maya being used in big games
Maya has been used in loads of big games in the past and is currently being used in games yet to come. However, these are the top 6 games that have used maya.
Deus Ex: Mankind Divided is one of the action role-playing video games made with Maya. It was developed by Eidos Montréal and advertised by Square Enix‘s European subsidiary in August 2016 for Microsoft Windows, Xbox One, and PlayStation 4. Versions for Linux and macOS systems were released in 2016 and 2017, respectively. Maya was used by the 3D artists who created this game to model and texture the elements that you can find in the game, from characters, buildings
Mirror’s Edge Catalyst is a first-person, action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for Microsoft Windows, PlayStation 4, and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors. In this game, the player controls Faith Connors as she advances through a futuristic town named Glass. Like the original Mirror’s Edge, players cross the city using aspects of the urban investigation and parkour moves to complete missions and evade or fight opponents.The 3D artists who participated in creating and developing this game used Maya to model the characters. Also, animation was captured in Motion Builder and then polished in Maya.
Ratchet & Clank is a series of action platformer and third-person shooter video games. The franchise was developed and created by Insomniac Games and distributed by Sony Interactive Entertainment for PlayStation consoles, such as PlayStation 2, PlayStation 3, PlayStation 4, and even PlayStation 5.This game’s 3D artists and designers have used Maya to model and texture the different characters and the game’s environment.
Dragon Age: Inquisition is a 2014 action role-playing video game generated by BioWare and distributed by Electronic Arts. The game was released worldwide for Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The third main game in the Dragon Age franchise, Inquisition, is the sequel to Dragon Age II (2011).The 3D artists who participated in the creation and development of this game used Maya for modelling and texturing different elements such as characters, buildings.
Call of Duty: Black Ops III is a 2015 first-person shooter video game developed by Treyarch and published by Activision. It is the twelfth entry in the Call of Duty series and the sequel to the 2012 video game Call of Duty: Black Ops II. It was released on Microsoft Windows, PlayStation 4, and Xbox One on November 6, 2015. This game was purely modeled and textured using Maya that provided an excellent 3D character creation toolset. This toolset includes: Access a range of amazing tools for character creation; 3D editorial; and keyframe, procedural, and scripted animation.
Uncharted 4: A Thief’s End is a 2016 action-adventure game developed by Naughty Dog and distributed by Sony Computer Entertainment. A Thief’s End is played from a third-person perspective and includes platformer elements. Players unlock puzzles and use melee combat, firearms, and stealth to fight invaders. Naughty Dog has used Maya since Uncharted 2: Among Thieves to record a character’s movements and then transplant them into another.













