quality over quantity.
Simple monthly activity checks with no minimum RP requirement and a forgiving hiatus system - with provisions for absence accommodations for both active and absent players.
Open auditioning system for limited ranks; submit any active character to the pool of future rank candidates at any time.
(Mostly) Optional lightweight rolling system derived from Powered by the Apocalypse and White Wolf's Storyteller system - no stats, no exp tracking, just roll to your goals and look out for surprises!
A flexible approach to worldbuilding that allows for alternative tangible faiths and lasting changes to the setting through player plot - faction changes, supernatural events, new legacies, and more!
An approach to Clan culture and the supernatural derived from the fanworks of bonefall, including (but not limited to) gods, tool use, cooking, differing rank structures and meanings, and an adjusted look at the history and impact of the warrior code.
A nuanced and mature RP environment; Legacies does not and will not shy away from the heavier topics discussed and referenced in the source material, but maintains a higher standard for critical thinking skills and compassionate writing.
Multiple factions in an evolving world - we begin with StormClan, contending with their recently-returned mysterious weaponsmithing neighbors, the Fallen, in the wake of an arson incident that grew wildly out of control.
Legacies is currently still under construction, but accepting pregame questions on this blog! You can also follow for lore, trivia, and artwork about the RP, as well as for plot and event updates once RP has started.
This blog is run by @mumbleberry , server owner and RP creator.
Answered a similar question on my main @mumbleberry -- Legacies is currently inactive, but I'm (server creator) working on planning out a smaller-scale successor. You can follow my main for updates, and/or watch here for openings! As it stands now, though Legacies itself is unlikely to get back on its feet.
Hi everyone! In light of delays on limited rank auditions, we are reopening indefinitely; staff will be setting a closing date once limited ranks have been sufficiently filled. Newcomers will be welcome to make ranked or unranked characters as normal, but we will be placing greater emphasis on filling out our most essential StormClan limited ranks of deputy, sage, kitsitter, and mender.
You can find more information about the RP itself here in our asked and answered and lore drop tags and on Legacies' official carrd!
Check out the (18+) Legacies WCRP community on Discord - hang out with 24 other members and enjoy free voice and text chat.
The main RP server is now open! Introduce yourself and submit your first characters at your leisure. The server will be open for two weeks, after which the invite link will be taken down until the next joining window. Our first two months of RP will center around getting players acquainted with the functions of the RP, establishing StormClan's limited ranks, getting our first RP plots started, and building up to the opening of the Fallen faction.
All new players can make two characters - one as part of the monthly submission cycle and one independent from it. Please be patient while staff processes your submissions; we will prioritize players with no active characters and may need multiple days to verify or request revisions.
Limited rank auditions are open NOW for all available limited ranks. They will remain open for our first two weeks, with our first selections happening at the end of July, coinciding with our first staff-run RP event. Until limited ranks are chosen, we recommend maintaining a slice of life focus and maintaining limited ranks as obscure entities with no defined identities or attitudes.
As always, if you have questions, you are welcome to ask on either server. Thank you all so much for joining us in our first steps!
Check out the (18+) Legacies WCRP community on Discord - hang out with 7 other members and enjoy free voice and text chat.
Many thanks to those who jumped on for our setup phase, and to those who missed - don't fret! We'll be open again by the end of September for more players.
In the meantime, we have more lore brewing in the lead-up to the selection of our first limited ranks at the end of July and the start of our first RP event! Story updates will continue to roll out here as we go.
The main RP server is now open! Introduce yourself and submit your first characters at your leisure. The server will be open for two weeks, after which the invite link will be taken down until the next joining window. Our first two months of RP will center around getting players acquainted with the functions of the RP, establishing StormClan's limited ranks, getting our first RP plots started, and building up to the opening of the Fallen faction.
All new players can make two characters - one as part of the monthly submission cycle and one independent from it. Please be patient while staff processes your submissions; we will prioritize players with no active characters and may need multiple days to verify or request revisions.
Limited rank auditions are open NOW for all available limited ranks. They will remain open for our first two weeks, with our first selections happening at the end of July, coinciding with our first staff-run RP event. Until limited ranks are chosen, we recommend maintaining a slice of life focus and maintaining limited ranks as obscure entities with no defined identities or attitudes.
As always, if you have questions, you are welcome to ask on either server. Thank you all so much for joining us in our first steps!
Check out the (18+) Legacies WCRP community on Discord - hang out with 7 other members and enjoy free voice and text chat.
The Fallen did not stay gone from their home territory forever. As StormClan was navigating the fallout of the war and finding a new normal in their meadow camp, the Fallen were living through their own stories. In time, there emerged a subset of kindred who devised a plan: they would return to their ancestors' home and avenge their ancestors - and they would use the power of a total solar eclipse to do it.
This is where the modern era begins: from the ashes of a siege out of control, haunted by memories of a brutal past reanimated, Rotstar's final acts as StormClan's leader are to take the first steps into a tenuous new peace with Chicory and her Fallen comrades.
