Throwback Thursday: “Rally Tolara”: Pilot Storyboards.
Almost 3 years ago, I was hired to board the entire pilot of an animated series that was being pitched to Nickelodeon. Before taking on this project, I had absolutely no storyboarding experience! Well… except for a few assignments while I was at The Kubert School.
However, I couldn’t pass on this opportunity. I already had a comic book background, so I felt it couldn’t be that difficult to try my hand at storyboarding. While comics and storyboards are similar, I was aware that they’re fundamentally different beasts, so I buckled down and studied up on what goes into a storyboard.
I studied the storyboards for several animated series, including Steven Universe and Gravity Falls. I learned the terminology for camera angles, movements and transitions. I even took some online classes on the fundamentals of storyboarding.
Unfortunately, I also had a full-time job at the time, so it took around 10 months to fully finish boarding the entire pilot. I ended up drawing over 330 boards, which were 2 panels per board!! But by the time the pilot was finished, things had fallen through…
Although the series wasn’t picked up, I had gained a newfound love for storyboarding. I had always loved animation and had wanted to be involved in animation production in some way, but I was not an animator. However, perhaps I could be a storyboard artist.
Since then, I have done a few freelance storyboarding gigs and worked on improving my storyboarding portfolio. I had even taken a Digital Storyboarding class at the School of Visual Arts to improve at storytelling for animation and learn how to use Toon Boom Storyboard Pro. While my storyboard portfolio still has room for improvement, I hope to improve enough to storyboard for the animation industry one day.
Mikhail Schuyler, the creator of this series, has given me permission to post the storyboards.
I uploaded the first half of the boards on my site as the second half is not as clean as I would like them to be.
Looking back on these boards now, they could use some revisions. I should’ve added additional panels to some scenes to portray action, but you can blame that on thinking more like a comic book artist instead of a storyboard artist at the time… Maybe one day, I’ll go back and make some improvements.