We need to bring back the athletics body type post
This one
Tumblr has 10+ image limit had to add these on too
sheepfilms
trying on a metaphor
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PUT YOUR BEARD IN MY MOUTH
macklin celebrini has autism

pixel skylines
NASA
KIROKAZE
Stranger Things
Not today Justin
One Nice Bug Per Day
occasionally subtle
hello vonnie

Product Placement

Kiana Khansmith
Jules of Nature
noise dept.

titsay

izzy's playlists!

Kaledo Art

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@loveallcute
We need to bring back the athletics body type post
This one
Tumblr has 10+ image limit had to add these on too
have fun w/ this
Head Advice #1: Everybody’s head is the same size.
Okay, not really, but basically. There’s a reason you don’t have to know your head circumference to find a sunhat. We all have pretty similar head sizes, especially from the visual distance we usually draw characters.
The only exception to this is babies or children under 10. Those guys definitely have smaller heads! (But did you know our skulls are already over 90% their full adult size by the age of 5?)
Different style choices demand different proportions, but in general, it’s good advice to pick a head size, and stick with it!
Head Advice #2: You can use head size to indicate a character’s size.
Big characters don’t look like average sized people scaled up. And you can’t just scale down to get a small person!
You can make a character look very big and tall or very very small — even if they are standing alone in a vast white nothingness — just by how how they are proportioned! The most important proportion (in my humble opinion) is their head size. Look me in the eyes and tell me you can’t tell which of these characters are big and which are small.
Head Advice #3: Don’t go shrinking anyone’s head.
The most common head sins I see happen when an artist is trying to indicate (body) size difference in a couple, and use their heads to do it. The result is an image that looks something like this:
If you don’t want your lovers to look like they belong in different animated tv shows, don’t go shrinking anyone’s head! Use their bodies (hands and feet and bellies and muscles) to show off their size differences.
Anyway, that’s all. Having fun giving head. I mean doing head. I mean drawing heads.
i have some more tips but i have to get back to homework!!! i hope this was helpful anon
A friend of mine shared this fantastic resource over Discord, so did a few studies in-between working on homework!
@slow-motion-shadow
i hate that every time i look for color studies and tips to improve my art and make it more dynamic and interesting all that comes up are rudimentary explanations of the color wheel that explain it to me like im in 1st grade and just now discovering my primary colors
“red and green are opposites 🥰” cool now how do i paint a tree with pinks and blues without it looking like a child’s finger painting or incongruous blobs of rainbow vomit
ok i can’t explain it very well but im looking for tips and techniques for rendering art like
with specifically the highlights and colors being hues that compliment each other, don’t distract from the scene, and make it more interesting/visually appealing
is it too much to ask
gonna drop some sources I have saved on Pinterest! I don't know if these all link back to the original sources so apologies for that
cohesive but still contrasting
This kind of talks about color and composition
This is a bit about landscape specifically
Values & composition
Contrast in composition
Balance in colors & values
This one's more for palette building but I think it's useful and can be applied to the other ones
Cohesion within compositions/lighting
"Chromatic fringe" - I also see people using this with shading, they bring in a transition color that is a different hue than the base color or shadow, it makes it so that less vibrancy is lost and it doesn't get muddy!
This one specifically has a lot of process behind the style of painting you're looking for!
Also one of my favorite artists who makes bright and colorful art like this is Not Sorry Art on TikTok & YouTube, her website is here and it's<3 my fav. She has some videos where you can see her process
With the oranges painting you put as an example, I noticed they painted the lighter values more toward yellow - they also exaggerated the hues of the undertones of the photo, so I'm guessing they either did it in their head or bumped the saturation up to get a closer look! I really love these paintings you shared and I definitely share your desire to paint/draw like that :)
thanks this is super helpful! /gen
If you'd like 2 Print books that I absolutely reccomend to every visual artist regardless of Media, Color and Light and Imaginative Realism by James Gurney are basically religious texts for artists, even the 3-D people because his understanding and explanation of how light and form work is that damn good.
