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technology is cruel master
POGROM: a script
Establishing shot of the a small village on the banks of a marsh. Low huts and primitive buildings make the settlement difficult to date. It is probably early in the 20th Century, but the remote location and poverty of the inhabitants make it seem like a much earlier time. These are peasants, in the mold of those found on the pages of Tolstoy and Gogol. A distinct whiff of the Cyrillic swirls thru the dress and habits of the residents, but no more than a whiffâthey are a flinty, mistrustful, irritable populace who knows hardship well, but who have found in their community a bulwark against the very worst life has to offer. Â
The main work of the village is fishing: clumsy barks line the banks of the water, and nets are piled on the dirt between the reeds. Â
NARRATOR [voice-over throughout] There once was a village in the old country that sat on the edge of a lake...
We see a fisherman pushing his boat from the shore. The fisherman begins fishing.
NARRATOR: And the villagers were a fishing people...they earned their living from the fish they caught on the lakeâŠ
(Off-screen quacking growing on soundtrack)
Closer on the man fishing.
NARRATOR ...and this living was meagre, but it sustained the small village and everyone would have been content with their lot except...
Duck flies into frame and lands on fishermanâs head.
NARRATOR ...Except for the ducks.
Man shoos duck awayâŠlifts his fishing spear, happy to see a small fish it, moves to remove itâand a duck swoops thru frame and steals it.
Cut to woman preparing bread in her home.
NARRATOR The ducks had always been a nuisance.... but recently their boldness and ubiquity had increased to the point that the daily routine of every villager felt their feathered intrusion....
Duck flies in through womanâs window and steps on her breadâwoman shoos duck away, angry. Shot of duck prints in her bread. Cut to: a different woman eating bread, stops her chewing, spits out a black duck feather. Cut to: feather woman and baker woman arguing.
NARRATOR âŠas a continual plagueâŠ
Kids playing marbles in the dirtâducks fly into scene, land, and eat one kidâs marbleâhe is non-plussed, then steals marble from smaller kidâsmaller kid starts to cry.
NARRATOR âŠand a source of rancor for allâŠ
Man and woman in bed, beginning the physical act of love, camera widens out to reveal duck sitting on manâs backside. Man gets defeated look and rolls off of woman, onto his back. She shrugs and rolls opposite way, closes eyes for sleep.
NARRATOR It was all too much for the villagers. (imitating voice of a village man) âWe must be rid of these ducks!â
They all agreedââbut the question was how? They had tried beforeâand failed. They were but simple fisherfolk, and these ducks were crafty and skilled at evasion.
Montage of villagers trying to snare or slay ducks, with no success. The villagers reconvene in center of village.
NARRATOR One of the villagers spoke upââhe was a man who made a point of keeping up with events in the wider countryside and who thought of himself as very clever. (imitating voice of another villagers) âI know how we can be rid of these foul creatures once and for allââthere is a thing the authorities do now, it is called a POGROM.â
What is this POGROM the other villagers wanted to know.
(NARRATOR imitating voice of villager) âA POGROM is the removal of an unwanted.â
And at this he nodded, and the rest of the villagers nodded with him.
So it was decided. They would have a POGROM.
NARRATOR But, as none of them had a rifle or knew how to hunt, it was agreed they should ask the HUNTERâŠ.
Cut to HUNTER and DOG striding along a country road, entering the village.
NARRATOR So they asked the HUNTER to make their POGROM and rid them of their ducks forever. For this they offered him one hundred copeks and wine and promised him that he could take the body of any duck he killed, and sell it at market, or leave it to sink to the bottom of the lakeâthey didnât care. They just wanted every duck GONE.
âWhy is this?â The HUNTER asked.
âBecause it is a POGROM.â The villagers answered.
The HUNTER did not need to hear anything more.
HUNTER shooting ducks in montage until last duck is destroyed. Piles of dead duck bodies.
NARRATOR When finally every duck had been killed, there were too many bodies for the HUNTER and his dog to carry, so they piled them at the edge of the lake, and tossed dried reeds onto the pile, and lit it all on fire. A great smoke rose up, and at first the villagers were alarmedâŠthey paddled in their boats to see what was burning.
The HUNTER greeted them. âYour ducks are no more,â the HUNTER said. âNow you will be free to live in peace.â And he took from the village his hundred copeks and some wine and told them that if ever their ducks reappeared to call on him, and he would come back. âI will show them that this is a village that will not tolerate even one single duck!â
And with that he disappeared.
Villagers watching fire.
NARRATOR The villagers rejoiced: âFinally we are rid of those annoying creatures! Now our lives will be happy again!â
And for a time, they were happy....
...but soon, other annoyances crept into their routines. Perhaps a line that broke while fishing, or a hole in the net that allowed oneâs catch to escape, or the new kitten that gets into the dough....
[montage of all this]
...and so, in very little time, the villagers were as irritable and annoyed with lifeââand with each otherââas ever they were with the ducks.
Villagers repeating same arguments with each other as in opening.
