WoD Models Confirmed (mostly)
Hey guys, Smith here.
I've been working recently to get the upgraded WoD character models working on 3.3.5a and I figured I'd release them.
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@legacy-wowrp
WoD Models Confirmed (mostly)
Hey guys, Smith here.
I've been working recently to get the upgraded WoD character models working on 3.3.5a and I figured I'd release them.
Launch Information
Ladies and Gentlemen I believe it is the time that everyone has been waiting for. I can, at the making of this post, confirm that Legacy will be Launching on Saturday, November 29, 2014 (time being withheld for the moment until we can confirm maximum availability from staff).
Development Diary 3.0: Tiered Launch Update
Ladies and Gentlemen of the Legacy Community.
I am sure that, by now, there are many questions regarding Legacy and it's upcoming Launch. I am also sure that my unusual quietness on the forums been, well, unusual! It has been for a good reason, though, as we get close and closer to launch there is inevitably more and more work to do; and also more and more tough decisions to make. In order to accomplish both it has require that many of us cut out distractions in order to focus on the tasks at hand.
Now, I am also sure that everyone wants to know "Will Legacy launch on time" and to that the answer is: Yes... and No. Legacy is still scheduled to launch on November 29/30, in fact, we'll have a more concrete date and time available in the next few days (and yes, we're going to have the patches available before hand so there isn't a mad rush to download them on launch day).
Pre-Launch Update #1
Ladies and Gentlemen, after a bit of a lull leading up to Halloween we're kicking things into overdrive starting this evening so you can expect more updates and information to start flowing out of the development caves!
Too much information to be listed here, come see on the main forum page, if you can!
Discussion Topic
To get some interaction going between all our followers, here's a few questions!
What was your best RP memory on Warcraft?
The worst?
And the most influential?
Development Diary 3.0
Welcome to the Weekly Development Update for October 13-17!
As you are all probably aware we released our target Launch Date for Legacy along side our Development Schedule. There is LOTS of useful information in there about what we have planned and how we're going to tackle getting it done. Many of us are eager to make this final push get things finished and launch Legacy. It certainly has been a long time coming, something we're all aware of.
Development Diary 3.0
And now, onto what everyone is waiting for!
Legacy Launch Date Legacy's Launch has been a long time coming for both the Staff and Community. We've all shared are ups and downs through this entire process but we're getting close to completion. We've debated our launch date fairly extensively over the last few weeks as we've tried to ramp up development and push through. One of our major obstacles is, of course, the release of Warlords of Draenor in the middle of November. That release will, of course, bring a lot of players back to retail as most expansions do. Coupled with the hype and instant 90's we predict a fairly high return rate as people want to experience the new content, models and zones. With that, we've decided to strategically place our launch date after the release of Warlords of Draenor but before the anticipated increase in "free time" players will normally have in the mid to late December. To be more exact, our target release date is the weekend of November 29th and 30th (and yes, that's 2014 for those that feel compelled to say "of what year?") Development & Launch Schedule Oh, but wait, there's more! Not only are we releasing the Legacy Launch Date but we're also releasing Legacy's Remaining Development and Launch Schedule. As you can see in the graphics below, which encompass the time between today (Monday, October 13, 2014) and Launch (the weekend of November 29/30, 2014) that we have a bit of work left to do. On the schedule are the last four major systems, including Heroic Paths, Commoner Professions, The Adventure System, and The Crafting & APT System. While that isn't exactly everything, those are the major ones. This Schedule, as you can see, is also colour coded!
Blue: Senior Staff Tasks
Orange: General Development Tasks
Purple: Public Releases/Information Dates
Red: Deadlines or Important Dates
Teal: Development Server Tasks
Green: Coding/Programing Tasks
October's Development Schedule
November's Development Schedule
Now, obviously this schedule is subject to change; and is, in fact, likely to evolve as time goes on. We've already had to adjust things twice since putting it together last week (Oct 8, 2014). Our biggest worry is the constant shuffling and moving of development benchmarks and deadlines if any are missed. "No plan ever survives first contact with the enemy" and we're certainly no stranger to having things happen to set us behind schedule.
Weekly Updates: Evolved! Of course, with all this information being made public it is also going to change the way that we present weekly updates as well. The content of the Weekly Updates will be evolving to touch, specifically, on what advances have been made on development.