Celestial phenomena have power. StormClan, like their lakeside ancestors, have known this for generations, as have the Fallen, with tales of unimaginable horrors and miracles alike under red moons and solar totalities inscribed in legend, oral tradition, and documented histories. Chicory had shouldered a particularly heavy burden from her youth, her dreams steeped in visions of mountainside war, betrayal, vengeance, exodus: the life of Glory, the Fallen's war hero. It was through the Fallen's extensive and long-running historical record that her scheme took root; there was a pattern to solar eclipses, one of the most powerful phenomena known to the Fallen, and if that pattern held, she would see one in her own lifetime. With the right rites, the right number of dreamers like herself poised on the battlefield under the Moon's shadow, Chicory and her allies might be able to turn their own nightmares into a means for victory. She gathered those she could, then, and unbeknownst to StormClan, Chicory's Fallen began their journey back to the Tallrock territories.
StormClan did not track these developments in the same way; they were largely unprepared, having only just recovered after an attempted coup had nearly succeeded. StarClan sent warnings, of course, but how could they adequately alert their descendants to an event that most Clan cats would have found unimaginable? A day without daylight, a dark moon wreathed in flames, what could that possibly mean? Rotstar found himself largely working to keep the peace, trying his best to restrict information on these omens to more secretive channels while the Clan's wisest sought meaning within the mystery.
The Fallen were outnumbered when they arrived at the meadows. Chicory assured them, however, that when the time was right, StormClan would be overwhelmed. The plan was to lay a siege, cage the Clan in a wall of fire that would reflect the corona above and restrict the warriors' ability to strategize by limiting their movements. The Fallen would start on the back paw, running defense and evasion to buy time for their fellows to prepare the second stage of their trap.
Chicory and some of her comrades carried heirloom tools, mementos from kindred who lived and died long ago. Most essential among these was Glory's carving knife, a blade for processing and preparing prey remains for refinement into new tools and raw materials, steeped in memories and histories of Tallrock and the war; this tool and Chicory herself would be the crux of the battle plan, used to cut Tallrock's bloody history into the earth and rally up every bad memory, every bitter nightmare in the Fallen's battle cries.
And it worked. As StormClan's forces clashed with growing apprehension about what was happening, the moon passed over the sun, and in its shadow, new shapes joined the fray. They weren't spirits made flesh, as StormClan's distant ancestors had once faced, but living memory, dragged across the thinned veil from dream into reality. Silent likenesses of Fallen fighters swarmed StormClan with teeth and claws, led by the echo of their champion: Glory.
Terrible wounds were struck on both sides, but the true catastrophe wouldn't rear its head until the shadow passed, Chicory's nightmare gone with it. There had been a mistake somewhere in the plan - an oversight, a missed measurement, an inconsistency with the history - and the fire that made up the Fallen's siege wall had spread out of control, sprung north into the moorland and grown into a vicious inferno. Between the chilling visions under the eclipse and the danger posed by the fire, the Fallen's ranks began to break, kindred dropping their hostilities to fight the blaze alongside their enemies to save the territory that both sides called home.
Lives were lost. The moorland was devastated. For as impressive as Chicory's assault had been, there was no triumph in it in the end, and it had cost her allies, friends, trust. The aftermath was out of her paws.
As StormClan mourned and recovered, Rotstar turned his focus on justice; he wouldn't leave the Fallen without any recourse, not after StormClan had had so much time to dwell on guilt and past mistakes. In the three short years that followed, against the wishes of many of his Clanmates, he negotiated with the Fallen for peaceful coexistence. Chicory and her allies would have a home as they had sought, and StormClan would leave them unhindered in their efforts to find their way. This was more than a simple promise; he reinstated the Law of the Land, not to keep the Fallen out, but to keep StormClan in. With time, the two factions have made some strides toward peace, despite the grudges simmering between the ranks on both sides. Representatives from both groups - Chicory's mate and close friend on one side, two of Rotstar's kits on the other - have moved into temporary residencies with their neighbors as temporary cultural ambassadors in a show of good faith.
What the future holds, however, remains to be seen; Rotstar's life is nearly spent, and what may come rests in the paws of a new generation, on the precipice of a new era.
Thank you so much to everyone who's been along for the ride - RP start is almost here!
Legacies will be officially opening for our first wave of players on Saturday, Jun 29. The main RP server will be open for two weeks, with all new players welcome to create up to two new StormClan characters in their first month.
Looking further into the future, we have more planned for the RP and for tumblr! Limited rank features, even more lore drops, and after the first month of RP, our first steps towards opening the Fallen faction to new players.
You won't be seeing much from us here on tumblr in this final week leading up to RP launch, but we look forward to seeing you on the 29th!
The Fallen did not stay gone from their home territory forever. As StormClan was navigating the fallout of the war and finding a new normal in their meadow camp, the Fallen were living through their own stories. In time, there emerged a subset of kindred who devised a plan: they would return to their ancestors' home and avenge their ancestors - and they would use the power of a total solar eclipse to do it.
This is where the modern era begins: from the ashes of a siege out of control, haunted by memories of a brutal past reanimated, Rotstar's final acts as StormClan's leader are to take the first steps into a tenuous new peace with Chicory and her Fallen comrades.
Celestial phenomena have power. StormClan, like their lakeside ancestors, have known this for generations, as have the Fallen, with tales of unimaginable horrors and miracles alike under red moons and solar totalities inscribed in legend, oral tradition, and documented histories. Chicory had shouldered a particularly heavy burden from her youth, her dreams steeped in visions of mountainside war, betrayal, vengeance, exodus: the life of Glory, the Fallen's war hero. It was through the Fallen's extensive and long-running historical record that her scheme took root; there was a pattern to solar eclipses, one of the most powerful phenomena known to the Fallen, and if that pattern held, she would see one in her own lifetime. With the right rites, the right number of dreamers like herself poised on the battlefield under the Moon's shadow, Chicory and her allies might be able to turn their own nightmares into a means for victory. She gathered those she could, then, and unbeknownst to StormClan, Chicory's Fallen began their journey back to the Tallrock territories.
