In early March of this year Fireproof released the happy news that we've collectively sold 5.5 million copies of our mobile games The Room and The Room 2 since release.
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@links-and-stuff
In early March of this year Fireproof released the happy news that we've collectively sold 5.5 million copies of our mobile games The Room and The Room 2 since release.
A small group of fans (thanks morten, %gone, quazz, chc, krad, demo and frost!) have taken Tony Hawk's Underground 2 and modded the pants off it, adding a bunch of levels and getting the whole thing running in 1080p.
Worth a good review
Last year, I published a series of posts on the importance of knowing your users’ or players’ lifetime value, the key components and how to impact them and techniques to increase the accuracy of your
I need to have a good read of all of Lloyd's articles!
Excellent presentation from the Firefall team.
Can you really build the infrastructure required to bring a massively multiplayer online game (MMO) to life in the cloud? This session discusses the evoluti...
Had lots of interesting links that I need to follow up on...
If you've been following my LinkedIn pieces, you've probably noticed that I've been really into this new Q&A format. Every now and then a question will come up that I think is so engaging, and
Learn how to configure, manage and provision cloud servers with Chef by following practical examples with real world applications.
An API is a user interface for a developer. Learn the best practices to make an API that is easy to adopt and pleasant to use.
Some notes from the Guardian's responsive mobile team on how they've made deploying software changes quick and simple to do
Network theorists working for the US military have worked out how to identify the small “seed” group of people who can spread a message across an entire network
zBase is a distributed key-value store that is the storage backbone for almost all Zynga games. It supports the memcached protocol on the front-end and is designed for persisting data to disk along with in-memory data replication for high availability. zBase was forked from membase in early Jan 2012 and, since then, the storage services team has added a host of useful features and made many performance enhancements and has been successfully been deployed on more than 6000 zBase nodes in production. We stood on the shoulder of giants and built some really cool stuff and its time that we gave back to the OpenSource community. The remainder of this post will be spent on describing some of the significant features that we have added that make ZBase what it is today. Improved Memory Management and Multi-Disk Support In the lifecycle of a typical Zynga game, the total install base continues to increase, while the Daily Active Users (DAU), which is a [...]