Since the Development Schedule has been made public this allows us to offer more pointed releases on what exactly we're working on. For example, looking at the schedule one can see that the final discussion for both the Commoner Professions and the Adventure System finish up on October 21st. With a weekly update scheduled to be released on October 22nd we can touch base on what progress has been made on those two systems as well as offer an up to date recount on it's progress.
Wait, you're making this all public knowledge? Yes. It was a big decision to do so but one we will hope will have a drastically positive outcome on both Development and the Community. This is probably the most detailed information regarding development that has ever been released in either Legacy or Prologue's History. With the recent outages and delays we have felt that it is important to show the community that we're actively working on this project and that we're getting close to launch. Me coming in here and telling you that things are progressing along is one thing, but now that you have access to our detailed schedule you will be able to see first hand how development works.
However, this is a double edged sword. As I've pointed out, Development is a fluid process that ebbs and flows constantly. Some tasks advance quickly and others advance slowly. Despite our best efforts we will likely see some missed deadlines and delays throughout the upcoming weeks leading up to Launch. We are doing our best to remain on task and to complete those tasks in a timely manor, but like everything, life has a way of throwing us curve balls. Development is no different.
PS: 24 hours early! That's how I roll!
Insight on the forum outage:
As you've probably noticed the forums have been off line for a bit. A week, almost exactly, actually. It's been our longest downtime since the Great Crash of May 2013. Below you'll find some additional insights about what happened behind the scenes.
Update: We've got the forums switched over to the interim host for the moment but we're still worried about speed and connectivity once it goes back online. At the moment we're waiting for the domain to be rerouted to the new IP, which is why the forums currently show as missing/not found.
Burning the midnight oil last night at Legacy HQ. At last check in the Forum and it's associated files/data bases have been moved to an interim server ahead of our planned migration to what we're calling our "Launch Host." Pendragon has been working to make sure there was no data loss and that the interim host has sufficient safe guards to prevent the crashes and issues we've been experiencing over the last few days. Our first priority is to get the forums back up and stable followed by a move to our Launch Host, then to double down on development since we still have our launch deadlines to meet!
Re: Forum Downtime
We had to re-schedule the downtime from Wednesday to Friday, and it continues on for maintenance. We should be back up soon enough!
In a still continuing effort to improve, what sort of tags do you think would work the best for showcasing the server to the WoW roleplaying community?
Development Diary 9/24
Welcome to the Weekly Development Update, programmer edition by yours truly!
Hi there followers, you get an actual mod post this time as well! Lucky!
As it's pretty plain to see, this is mostly just a regurgitation of the blogs already viewable on the forums proper. But chances are, this could be much better than it is already.
So, I put the question to you, what other kinds of things would you like to see here, and how can we improve or better showcase the potential of the server?
Guild teasers?
Better tags?
Discussion topics?
Something else?
Development Blog 9/20
The Warchief's heel has been pressed down onto the Forsaken in the aftermath of the tragedy at the Wrathgate, with the Forsaken left with very little trust between themselves and their allies in the Horde. The Kor'kron have been dispatched to watch over the Forsaken and their potentially devious machinations in many of their settlements, ensuring that their undead allies remain just that -- allies.
At the border of Tirisfal Glades, the Forsaken have fortified their holdings at the Bulwark, looking onward to the Plaguelands..
The shadow of death has begun to loom over the northern half of the continent as the Forsaken, in spite of the scrutiny and hardships, have begun to veritably flex their muscles. They have emboldened themselves with the re-invigoration of Lordaeron and it's original, albeit slightly decaying inhabitants. The Banshee Queen sees a prosperous future for her people, and will do everything in her power to ensure the continued survival of the Forsaken.
Programming and Systems Blog 9/3
(Warning: contains trigger words like "system" and "minigame")
Been sometime since I've been in here... hmm. Well, things are going smoothly here at the HQ and I felt it was time to address a few concerns I've seen popping up here and there. We're in a bit of a down spin and a regular comment I see is "why are we wasting time on all these "systems"". Oh, and from here on out I'd like to replace "systems" with the word "monkey". So whenever I say monkey, you know I'm talking about a "system". SO lets say I say "We're working on a new monkey" you'll know that what I really mean is, we're working on a new you-know-what. I'm not going to say the word anymore but now you know that the code word monkey really means s****m.
Full post HERE. Too many images to properly post.
Also: Systems listed in this post are already mildly outdated and most likely have been reworked.