@menkhumemes requested a Hawthorne Neengia non-default template. Hawthorne's original face varied wildly between ages and gender, though, so I used the AM face as a guide and remade the other versions to match it best as I could.
Elders use the same faces as adults, because I didn't like how they came out.
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Be warned, this chin is MIGHTY. Some in-game pics + some pacifier babies under the cut:
Today I sat down and figured out how to make non-default face templates. This one uses Jerri's, one of the teen sims from my expanded townie pool, face.
It's the first time I've made one of these, so please let me know if something's wrong. It seems to be working normally in my game, but better safe than sorry.
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Some more pics of sims using the template under the cut:
My old townie pool had no age groups other than adult, so after, uh, 6 years I finally finished the expanded version. It's available either as a standalone subhood, or as a default hood merged with my old townie pool. All sims have handpicked personalities, some have secondary aspirations, some of them have skill badges (in the subhood version, the default version randomizes them), and so on. Enjoy!
Thank you to @charmandersims and @katatty for helping me test the first version of it, and double thanks to Kat for enduring my incessant messages while I was making the new version. <3
I uploaded a hotfix to MTS - if you've downloaded either version of this upload, please head there and redownload. I've also included instructions on how to fix faulty attraction calculation (which causes constant error messages/jump bugs if you don't have testing cheats enabled) if you've already added these sims to a hood.
I apologize for the inconvenience! I really thought I tested this upload for everything. :(
My old townie pool had no age groups other than adult, so after, uh, 6 years I finally finished the expanded version. It's available either as a standalone subhood, or as a default hood merged with my old townie pool. All sims have handpicked personalities, some have secondary aspirations, some of them have skill badges (in the subhood version, the default version randomizes them), and so on. Enjoy!
Thank you to @charmandersims and @katatty for helping me test the first version of it, and double thanks to Kat for enduring my incessant messages while I was making the new version. <3
So here’s a thing I’ve been picking at for hours on end: the entirety of @marvelann’s sim tag, divided into 5 templates, ready to be added into your game. I’ve skipped only the simself, premade spawns, and a couple redux sims, to avoid doubles.
This set comes with a couple recommended downloads, so read the section at the bottom!
Sims are adults, CC-free, but using items from EPs and stuff packs, as well as some stuff that is usually hidden from the player (mannequin skintone, career outfits, so on). You will have to townify them manually using the cat teleporter - this is to make it easier to turn them into supernaturals, give them makeovers, and otherwise customize. If that sounds annoying, there’s a solution below.
These haven’t been extensively tested, but making them is pretty routine, and I haven’t encountered any problems.Â
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Installation:Â
Put the folders inside Program Files\EA GAMES\The Sims 2 Open For Business\TSData\Res\NeighborhoodTemplate
For the UC users, it’s Program Files\Origin Games\The Sims 2 Ultimate Collection\Best of Business\EP3\TSData\Res\NeighborhoodTemplate
But I don’t wanna move them in manually every time I add the subhoods:
You can customize these however you want by putting the folders inside your Documents\EA Games\The Sims 2\Neighborhoods folder; this will let you choose the subhoods from the hood selection screen. There you can give the sims makeovers (including cc - as long as you have the content in the game, newly added subhood townies will show up using it!), turn them all into werewolves, age them up to elders or down to teens, townify them etc. You can then put the folders back into Program Files, and your changes will be applied every time you add the subhood to a new town. Just remember to disable stealth hoods/use noregen mods while editing it, so the game doesn’t generate unnecessary sims.
Necessary/recommended downloads:Â
1. Mannequin babies can be born - there’s a couple sims that use the Bodyshop mannequin skin, and if they have babies without this mod, or an adopted baby uses one of them as a parent, the game will crash. If you don’t want the mod, you can change their skintones in SimPE.Â
2. Cyjon’s Townie Enthusiasm Seeder
3. Creaturefixes - not critical, but sims that have alien eyes + human skintones won’t have said eyes without this mod (as in the vanilla game, the alien skintone and eyes are linked).Â