If you're wondering about Mr. Gurney's chops:
James Gurney is the Dinotopia Guy (that link includes his Dinotopia books, prints and online classes too)
Hi! Do you know about PureRef? It's a software I just discovered that allows you to create and use ref images boards in a very intuitive way (and that you can also get for free or how little you can pay). As someone who usually needs an awful lot of refs before drawing anything (bc aphantasia) I can already tell this is going to save me so much time! I wanted to share the info because many others may find it useful as well!!
yes! I literally love this app and recommend it to everyone!
It's insane it's pay what you can, so if you are able to, support the devs who made a great tool.
PureRef, the simple reference image viewer.
I dunno if anyone will find this helpful or not. If you’re using multiply, you’ll want to keep the shadow layer at 100 opacity, and the secondary side plane at 50 and go from there instead because it doesn’t darken it the right amount otherwise. This isn’t something that works with the brightness sliders either since it doesn’t darken enough. I don’t know how many people rely on those things to shade with so that’s why I dunno how many will find this useful because of that. If you’re working with values this can work with black, or just slap a color layer over it when you’re done to kill the black if you want. Yolo. This also changes a bit depending on your lighting situation and is just the basics. So yeah, I dunno. I understand what’s happening with the layer modes so I just use those to paint with a lot of the time myself. : x Since this comes across a bit obscure focusing on number input for your opacity bar, i think i’ll make a mini video demonstrating what the hell this means and looks like on the color picker/hue cube sometime soon for my YouTube.
hey holo mom! i was wondering if you had any tips on how to make hair loose like yours? i'm an artist myself but the way i draw hair looks pretty stiff and i'd like to draw mine all loose and fluff, similar to yours! hope you're having a great day and remember to take breaks whenever you need them
yep I have a trick;
After I finish the figure, I'm picking the same brush that I use for drawing figure. My brush is round, has no fade effect and texture.
then I pick a random color to get ready to start drawing the hair (it's helping me to not to confuse hair layer with others). The trick is; giving out lines to brush strokes. For ps; click on current layer which is hair layer aka my Layer 4 copy > Stroke > Outside. You can use my settings, but the colors and sizes are depends on ur choice.
with this layer setting, every brush stroke is fuse together and create a lineart effect. At this stage, I freely draw the hair as I like (creating extra messy hair strings etc to make the hair look more natural and fluffy). Another lil trick: I'm using another layer w/ different colors for different parts of the hair. So I can see the back parts.
If i like the brush strokes, I'm lowering the opacity of the hair layer around %30-50. Then I start drawing my clean and detailed lines over it. Sometimes I change a lots of detail at this stage, it's totally ok.
I use brush stroke hair technique as a guide to draw hair and re-drawing over it. But I saw some artists that drawing hair in this way and avoiding the lineart stage. They're mostly adding details and painting over the plain color layer. It's all about your choice.
hope it helps ✨
Hey I'm kinda obsessed with how you shade and colour!! Especially water!! Do ya have any tips?
- 💜💚 @autisticenbydonnie
[This'll prolly be one of those long posts where tumblr says "View Post" at the bottom, so apologies for that, aha]
Aww thank you so much !!
🤔🤔 so with water specifically, a LOT of it is guess work. Sometimes I need to redo the water 3 or 4 times until I get it right ya know?
I'll show the process for that Leo drawing I just reblogged:
This was where I was at before I really started taking care of the water. First, you wanna get a whole bunch of tones in there, even beforeyou really start goin at it. Lights, darks, mids, use your multiply layers, add layers, color dodge, all of it. Basically, you want a bunch of choices to color pick from when rendering.
Now the issue here was that the water looked like it was wrapping around him like fabric instead of it ;;; looking like water dhehwjw. We [more I] want it to look like we're looking through a glass of water almost — where you can see the waterline and the water wrapping around the glass.
Now — after painting over everything — we have a waterline, and the water is now wrapping around leo like how water would. You can see the waterline around his arms and body too.
The way I personally color water is to go from dark to light. Make a BUNCH of blobby messy shapes with the dark tones and mid tones, then work on top of those colors with the lights. Once I get to the lightest color [white in this case], I give the water some light at the high points of the waves, and some white dots for some shimmer and sparkles hehe [add more white shimmers closest to your light source, which in this case is the moon in the back]. I also add in some bubbly shapes around the waterlines to make the water feel more;;; alive I guess?? Aha
And after ALLL of that, I go in with some color correction, some glow dodge and add glow layer, and bam, you got urself some glowy water 😤😤. Bottom line, don't think to much about it looking "perfect and pretty," if you look close, the water is just all blobby shapes and scribbles I made lmao.