StormClan did not track these developments in the same way; they were largely unprepared, having only just recovered after an attempted coup had nearly succeeded. StarClan sent warnings, of course, but how could they adequately alert their descendants to an event that most Clan cats would have found unimaginable? A day without daylight, a dark moon wreathed in flames, what could that possibly mean? Rotstar found himself largely working to keep the peace, trying his best to restrict information on these omens to more secretive channels while the Clan's wisest sought meaning within the mystery.
The Fallen were outnumbered when they arrived at the meadows. Chicory assured them, however, that when the time was right, StormClan would be overwhelmed. The plan was to lay a siege, cage the Clan in a wall of fire that would reflect the corona above and restrict the warriors' ability to strategize by limiting their movements. The Fallen would start on the back paw, running defense and evasion to buy time for their fellows to prepare the second stage of their trap.
Chicory and some of her comrades carried heirloom tools, mementos from kindred who lived and died long ago. Most essential among these was Glory's carving knife, a blade for processing and preparing prey remains for refinement into new tools and raw materials, steeped in memories and histories of Tallrock and the war; this tool and Chicory herself would be the crux of the battle plan, used to cut Tallrock's bloody history into the earth and rally up every bad memory, every bitter nightmare in the Fallen's battle cries.
And it worked. As StormClan's forces clashed with growing apprehension about what was happening, the moon passed over the sun, and in its shadow, new shapes joined the fray. They weren't spirits made flesh, as StormClan's distant ancestors had once faced, but living memory, dragged across the thinned veil from dream into reality. Silent likenesses of Fallen fighters swarmed StormClan with teeth and claws, led by the echo of their champion: Glory.
Terrible wounds were struck on both sides, but the true catastrophe wouldn't rear its head until the shadow passed, Chicory's nightmare gone with it. There had been a mistake somewhere in the plan - an oversight, a missed measurement, an inconsistency with the history - and the fire that made up the Fallen's siege wall had spread out of control, sprung north into the moorland and grown into a vicious inferno. Between the chilling visions under the eclipse and the danger posed by the fire, the Fallen's ranks began to break, kindred dropping their hostilities to fight the blaze alongside their enemies to save the territory that both sides called home.
Lives were lost. The moorland was devastated. For as impressive as Chicory's assault had been, there was no triumph in it in the end, and it had cost her allies, friends, trust. The aftermath was out of her paws.
As StormClan mourned and recovered, Rotstar turned his focus on justice; he wouldn't leave the Fallen without any recourse, not after StormClan had had so much time to dwell on guilt and past mistakes. In the three short years that followed, against the wishes of many of his Clanmates, he negotiated with the Fallen for peaceful coexistence. Chicory and her allies would have a home as they had sought, and StormClan would leave them unhindered in their efforts to find their way. This was more than a simple promise; he reinstated the Law of the Land, not to keep the Fallen out, but to keep StormClan in. With time, the two factions have made some strides toward peace, despite the grudges simmering between the ranks on both sides. Representatives from both groups - Chicory's mate and close friend on one side, two of Rotstar's kits on the other - have moved into temporary residencies with their neighbors as temporary cultural ambassadors in a show of good faith.
What the future holds, however, remains to be seen; Rotstar's life is nearly spent, and what may come rests in the paws of a new generation, on the precipice of a new era.
An 18+ SFW Warriors roleplay set in a post-lake future
Want to learn more about Legacies and prepare for your first character? You can find all the base info you need here, including a character creation checklist, a dice guide, timeline, and faction information! We will be opening within the next two weeks, so if you want to be with us for day one, now is the time to get ready!
As always, you can ask questions here on tumblr or hop into our waiting room server to chat with staff and other prospective players directly!
StormClan left Tallrock to settle in a new camp among the meadows and moors to the south generations ago, but this was not a decision the Clan made lightly. Much blood had been spilled in taking and protecting the territory, generations come and gone never knowing another place as home, but when a wild boar descended on the Clan, sick and hungry and more violent than any creature StormClan had ever seen, whispers of curses and punishment for past crimes quickly spread among those precious few who survived the massacre.
It was Antlerstar who led his devastated Clan in putting the beast out of its misery with cunning rather than might, venerated today as the soul of StormClan strategy.
As the years following the war with the Fallen dragged on and StormClan learned more about their outcast neighbors, guilt festered deep in the hearts of many cats. As descendants of the cats who loved and lost in those halcyon days between peaceful factions lived, grew, and built families of their own, the Fallen's absence became a more personal tragedy. Where once, speaking of StormClan's former allies would have been a risk, a radical act, as time went on sympathy for the exiled kindred became commonplace. Most had some measure of connection to the Fallen, be it through family ties or growing respect for Tallrock's original stewards, and StormClan's remorse for the extreme cruelty enacted under Rimestar took center stage before long in discussions of that conflict. Glory, wartime leader of the Fallen during the war, became a mythical figure of sorts in his own right in StormClan, a beacon of justice against oppression who, when the chips were down, put the safety of his kin over the honor of victory.