NARRATOR A mood of dark dissatisfaction seeped into every aspect of life. Whatever fleeting sense of peace the villagers felt dancing before the bonfire of the ducks, it had all dissolved into the same petty squabbles and mistrust. âMaybe,â one villager shouted at his neighbor, âwhat we need is another POGROMâto remove YOU!!â
And so it wentâŠ.at the end of each day, climbing into their beds they would mutter against each other, and scheme their petty retributions to counter the petty insults theyâd felt the day beforeâŠ.
Day by day, the village dreamed darker and blacker dreamsâŠ.
Villagers tossing and turning in their beds...a dark cloud seeps thru the village lanes...the distant sound of spectral quackingâŠa shadow settles over the sleeping folk...
All fades to black.
The sun rises, the streets of the village are silent. We hear a manâs voice humming an awkward tune in the distanceâŠit is coming closerâŠ
Cut to heavy boots clomping lazily through the underbrushââa dog appears, jogging alongside. It is the HUNTER.
Long shot of the HUNTER entering the village. The streets are empty. The boats are safely pulled ashore. No one is on the lake, fishing.
NARRATOR The HUNTER called out to the villagers, âHello there village! What of life after your POGROM?â
But there was no answer
No one emerges from their huts. A faint soundâunclear what it isâŠthe HUNTER strains to hear itâŠit is quacking! Every hut in the village is soon alive with quacking. The DOG begins barking, running from one doorway to another.
A DUCK emergesââa duck that looks suspiciously like the head fisherman. Then another duckâthis time resembling the lady baker, and her children, and her neighborsâŠ
The HUNTER scrambles for his gun. The quacking is now a roar. He loads his rifle and pops off a shot, then another and another. The camera goes wide, and slowly rises away from the sorry scene until the screen is filled with sky. Only the sounds of the carnage tell us what is going on.
NARRATOR And the HUNTER did not stop until every last duck was dead.
Today there is little that remains of the simple fishing village. . . . But it is said by those who have visited the place, one can see the most fantastic breeds of duck there, frolicking in the water and flying overhead.
Because you see, Nature may tolerate a POGROM or two, but it abhors a vacuum.
The Ducks * Sketch #5
* with respect to Aristophanes Aristotelian Outline EXPOSITION: A Village of simple country folk situated on a marsh. DISRUPTION: The villagers decide they must rid themselves of the ducks. A HUNTER is hired to do the job. RISING ACTION: The HUNTER shoots every last duck in the marsh. CLIMAX: The villagers realize there are no more ducks to plague them. The HUNTER goes on his way. FALLING ACTION: The villagers resume their lives, expecting a new sense of peace and harmony. But soon they are beset by the inevitable annoyances that make up village life. There is no peace to be had. (this could be seen as âRECOGNITIONâ) REVERSAL/DENOUEMENT: Soon after the âGreat Purgeâ the Villagers awake to find that they themselves have been transformed into ducks...and the HUNTER is approaching... RECOGNITION: Nature may tolerate a pogrom, but it abhors a vacuum.
Sketch #5...the first 2 minutes of a 5 minute parable.
I call it âPOGROM.â
A little reconstruction of artist Steven V. Correiaâs late, lamented artwork âSouthern Lights,â a kinetic laser sculpture that ran for years in late 80s-to-90s down here in the San Diego area.
Also: #LASERIUM
Frame Rate Shakedown, but compressed and missing frames [shrug emoji]
Improved perception = improved description of reality = closer approximation of âimage streamâ
Perceived movement, or improper (incomplete) extraction from the image stream.
Last sketchbook...conclusion and thoughts on illustrating the âConflictsâ as defined by Eisenstein.
The other big âconflictâ I am trying to express in my sketch is between live-action footage and animated characters within...This is not a new technique, but I do think it is an extreme example of both the Conflict Theory of Montage, and the Dominant Theory of Montage that Eisenstein uses to modulate his concept of conflict within the frame and within montage.
The script has Sergei relaying a brief tale of a bird hunter and his dog, who eventually kill every bird in their local habitat thru their lust for killing.
Thatâs the big ending!Â
In his argument/explanation with voice on the phone, Eisenstein refers to his own work to illustrate his theory of conflict in montage...this is just as he does in the book, but I remake Eisensteinâs (iconic) Potemkin images as drawings, with a slight comedic touch. The âboy on the stepsâ sequence is used to illustrate âGraphic Conflictâ (diagonals set against each other) and also (when the crowd comes in and tramples boy) âConflict of Planes.â
The (phenomenally unaware--or perhaps intentionally outrageous??) âConflict of Volumesâ should bring out this comedy aspect....
Experiments with animating the features on the Eisenstein photo. I am happy with the results--but itâs been slow going. I photographed my own mouth and manipulated the images in PhotoShop.
Week 2: Eisensteinâs Theorem Sketch
These pages in my (actual) sketchbook represent an attempt at a brief script. My concept began with the idea of finding a photo of Eisenstein and adding animation to the mouth and eyes [conflict of static source and moving (i.e., animated) action].
I found this (amazing) portrait of Sergei, taken by none other than Man Ray. It would be perfect for setting up an imaginary dialog (DIALECTIC) with an unseen voice on the phone line. This was the beginning of my script.