And if anyone's curious, the main tools I use to get this kind of painty effect are the Marker brush and the Water brush in Paint Tool Sai 💕💕
Compiling some notes about drawing trees & leafy vegetation. Might make a TikTok about it! Some thoughts: - I've found I like to split trees into multiple layers depending on the lighting! For example, if the tree is lit from the opposite side as the viewer, then I like to put the most lit layer down first, then I'll put the shadows on another layer on top, and then often I sandwich the trunk & branches layer in between. Meanwhile, if the tree is lit from the same side as the viewer, then I put the most shadowed layer down first, then put the lighting on another layer on top. - Colors are hard, but my rules of thumb are: during the day, I like my shadow colors to be a bit blue-green-ish, then the lighting is bright green (just barely edging into yellow-green for the highlights). During sunset/sunrise, shadows are somewhere in the yellow-green area, and lighting is more yellow-orange (ended up kinda mustard yellow in my sketch). - Ambient lighting *inside* the shadowed areas is SUPER important to prevent them from getting too flat. In the first pic, I added a secondary subtle light source I kind of thought of as being the "sky light" (remember, even the sky itself casts a soft ambient light, not just the sun!). In the third pic I layered dark tones with clusters of lighter tones to give the impression of ambient occlusion & give a better sense of depth
as promised (thumbs up) heres a lil uhhhh simple breakdown of how i general do fur things! can be applied to hair in general and also clouds and grass depending on how you work it (thumbs up pt2) feel free to request other tutorials
[start image description: Digital drawings of various poses on multiple pages. There is some text on the pages. In the first page the text reads: “Spend a lot of time looking at how people stand. Observe yourself to avoid stiffness, curve the body the body/shift hips and posture of the spine. Arms can break up lines.” The second page’s text reads: “More focused. More open/relaxed. Very relaxed/sleepy. Foot skids in, tilt for speed. Changes to spacing of leg without changing anything else alters feeling. Consider what you want to convey through posture." The third page’s text reads: "Firm pose, weight on this leg. Same pose but body is angled. Less firm, looks cocky. Weight on this leg. Not very bendy (body straight), but angle gives attitude. Angle body plus adjust perspective can make it pop. Focus is on the upper body (especially arms and face).” The fourth page’s text reads: “Big curves, big movement, big emotion. If something is mostly straight, pop something out so it doesn’t look stiff. Arm pops out, spine and leg. Looks down, can be calm or uncertain. Body droops, pops out. Weight.” The fifth page has no text, rather there are multiple sitting poses on a page. The sixth page’s text reads: “Dramatic poses can be derived from dance, sports, fashion poses, et cetera. Leg pops up, push down on this leg. Extend! pops out. Weight still here.” The seventh page’s text reads: “Position draws attention to certain body parts. You want to guide the eye. Foreshortening can be a curve. Interesting bits: head and hands position (torso is the rigid part due to position).” The eighth page’s text reads: “Extra examples.” /end image description]
Body poses! Trying to make this was actually kind of difficult. I struggled trying to articulate how I placed people in spaces considering quite a bit of it is intuitive at this point. This guide’s focus is less about anatomy and more about flow and bodies in various positions and amount of motion. Sometimes the most difficult ones are the relaxed ones, mostly because it is subtle and can quickly become stiff. Hopefully this can be of some use. I think another thing that might help with positioning the body is to work on conveying physicality of the person in the image (how the flesh squishes and rests in contact with other things). I also spend time looking at other art as well as other bodies. Looking at bodies (including yourself as a reference) can really be done anywhere in any circumstance. For example, I did 6 yrs of musical theater with 2 of those 6 years doing tap. Staring at other people plus yourself when learning and practicing how to dance increases your awareness of your body position with others. This awareness can be utilized in other things outside of dance, as can be seen with how I place bodies.