4. As with all subhoods, Mootilda’s fix for subhood selection is necessary.
Thanks to Marvelann for allowing me to do this ✌
This is a subhood that contains nothing but 18 adults - I love Remi’s sims, and this template is something I made for my own use to save time on populating new hoods with my favorites.Â
Usually I townify the sims before converting the neighborhood into a shopping district, but this time, I left them on lots. You will have to use Inge Jones’ cat teleporter to townify them yourself. This is because I can’t stand the game randomizing the name of townies in suburbs, and that’s the only workaround I know of - certainly quicker than renaming all the sims myself.Â
All sims are cc-free (though using stuff from EPs and SPs), and some have recessive genes, hobbies, and secondary aspirations. Ideally I’d add the rest of the sims Remi uploaded, but neither box nor simfileshare are cooperating, so here’s version 1.0 in the meantime.Â
Put the folder in your The Sims 2 Open For Business\TSData\Res\NeighborhoodTemplate folder, and choose the “Remisims” subhood from the list to attach it. For the UC, I’m pretty sure the filepath is C:\Program Files (x86)\Origin Games\The Sims 2 Ultimate Collection\Best of Business\EP3\TSData\Res\NeighborhoodTemplate.
Note: if you turn her into a hybrid, Niea will look different depending on your vampire/plantsim defaults!
Niea has never, not once in her life, felt anything but exhausted. She doesn’t know what sort of person she would have grown up to be if she hadn’t spent most of her life in hospitals, sick in her bed, or confined to her room with sun lamps; being resentful of it takes up much of her time. Everyone says that a vampire and a plantsim falling in love and starting a family is so romantic - Niea is never slow to point out that being a fruit of love does little to alleviate being a failing abomination of nature.
There are witches who work with the arcane, using ancient sigils, learning from their foremothers, learning methods passed down generations. There are witches who work with nature - botanists, biologists, necromancers, a wide cross-section between science and magic. And then there’s Enid and their like: a witch of their community.
How much magic is intrinsic to its components, and how much of it is intent, connection? Did witches of old reverently pick herbs in the most sacred of glens, or did harried XVIIth-century city hags say “ah, fook it” and throw in some alley moss into their potion? City witches need city magic, and so Enid’s spells use cigarette butts, paint scraped off love grafitti, ticket stubs; they’re passed around in pasta jars and rolled into blunts.Â
Is a glamour to hide you from inspectors cheaper than subway passes? Is your annoying new neighbor calling the cops on your parties? Is there a vice you need to quit? Enid doesn’t believe in needs too mundande for them to help.Â
Will use your default s2. He’s packaged without his witch overlay, BV jewellery, glasses, and accessory necklace. I removed the last two, since accessories don’t always get packaged properly. Direct links:
Ilma only half-knows what’s going on most of the time, but she has heartfelt opinions about a few select things: Donald Duck comics (good), homemade sourdough bread (striving for perfection), future (step 1: feel an overwhelming sense of generalized dread, step 2: become a vampire so you can keep procrastinating on answering that one indefinitely).
A mesh fix - the loose strand no longer looks darker than the main hair, and I also lenghtened it at the top, so it actually reaches the hairline. Otherwise, the hair is identical, and the link to the upload is the same as in the previous post.
Releasable mesh #2, with some issues, but a step up from the last one! This one has joint assignments, and will deform nicely when sims turn their head.
Known issues:
- No nape hair - visible if you point the camera at the bottom of the sim’s head
- No CF stage - I have the mesh prepared, I got it working, but couldn’t for the life of me figure out how to combine it with the other ages, and gave up at 3 am. If anyone wants to add it, shoot me a message, I can send you a working file.
Well, here’s a blast from the past: I made these back in 2012 for GoS’ Magic & Fantasy theme.  26 recolors total, compressorized. They use the basegame “Lady on Red” mesh.
Six Simgaroop colors, binned, grey linked to black.
There’s some wonky normals (most visible on the blond color), there might be clipping with wider foreheads, and generally has some more beginner mistakes thrown in, as this is my first hair mesh. I’m uploading it for completion’s sake, and because there’s comparatively few low-poly hairs out there, but it’s far from perfect, as it was a learning exercise in both hair meshing and making hair .packages.
Huge thanks to Theraven over at GoS for patiently helping me figure out the SimPE work!
Deatherella posted the gift I made for her in the GoS Blind Date 2018 thread! I will put up separate posts for each thing in a couple months for pinterest-ness.