It was in the throes of this political shift in StormClan that a boar found its way into the Tallrock territories. The records were hazy, but StormClan had encountered these animals before - this one, though, was different. A massive, senior brute which had fought and survived for a long time and which bore the scars to prove it. Something was wrong with the creature, though; it was starving, disoriented, unpredictable. Before long, it had wandered up to Tallrock...and then it found StormClan's camp.
The encounter was nothing short of a massacre. Warrior after warrior rose up to challenge the one-eyed animal, and one by one they fell under hoof and tusk. None had seen a boar in their lifetime, nor their parents in theirs, and StormClan was utterly unprepared to fight back against one, cornered within the hollow they called home as it picked them off in a panicked frenzy. The cats who survived, their deputy Antlershade among them, managed to flee to the moorland below, where they sheltered as well as they could under heather and gorse.
The boar was a threat that could not be ignored. Antlershade, inventive and eccentric, proposed a counter-strategy; claws and teeth would not kill a boar, but they had all heard the stories about how the Fallen had once hunted them. They needed to skewer it somehow, pierce its heart with some manner of pike.
StormClan rallied up and, doubtful of his idea but with nothing else to try, moved to the woodlands to the west, where they labored together to prepare the trap. With their weapon in place - a fallen pine tree, stripped of as many branches as they could get - Antlerstar led the last of StormClan's warriors out to seek the boar and lure it into a chase. The plan worked so well that it had made it all look easy; the boar impaled itself on the concealed tree, tore forward after the cats who had so artfully enraged it until, blocked by the tree's remaining branches, the boar's struggles finally ceased.
As the dust settled and StormClan returned to their ruined camp, an idea quickly took hold: this boar, Red-tusk, as some had started to call it, was missing its left eye. It had struck when StormClan's remorse for the Fallen's expulsion was at its deepest, it had found them in their homes and forced them off the mountain. Cats started to say it had been no ordinary boar, and few were inclined to dispute it. A curse, born from StormClan's own guilt, a self-inflicted punishment. As morale plummeted and faith in the Clan and what had made it began to fracture, Antlerstar devised another plan: they would leave Tallrock for good, leaving Red-tusk's curse behind and rebuilding the Clan from the ground up. Wipe the slate clean.
His idea was not unanimously celebrated, however. It took time for them to organize, but a small band of StormClan cats, mostly elders, objected. One of the heroes of the battle, Mothpelt, was among them; they had given too much for the Tallrock territory to turn their backs on it now, they could not put their faith in mere rumors of a curse when StarClan had not spoken. Mothpelt and his allies would not try to stop Antlerstar and his from leaving, but these loyalists would remain in StormClan's old camp to rebuild. The Clan split, and with time, contact between the two separate halves dithered away. The loyalists seemed to disappear entirely from the mountainside, only further solidifying beliefs that the mountain was cursed.
Antlerstar accomplished many things in his lifetime; slaying Red-tusk had only been the beginning. Under his calm and intelligent leadership, StormClan found a new home in the southern meadows and more than enough peace in which to settle into it. Squabbles within the Clan were fewer than they had been in generations, with many of the problems of making a new home solved quickly and efficiently. Antlerstar's Clan took the entire change in graceful strides, and the legacy he left behind was one of sharp wits and clever thinking, of organizing warriors against problems in ways that minimized harm on all sides. He'd made good on his promise, leading StormClan into a new era where, hopefully, tragedies like those of the Tallrock war would never repeat.
Deer aren't very common in the Tallrock territories, but StormClan has taken up a tradition of decorating the Clan's central shrine with dropped antlers. Many newly-named leaders have taken up self-imposed vigils before it on their first night home, praying that Antlerstar will guide them to make the right choices for the good of their Clan, while deputies are sometimes known to wear antler chips and issue prayers to him when faced with strategic and organizational challenges in their daily lives. Even warriors are known to invoke his name when taking creative risks or trying new things. He is the patron of StormClan tactics, pioneer of team hunting...and also the patron of comedy, remembered extremely well for his thorn-sharp jokes and his skill at lifting morale.
Check out the LCWCRP Waiting Room community on Discord - hang out with 8 other members and enjoy free voice and text chat.
This is NOT the main RP server, but rather a spot for prospective players to mingle, brainstorm, and read ahead before joining the main RP. Unlike the main server, the pregame server will stay open indefinitely.
Hop on in and take a look around; we'll see you there! ♡♡
Quick clarification for anyone who may be concerned about it -- Legacies is not tryout-based. We will be doing time-limited joining windows to manage staff workloads, but anyone over 18 is welcome to join when the main server is open.
Check out the LCWCRP Waiting Room community on Discord - hang out with 8 other members and enjoy free voice and text chat.
This is NOT the main RP server, but rather a spot for prospective players to mingle, brainstorm, and read ahead before joining the main RP. Unlike the main server, the pregame server will stay open indefinitely.
Hop on in and take a look around; we'll see you there! ♡♡
Hey! When is the prelaunch server going to open? I'm super excited!
TOMORROW!
Or today, depending on your timezone - the exact time will be a little shaky as we're wrapping up initial prep over there, but it will be open sometime between 5pm and 7pm EST.
Before Chicory brought her Fallen and their terrifying ritual to bear upon StormClan, before Rotstar reinstated the Law of the Land, StormClan cats traveled freely as they pleased, some covering great distances in the spirit of their nomadic ancestry. In these wayfaring days between the Fallen's expulsion and Antlerstar's migration, the Clan made a reputation for itself as a meddling power in the Tallrock territories, medics especially prone to embarking on far-flung missions to help strangers and neighbors alike.