i’m gonna drop an art tip here
i think an important thing to learn, especially if you start out with drawing anime, is that faces don’t necessarily have to narrow from top to bottom
i like to think of wide top, wide middle, wide bottom, and rectangle-like as the 4 main face shapes
what you should keep in mind about them:
you’re only halfway done: the jawlines, the width-length ratio, the amount of fat in the cheeks, the intensity or subtlety of the face’s curves are all important components you still have to decide on after choosing the shape itself
none of these shapes are exclusively feminine or masculine, don’t hesitate drawing them on any gender
most people in real life have some variation of the wide middle type
if you are trying to draw real people, getting the shape of their face down is the first step
i’ve seen tutorials say the shape of the face can tell a lot of the character’s personality - you don’t necessarily have to live by that rule. as long as you aren’t unrealistically drastic about their proportions, their face shape determines their inner qualities as much as it would in real life (not at all)
I just had a small epiphany why you might like other people's art more than your own:
It's the lack of suspension of disbelief.
When you see something someone else has drawn or painted, you take in the content faster than you take in the technical aspects. You experience it as pseudo-real, the same way you stop perceiving animated characters as drawn or book characters as written as you get into the story.
On the other hand, when you yourself have made something, all you see is the machine behind the theater, so to speak. You're probably thinking about lines, shading, coloring in a "does this make sense? Is this the best decision I could have made?"-kind of way.
I think that's also why sometimes, pictures you haven't looked at for a long time starts looking nice to you again, à la: "Hey past-me was unto something! Why can't I replicate it nowadays?". It's probably specifically because you've forgotten the process of making it that you are now seeing it with fresh eyes.
Art is an illusion, but a magician has a hard time tricking themself. So don't be so hard on yourself: it's probably just that you can't see the magic right now, but that doesn't mean it's not there.
You just put something into words that I have been feeling for a while. This might actually get me to try digital painting again, thank you.
Omg, I'm glad to hear 💖
i hate that every time i look for color studies and tips to improve my art and make it more dynamic and interesting all that comes up are rudimentary explanations of the color wheel that explain it to me like im in 1st grade and just now discovering my primary colors
“red and green are opposites 🥰” cool now how do i paint a tree with pinks and blues without it looking like a child’s finger painting or incongruous blobs of rainbow vomit
ok i can’t explain it very well but im looking for tips and techniques for rendering art like
with specifically the highlights and colors being hues that compliment each other, don’t distract from the scene, and make it more interesting/visually appealing
is it too much to ask
gonna drop some sources I have saved on Pinterest! I don't know if these all link back to the original sources so apologies for that
cohesive but still contrasting
This kind of talks about color and composition
This is a bit about landscape specifically
Values & composition
Contrast in composition
Balance in colors & values
This one's more for palette building but I think it's useful and can be applied to the other ones
Cohesion within compositions/lighting
"Chromatic fringe" - I also see people using this with shading, they bring in a transition color that is a different hue than the base color or shadow, it makes it so that less vibrancy is lost and it doesn't get muddy!
This one specifically has a lot of process behind the style of painting you're looking for!
Also one of my favorite artists who makes bright and colorful art like this is Not Sorry Art on TikTok & YouTube, her website is here and it's<3 my fav. She has some videos where you can see her process
With the oranges painting you put as an example, I noticed they painted the lighter values more toward yellow - they also exaggerated the hues of the undertones of the photo, so I'm guessing they either did it in their head or bumped the saturation up to get a closer look! I really love these paintings you shared and I definitely share your desire to paint/draw like that :)
thanks this is super helpful! /gen
You know those aesthetic image posts that float around tumblr? I'm . . . starting to see a lot on my dash that are obviously ai-generated. Are non-artists having trouble telling the difference between AI images and real photos, or are people starting to stop care about the stolen art that gets fed into those programs?
I have no actual art training, so I want it known that if I ever DO reblog some ai stuff please let me know. It was unintentional and I would like to know. Thanks~
Yeah, I figure this is the case for most people. I’m going to put up a guide to spotting AI images after work!
I think people know by now how to tell if an image of a person is AI-generated. Count the fingers, count the knuckles, check the pupils, yadda yadda. I've seen several posts circulating about what to look for. However, I think people are a LOT less educated about backgrounds, and about the specific distinctions between human error and AI error. So that's what I'm going to cover.
Now, don't feel bad if you've reblogged or liked any of the images I'm about to show you guys. This is just what's crossed my blog, so it's what I have to work with. (Actually, thanks for providing the examples!)
