Reflection and Evaluation 02
I would like to explain the feedback situation this semester. I usually provide feedback to the teacher every Thursday and record and modify each feedback. For regular self-assessment, I think there are some things. Whenever a small stage is completed, I will make a simple summary. In the bus simulator project, I excessively added many elements without fully considering time and experience. Therefore, when making plans, all possible things should be taken into account. Every time I give feedback to the teacher, I also add some questions, including technical issues. Academic and academic issues. I also hope to achieve relatively stable results in the final stage of the project and hope to break through myself.
I have summarized the errors that I frequently encounter. The first issue to consider when creating a scene is the proportion. The ratio of buildings to people needs to be constantly compared. The second is the reference images. Generally, I have found many references, but some of them are not completely suitable and need to be modified, which increases the work time. Thirdly, if there are problems with scene debugging and I don't know how to fix the deadlock, the solution is to search for answers on Google and YouTube step by step. Fourthly, making backups is a relatively critical aspect of the project that I did not prepare for until halfway through the project. This can ensure that the project can be remedied in case of damage.
For the mentality of learning motivation, I feel that my mentality has been relatively stable during this period. I basically did not go out for activities in the third semester and devoted all my energy to projects. I believe I am maintaining my interest and enthusiasm to complete this project. Sometimes when encountering very complex problems, the pressure caused by it can be quite significant. At other times, I feel conflicted. My solution is to go for a walk or eat something to keep my brain fully rested.
I would like to review the new skills I have learned, starting with the modelling tools of UE5. In the new project, I feel that I can master these tools more proficiently. The second is OSL shader, which can be written to quickly apply shaders to the scene, achieving the best results. The third one is the blueprint of the bus simulator. Although there was not enough time to conduct a comprehensive exploration of the bus, I used a car instead of the bus to create the blueprint, thus achieving the acceleration, deceleration, turning, parking and other actions of the car. The fifth is the rainwater sticker material. Thank you very much to Cem Tezcan, the author of the third-party asset. This is really a great tool, I decomposed its shader to explore. Although I couldn't completely replicate his shader, I learned a basic rainwater decal material method from him.
Conclusion
This project has deeply touched me in my heart. Especially this way of thinking is very habitual, which has taught me a lot. I hope to gain more experience and knowledge in my future job position. My next stage should be either finding a job or continuing to learn skills. I should make the right choice.
Reference
Unreal Engine - Rain Material Volume on Foliage(Cem Tezcan,2018). Available at: https://cemtezcan.com/projects/b5Wz8d(Accessed 13 August 2024)