While many agree that the tale is not about her, Honeyglow was one such medic, hailed as the mother of gardens and the Patron of Medicine for the revolutionary techniques she brought back to her Clan.
Within the span between the triumphs of Snowfall and Hornbreaker and the horrors that drive Antlerstar to move the Clan away from Tallrock, the cunning Stingstar secures for StormClan moons of quiet peace. The same can not be said, however, of the cats living in Twolegplace, far to the south.
The little burg of Lislone is quiet enough for most who live there. Once a monastery, the community there is tight-knit and conservative, the people there keen to stay afloat on the fruits of their own labors where they can. The changing times have not, however, been kind to the people of Lislone, as enterprises in other places grew more lucrative and the demands for subsistence heavier in a shifting political climate. The introduction of trains - the high-speed rail to the east being what StormClan calls the Thunderpath - made life easier for some and harder for others, travel suddenly more accessible than ever before. Between the long-standing tradition of working cats and the deepening troubles of their caretakers, then, housecats facing neglect and abandonment was a growing problem. One of those cats, a tom named Hunter, thought to address it with his own claws by establishing a sanctuary, pulling his neighbors together into a community that looked after its own like the wild cats on the mountain. For a while, it worked; in the decaying walls of a long-abandoned and unfinished cinema, a project started by some hopeful artist who moved on before it was completed, Hunter and the town cats he inspired built a name for themselves as the "Cinema Club".
The Club thrived for a few seasons before the Twolegs caught on to what was happening. One report too many of kittens wandering around the theater windows, of scruffy strays scratching up would-be explorers, and before long a different order of Twolegs came to the cinema, armed with steel traps and collars appended to long poles. The Club cats couldn't have known the reasons for the invasion of their home, and the incident was remembered as only a tragedy, a punishment for daring to organize, punctuated by Hunter's name among the abductees. News of the event traveled, as it often does, and when the senior medic Honeyglow caught wind of it, she decided to do what many StormClan cats would have in those days: she packed up and went to help.
The Club had already dissolved by the time she got there. The remaining cats had scattered as soon as the coast was clear, as soon as the monsters had sped off with their friends and family inside, convinced that if they stayed at the Cinema, the Twolegs would come back for them. Of the precious few who remained was Hunter's mate, a loner named Mouse. In Hunter's absence, the remaining cinema cats turned to him, but Mouse was at a total loss; where could they possibly go?
This was where Honeyglow found them, a pawful of loyal found family seeking sanctuary wherever they could find it, never staying in one place for too long, and deeply grieving their stolen family. She became a pillar of support for them, helping them treat their wounds - though medicine was something Mouse himself had a remarkable skill with, even if the methods he used were in many ways utterly unheard of to a Clan cat - and encouraging them to try to find another sanctuary. Honeyglow spent most of her final seasons before retirement in Twolegplace, to the point some back home believed she'd joined the cats of Lislone entirely.
Mouse, Honeyglow, and their fellows put their heads together to seek a solution that would provide the cinema cats with the security they needed to rebuild, and after moons of experimenting, exploring, and debating, they settled it: if the cinema cats kept moving, the Twolegs wouldn't have the chance to come after them again. From there the task became a matter of scoping out the camps and hide-aways they would rotate between - the cinema on the east side, the disused park to the northeast, the scrapyard to the south, and a decaying barn in the northwest.
What came next was out of Honeyglow's aging paws, but she was deeply honored to be included. Mouse, finding his own confidence as a leader with time, championed all manner of novel strategies to make the lifestyle work. The cinema cats - park cats now - started borrowing from the Twolegs in all sorts of ways. They foraged nuts and berries to feed the birds and mice they hunted; they stripped the seeds from their medicines to plant in the ground; they pilfered all manner of tools and trinkets discarded by the Twolegs to repurpose for their homes. Honeyglow watched and marveled as they made stretchers, boiled water, started stitching their wounds. She lent her own knowledge of wildcraft where she could, but by the end of it, Honeyglow knew they didn't need her anymore.
What secured her legacy was not her part in helping the cinema cats rebuild and thrive, but in what she carried home with her. StormClan didn't take well to many of the things she'd learned by watching them in Twolegplace, but there was one practice that stuck: gardening. In the years that followed Honey's retirement and eventual passing, the green arts she had brought to her Clan made the difference between life and death, prevented permanent injuries and terrible infections for countless cats. Though it did not come until well after her time, Honeyglow was before long the name on the lips of gardeners throughout StormClan's future as they prayed for her guiding paws and nourishing touch to their crops, as they still do today.
This is our LAST lore drop before the pregame server opens! There will be more after - there are more patrons to cover and more stories to tell - but outside of answering questions, the next time you'll hear from us will be at the pregame server opening on June 4th. Happy pride everyone; we look forward to chatting with you!
Before Chicory brought her Fallen and their terrifying ritual to bear upon StormClan, before Rotstar reinstated the Law of the Land, StormClan cats traveled freely as they pleased, some covering great distances in the spirit of their nomadic ancestry. In these wayfaring days between the Fallen's expulsion and Antlerstar's migration, the Clan made a reputation for itself as a meddling power in the Tallrock territories, medics especially prone to embarking on far-flung missions to help strangers and neighbors alike.
While many agree that the tale is not about her, Honeyglow was one such medic, hailed as the mother of gardens and the Patron of Medicine for the revolutionary techniques she brought back to her Clan.