I also generated a few images from crAIyon purely for demonstrational purposes, because I didn't have anything on-hand to show my thoughts.
Firstly — Keep in mind that AI has a difficult time replicating "simple" styles. Think colorless line-drawings, cartoony pieces with thick lines, and pixel art.
Looks unsettling, right?
Why is this? Well, when a human makes art, we're more prone to under-detailing by mistake than over-detailing, because adding detail in the first place place is more effort. A skilled artist should be good able to capture an idea with minimal, evocative shape language.
But when an AI makes art, it is the opposite. An AI doesn't understand what it's looking at, not in the way that you or I do. All it can do is search for and replicate patterns in the noise of pixels. As a result, it is prone to mushing together features in ways that a human artist . . . wouldn't intentionally think to do.
It also over-details, replicating what it knows over and over again because it doesn't know when it's supposed to stop. Blank spaces can confuse it! It likes having detail to work with! Detail Is Data!
Again, this is why we count fingers.
These general principles still apply when we're looking at styles that an AI is better equipped to imitate. So . . .
Secondly — AI's tendency to over-render details makes it easier for it to pick up heavily detailed styles, especially if the style will still hold up when certain details are indistinct or merge together unexpectedly.
Scrutinize images that utilize a painterly, heavily-rendered, or photo-realistic style. Such as this one.
Thirdly — An AI piece that looks pretty good from a distance falls apart up close.
The above image looks almost like a photograph, but there is architecture here that you wouldn't find in a real room, and mistakes that you wouldn't find in the work of an artist that is THIS good at rendering. Or most beginner artists, even.
Can you see what falls apart here? Hint; we're counting fingers again.
Check the window panes. Isn't the angle that they all meet up at a little off? Why are the panes sized so inconsistently? Why doesn't the view outside of them all line up into a cohesive background?
Count the furniture legs. Why does the farther-back case have a third leg? Why does the leg on the closer case vanish so strangely behind the flowery details?
Examine the curtain(?) fabric at the top of the window. What on earth IS that frilly stuff?
Another mistake that AI will make is drawing lines and merging details that a human artist would never think of as connected. See the lines crawling up the walls? See how some of the flower petals glop together at hard angles in some places? Yeah, that's what I'm talking about.
You can see more strange architecture in the outdoor setting of this image.
A lot of the AI's mistakes are almost art nouveau! We recognize that buildings are consistently angular, for stability reasons. An AI does not. (Also look at the trees in the background, and how they tend to warp and distort around the outline of the treehouse. They kinda melt into each other at some points. It's wild.)
Fourthly — An AI will replicate any carelessness that was introduced into its original data set.
Obviously, this means that AIs will make fake watermarks, but everybody already knows that. What I need you guys to look out for is something else. It's called artifacting.
Artifacting is defined as "the introduction of a visible or audible anomaly during the processing or transmission of digital data." To put it in layman's terms, you know how an image gets crunchy and pixelated if you save it as a jpg? Yeah. That. An AI with lots of crusty, crunchy jpgs fed into it will produce crunchy images.
Look at the floor at the bottom of our original example image;
See the speckles all along the glass panels, table legs, and flowers in shadow? Artifacted to hell and back! This shit is crunchier than my spine after spending half a day hunched over my laptop.
Again, legitimate art and photography may have artifacting too just because of file formatting reasons. But most artists don't intentionally artifact their own images, and furthermore, the artifacting will not be baked into the very composition of the image itself. The speckles will instead gather most notably on flat colors at the border of different color patches and/or outlines.
Cronchy memes; funny. Cronchy AI art; shitty jpg art theft caught red-handed.
That's probably all the lessons I can impart in one post. Class dismissed! As homework a bonus, consider these two sister images to our original flower room. Can you spot any signs of AI generation?
@wolven-writer I hope this helps!
All of this.
My biggest tip is to also look at decorative patterns. Since AI's don't know what they're actually making, things like a relief pattern on a throne or etchings on a piece of weapon will just be messy noise with no rhyme or reason to it.
Even though portraits often result in less artefacts since there's less variables for the AI to try and process, the overly crisp, highly rendered style can be easy to pick out after a while.