No Manâs Sky
Before writing a review for this game, I made sure to spend a significant amount of time in it so I could get a chance to see everything No Man's Sky has to offer before deciding whether to recommend it or not. Therefore, I'm writing this review after 2 weeks and 40 hours of gameplay, so it's not just a first impression. Here is what I love about No Man's Sky: * The exploration. While many of the assets are recolored and reused, I went 40 hours before I found my first desert planet, and saw cacti for the first time. I still find new things on every planet I visit, and I have yet to get bored with this feature of the game. I have still yet to find a planet with a significant amount of water. The planet I crash-landed on at the beginning of the game was a snowy planet, but it took me 8 jumps to find another snowy planet. There is enough variety to make the reused assets a non-issue.
* The upgrade system. With 40 hours in, I have yet to upgrade my exo-suit, multi-tool, or ship to maximum capacity. The upgrades come slow when you're primarily exploring, and I feel like that gives enough incentive to continue playing. The first time I bought a new ship, I was elated, and finding drop pods still makes me happy.
* The animals While there are animals that look incongruous and inexplicable, there are many others that look alien enough to be neat, but not silly. Completing the catalogue of animals on a planet is very satisfying, even if you have to shoot flying animals sometimes because the analysis visor doesnât always work on fast-moving animals. My favorite things to do with the animals on the planet are: find the smallest animal possible, find the biggest animal possible, and feed animals their preferred mineral so they get happy and help me out.
* The monoliths, languages, Interacting with aliens The snippets of lore found at monoliths are tantalizing and keep me wanting to find more. Each word I learn (Iâm up to over 100 now) makes conversing with aliens easier, and makes it so the rewards for interacting with them are better. I find it particularly disappointing when I go to a planet and find there are no aliens to interact with, as thatâs one of the more intriguing parts of the game for me. 40 hours in and I have yet to learn a single Atlas word, despite following the path. Itâs just another indication of how much more is out there. * The music Often when Iâm playing a video game, I turn off the music and listen to a podcast or something in the background, because itâs difficult for me to focus my attention on one thing at a time. In the entire 40+ hours Iâve put into No Manâs Sky, I havenât done this once. The music itself is procedurally generated, which means it doesnât get boring. Itâs also completely suited to the low-key exploration.
I find No Manâs Sky to be a very soothing, engaging game that doesnât ask too much of me, yet still provides me with a host of interesting things to do. I was not aware of any of the hype before buying the game, and bought it with the understanding that it was strictly single player, therefore I am not disappointed by the lack of multi-player, regardless of what a developer may have said. Whether or not I would actually recommend No Manâs Sky to someone depends greatly on what they were looking for in a game. Thereâs very little actionâalthough there are times when you get roped into major space battlesâand if you are looking for a fast paced, challenging game, youâre not going to find it here. I would recommend waiting until the game drops in price, unless there is a major content patch, because I feel like No Manâs Sky, as it is right now, is a niche game. Much like Farming or Truck driving simulators, No Manâs Sky provides a soothing experience that will likely not stress anyone out. Itâs slow-paced and calm, with lots of beautiful scenery, and music that never gets old no matter how long you play. So with those caveats, I do recommend it. Iâve enjoyed it too much not to.