Within the span between the triumphs of Snowfall and Hornbreaker and the horrors that drive Antlerstar to move the Clan away from Tallrock, the cunning Stingstar secures for StormClan moons of quiet peace. The same can not be said, however, of the cats living in Twolegplace, far to the south.
The little burg of Lislone is quiet enough for most who live there. Once a monastery, the community there is tight-knit and conservative, the people there keen to stay afloat on the fruits of their own labors where they can. The changing times have not, however, been kind to the people of Lislone, as enterprises in other places grew more lucrative and the demands for subsistence heavier in a shifting political climate. The introduction of trains - the high-speed rail to the east being what StormClan calls the Thunderpath - made life easier for some and harder for others, travel suddenly more accessible than ever before. Between the long-standing tradition of working cats and the deepening troubles of their caretakers, then, housecats facing neglect and abandonment was a growing problem. One of those cats, a tom named Hunter, thought to address it with his own claws by establishing a sanctuary, pulling his neighbors together into a community that looked after its own like the wild cats on the mountain. For a while, it worked; in the decaying walls of a long-abandoned and unfinished cinema, a project started by some hopeful artist who moved on before it was completed, Hunter and the town cats he inspired built a name for themselves as the "Cinema Club".
The Club thrived for a few seasons before the Twolegs caught on to what was happening. One report too many of kittens wandering around the theater windows, of scruffy strays scratching up would-be explorers, and before long a different order of Twolegs came to the cinema, armed with steel traps and collars appended to long poles. The Club cats couldn't have known the reasons for the invasion of their home, and the incident was remembered as only a tragedy, a punishment for daring to organize, punctuated by Hunter's name among the abductees. News of the event traveled, as it often does, and when the senior medic Honeyglow caught wind of it, she decided to do what many StormClan cats would have in those days: she packed up and went to help.
The Club had already dissolved by the time she got there. The remaining cats had scattered as soon as the coast was clear, as soon as the monsters had sped off with their friends and family inside, convinced that if they stayed at the Cinema, the Twolegs would come back for them. Of the precious few who remained was Hunter's mate, a loner named Mouse. In Hunter's absence, the remaining cinema cats turned to him, but Mouse was at a total loss; where could they possibly go?
This was where Honeyglow found them, a pawful of loyal found family seeking sanctuary wherever they could find it, never staying in one place for too long, and deeply grieving their stolen family. She became a pillar of support for them, helping them treat their wounds - though medicine was something Mouse himself had a remarkable skill with, even if the methods he used were in many ways utterly unheard of to a Clan cat - and encouraging them to try to find another sanctuary. Honeyglow spent most of her final seasons before retirement in Twolegplace, to the point some back home believed she'd joined the cats of Lislone entirely.
Mouse, Honeyglow, and their fellows put their heads together to seek a solution that would provide the cinema cats with the security they needed to rebuild, and after moons of experimenting, exploring, and debating, they settled it: if the cinema cats kept moving, the Twolegs wouldn't have the chance to come after them again. From there the task became a matter of scoping out the camps and hide-aways they would rotate between - the cinema on the east side, the disused park to the northeast, the scrapyard to the south, and a decaying barn in the northwest.
What came next was out of Honeyglow's aging paws, but she was deeply honored to be included. Mouse, finding his own confidence as a leader with time, championed all manner of novel strategies to make the lifestyle work. The cinema cats - park cats now - started borrowing from the Twolegs in all sorts of ways. They foraged nuts and berries to feed the birds and mice they hunted; they stripped the seeds from their medicines to plant in the ground; they pilfered all manner of tools and trinkets discarded by the Twolegs to repurpose for their homes. Honeyglow watched and marveled as they made stretchers, boiled water, started stitching their wounds. She lent her own knowledge of wildcraft where she could, but by the end of it, Honeyglow knew they didn't need her anymore.
What secured her legacy was not her part in helping the cinema cats rebuild and thrive, but in what she carried home with her. StormClan didn't take well to many of the things she'd learned by watching them in Twolegplace, but there was one practice that stuck: gardening. In the years that followed Honey's retirement and eventual passing, the green arts she had brought to her Clan made the difference between life and death, prevented permanent injuries and terrible infections for countless cats. Though it did not come until well after her time, Honeyglow was before long the name on the lips of gardeners throughout StormClan's future as they prayed for her guiding paws and nourishing touch to their crops, as they still do today.
Would you mind explaining more about how character cool-downs will work, esp at the beginning of the rp? It sounds like an interesting system. 👀 Glad there won't be any hard limits bc I already have three different concepts rotating in my head like a rotisserie chicken.
Ah yes, the OC rotisserie, my old friend. ♡
"Cool-downs" may have been the less apt term to use in retrospect, but essentially you can create OR drop one character once between each monthly world update announcement. This is mostly to keep staff pressure light and provide ample time both for new characters to set up and for outgoing characters to get all of their loose ends accounted for, but also to encourage players to think carefully about which characters they bring and hopefully avoid falling into the "revolving-door" cycle of making and dropping characters that gets the better of a lot of WCRPers. Making new characters is fun and exciting, but with Legacies we want to keep the story and the world front and center with as consistent a cast as we can comfortably manage.
That said, we do have space on the server for AU drabbles, character/story drafting, ClanGen save sharing, and so on so you can still tap into that new character hype when you want to! Rapid character turnover isn't something we consider a bad thing, it's just not what Legacies' RP proper is built for.
