I gave WASM a go, with a rough doom-style render. I'm not sure if I'll develop it further, but its nice to know something like this is do-able in browsers

Product Placement
Monterey Bay Aquarium
EXPECTATIONS
Sweet Seals For You, Always

PR's Tumblrdome

titsay
Aqua Utopia|海の底で記憶を紡ぐ
d e v o n
art blog(derogatory)

shark vs the universe
NASA

No title available
will byers stan first human second
$LAYYYTER
TVSTRANGERTHINGS
🩵 avery cochrane 🩵
Not today Justin
One Nice Bug Per Day

@theartofmadeline
almost home

seen from Brazil
seen from United States

seen from Portugal

seen from Malaysia
seen from Malaysia

seen from Malaysia

seen from Türkiye
seen from Argentina

seen from China

seen from United States
seen from United States

seen from Poland

seen from Malaysia

seen from Malaysia

seen from Australia
seen from Italy
seen from United States

seen from United States

seen from Singapore

seen from United States
@madcoretom
I gave WASM a go, with a rough doom-style render. I'm not sure if I'll develop it further, but its nice to know something like this is do-able in browsers
Progress video of my Itch.io Nokia game jam #4 entry
Doing a proof of concept with rendering Dog Castle with WebGL, allowing for cool shaders like this (exaggerated) underwater effect.
This may be enough for a re-release with new levels, or if I can think of enough new mechanics, it could become Dog Castle 2
Here I am, posting stuff on tumblr again.
“Non Linear” - Gamedev
Game dev progress for my non-linear game idea. Rooms are generated just before you get to the doorway (which will have a door normally). All WebGL & Typescript.
Modelling lowpoly buildings for a game
Seizure Warning
Makin’ Mazes
Whoops
Turbulence
Little procedural town.. with lots of redundant roads
The roads don’t go anywhere, but at least the colours are pretty
More procedural level generation, in amazing 3D!
Next up is some more work on coaxing it towards creating regular looking blocks, and less dead ends. I’ll probably add some more tile types too
The beginnings of a new procedural map generator, now with multi-tile blocks
I’ve finally released my game Dog Castle on Itch.io https://madcoretom.itch.io/dog-castle
I’ve also written a blog entry about it here http://play.madcoretom.com/wp2/wordpress/2019/07/24/dog-castle-released/
Working on some new bad guys
🔊 New music for my game. Now there’s 2 tracks so it’s slightly less repetitive
Trying out a new level select screen. What do you think?
I’ve made some more progress on the Dog Castle platformer. Now the dog collects human food instead of bones. Here’s a peak of the sprite sheet.
I’m planning to release it shortly on itch.io. I’ll post a link once I finalize the levels.