Submitting a character into active play and removing an active character from the RP setting/roster are bound to monthly limits. Creating adopts for others to pick up is totally free rein, and adopts can be very simple to make if you want them to be - our only requirement for adopt listings is that all adoptables must be stated to be sufficiently closely related to an active approved character; close family (including mentors, apprentices, and found family) and friends are fine, but nespring, grandparents, cousins, etc are not adopt material at Legacies unless they have a clear close bond with an established character. This is so we keep plenty of room for creating family trees between players, and so we don't flood the RP roster with unplayed NPCs. Picking up an adoptable character to RP, however, is also limited to the monthly timeline, since that is functionally the same as submitting an OC. Normally, you can only do one of these three things one time each month, unless you specifically need to gut your roster for essential activity purposes (in that case, just ask staff; we'll usually be happy to help!)
For example, if you choose to drop an active character in June, you can't pick up a new adopt or drop a second character until July. You can ask adopt makers to hold their adopts for you, though, and while there aren't currently rules about this specifically, we are going to encourage that sort of patience and flexibility when it comes to adoptions specifically because the timeline for roster edits is so slow.
There are some exceptions to this timeline, though:
Newcomers to the server can make or claim two characters in their first month. This isn't just for server launch, but for all future openings.
New faction openings will give all current players the option to create one "freebie" character in or related to that faction without any impact on their roster timelines.
Certain RP events may introduce new adoptable characters or openings for plot-specific character roles; these also function as exceptions to the standard roster timeline, but require staff approval before starting. Some characters of this nature may be temporary to the RP setting and tied specifically to the plot that introduced them, while others may be or become long-term residents - ultimately these details are down to whoever is running the event.
Other players dropping plot-essential characters is a major point of staff concern at Legacies that we hope to address by giving players the option of creating substitute characters - not copies of the absent characters, but new faces filling similar relationship and story roles where they are needed to keep RP accessible to everyone - in the event of a drop, character death, or other major plot event that might otherwise render an associated character or storyline difficult or impossible for others to safely play. These special staff-assisted plot adopts will never be bound by roster timelines so that the players who post them may get back to the action as quickly and smoothly as possible.
Kit births do not qualify as extenuating events in the RP, and kit claims function as standard OC submissions and adoptions on the same timeline as other standard characters. This is because Legacies runs in-RP litters as player or staff-run adopts, with the actual kitting only happening once adoptions for the litter are closed.
That said, the roster timeline is not a hard 30-day wait - creating a character at the end of one month doesn't mean you'll have to wait until the end of the next month to make another, you can make your next submission or drop as soon as the next monthly RP update goes live (something we will endeavor to always keep within the first week of each month). We just ask that you don't add or drop multiple times in a single month, as both can be complicated affairs that require a lot of attention and writing work for involved and affected players.
Even after the Fallen left, StormClan's days on Tallrock were not peaceful, no matter how desperately they sought it in the wake of the war. Cedarstar, chosen to succeed Rimestar for her tactical prowess, proved to be a passive and insecure leader, her legacy a thin shadow easily dwarfed by the legends before and after her. When southern floods forced the seasonal sheep to graze further up the mountain, deep into StormClan's territory, it was not Cedarstar who would be remembered as the hero of her time, but a cleric and a warrior, honored respectively as Snowfall and Hornbreaker.
StormClan's recovery after their crimes against the Fallen was a slow and painful one. It took time for the once again isolated Clan to mend the bonds that had been so severely broken and burned in that era of violence and treachery, when Fallen friends and Clanmates alike turned on those who trusted them most, abandoned their families in the name of their ideals. Many among the Clan, including Cedarstar herself, were of Fallen descent, born in that precious window of time between Adder's crimes and the end of the war, when the Queen's Rights became a concept more familiar on the lips of the Clan than they had been in generations. Some among these were cats who suffered strange dreams haunted by Glory and his Fallen, visions of red moons and in their very bones a sorrow deeper and older than the mountains - cats who wisely kept their troubles hidden from the rest of the Clan and resigned themselves to the company of one another, or worse, to suffer alone.
Though they didn't arrive immediately after the war, when the torrential rains first started over the Tallrock territories, StormClan - and others around them - knew that there was something off about them. The downpour was relentless, slicking the mountainside with a dangerous slurry of mud and half-buried soot. The river in the lowlands broke its banks like an eager animal and all but swallowed the lowland meadows, and the familiar grazing sheep, in their northernmost greenleaf wandering, were stranded with StormClan on Tallrock.
When the first warrior died - some say he slipped from a rain-soaked ledge, others that she fell under the hooves of a panicked ewe, and others still that they were the first in a slew of greencough victims - Cedarstar knew that something needed to be done, but was at a loss for what. She had been trained to fight cats and predators, not the weather, not livestock; nobody in the Clan was prepared for this. With no other options in sight, she turned to Moonflowers.
Moonflower was an herb StormClan had discovered in their travels, an ornamental plant kept by some Twolegs. Eating the seeds in the right dose could cast one into a deep sleep, an unnatural dream. In the wrong dose, it was a deadly poison, but in times of extreme crisis, StormClan cats had used it before to directly seek StarClan's guidance, something that in those days was not otherwise possible in the absence of a Moonplace. While not quite the brazen taboo of channeling - forcing a heavenly spirit to convene with the living by ritual, altar, material sacrifice, and prayer - it was as close as most straight-laced cats dared to try, and an extreme risk regardless. On this occasion StarClan did answer Cedarstar's call and told her that the Clan would need to look south, where they could glimpse the future through a spider's eyes.
Whitestem, the younger of the Clan's two clerics, volunteered to go, bringing a small entourage of warriors with her. The other hero of this story, Houndflight, was not among them; though the two were extremely close friends - would later become mates - Houndflight was busy helping StormClan devise a means of keeping the wandering sheep away from their camp.
Whitestem's story is unclear from here, the particulars lost to history. What is known is that at the end of her journey, she found her way to a Twoleg barn where a loner named Spider lurked. Spider was strange, a tiny scrap of a cat with huge, unblinking eyes, who had built a reputation among the Twolegplace cats for reading the future i the movements of its namesake and the patterns in their webs. It was Spider's divination that guided Whitestem north once more to the flooded meadows, and it was there that she found StormClan's Moonplace, reflecting not one but dozens of gasping moons shining in rain-drawn pools all across the landscape, islands of silver light in the downpour: the Moonpools. What Whitestem experienced when she closed her eyes beside one of these pools - what she did - is a secret she carried to the grave, but the stories say that when she woke, the rain had given way to that leaf-fall's first snow.
On Tallrock, StormClan was facing stray sheep. As if the weather hadn't been bad enough, the sheep were driving out what little prey wasn't already gone from the rain. The Clan was fairly familiar with the beasts by that point, taught by the Fallen to give them a wide berth and let them do their work well before the war, but avoiding them was becoming less and less of an option. Most concerning was the ram, an ornery, dark-eyed thing that was prone to getting lost and even more prone to stamping and butting at anything - besides the ewes and dog that followed him - that moved too close, including StormClan cats. Houndflight was spearheading the counter-strategy; she was young, like Whitestem, but nothing short of a hunting prodigy. She had outpaced her mentor's hunting skills before she'd even finished her training, and seemed to understand the sheep's movements and behavioral patterns like she had known them from the day she was born. Some say this had something to do with her alleged Fallen heritage, that her gift was some part of their concealed culture. Regardless, Cedarstar had concluded early on that there was no better warrior for the job, and so Houndflight devised a plan to lure the herd to the far side of the mountain by baiting the ram.
It worked, in the end. Warriors died in the stampede, but Houndflight was like the wind, dodging ram and dog both until, when her escape routes through the herd tightened and vanished, she leapt onto the ram's shoulders and rode it over the mountain like a man on a horse. The sheep lost too, in the end, as in his furious head-tossing the ram lost sight of the mountain beneath him, slipped, and went tumbling down the rocks, dragging Houndflight with him. When the rest of the patrol finally dared to inspect, they found him dead, one horn broken and bloody at the end of a trail that led to a one-eyed Houndflight.
More romantic retellings say that Houndflight and Whitestem returned home on the same night, perhaps even at the same time. Others say each molly fretted for the other for days before their tearful reunion. Whatever the case, the ending is the same - Cedarstar honored them both in the same ceremony for their feats. Houndflight became Hornbreaker for her triumph over the ram, and Whitestem Snowfall for the break in rainfall that supposedly coincided with her moment of communion.
Hornbreaker remains StormClan's most celebrated hero. Her story is one everyone hears in the nursery, her bravery the inspiration of countless warriors since. Her legacy is as cautionary as it is aspirational, a warning against careless hunting and the cost of being a hero. Snowfall's is less celebrated, but arguably the more impactful, not only for her discovery of the Moonpool, but for her nearly exclusive part in changing the cleric tradition, separating healing from spirituality so that, in the future, pilgrimages such as hers would not come and the cost of StormClan's medical preparedness. She is credited as the first sage as well, a cat who dedicated much of her long life to teaching others about StarClan and their rites.
Today, most lucky charms and trinkets hearken back to these two cats - broken prey bones for bravery, frostbitten twigs for spiritual awareness, spider husks and antler chips for good luck, wool scraps for healthy relationships - and Hornbreaker is often invoked by pious warriors for productive hunts and success with experimental techniques. Some believe that Snowfall is the maker of prophecies, spinning omens like spider's silk from her claws. Of all of StormClan's heroes and villains, these two stand out as their brightest twin stars, likely to keep burning for even more generations to come.
Question, what other groups are out there besides Stormcircle? How are relations, is there like little trades, is everyone kinda cool or distant with each other?
Currently there are four known factions:
StormClan, where we start, a once-nomadic Clan descended from lake Clan expatriates. Their motto is that no cat should suffer alone.
The Fallen, currently at high tension with StormClan, the mysterious original residents of Tallrock, returned after generations of absence. They are reclusive and strange in the eyes of StormClan, known to believe they are fundamentally different from other cats.
To the far south are the cinema cats, an unnamed faction of kittypets, loners, and former Clan cats who live together seasonally between a decaying cinema and a neglected park in Twolegplace. They're a quirky, friendly, free-spirited bunch who have historically been friendly but distant with StormClan.
And lastly, currently unaccounted for are the loyalists on Tallrock, descendants of a band of StormClan cats who refused to move from the mountainside generations ago. StormClan isn't sure if they're still alive up there, but every now and again, someone catches a glimpse of patrolling cats on the mountainside, their intentions obscure, their history unknown.
But anything could change as our stories progress, and first impressions might not always be as they seem.