Change of pace — this year I'm going to be finally getting around to doing a lot more illustration. Something I have been meaning to do for a couple of years now. So to start a quick style frame of a little animation I'm working on. ¯\_( ◉ 3 ◉ )_/¯
Monterey Bay Aquarium

if i look back, i am lost

Discoholic 🪩
let's talk about Bridgerton tea, my ask is open

pixel skylines
Aqua Utopia|海の底で記憶を紡ぐ
sheepfilms

Love Begins
I'd rather be in outer space 🛸

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2025 on Tumblr: Trends That Defined the Year
RMH
Show & Tell

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dirt enthusiast

Kiana Khansmith
Misplaced Lens Cap

JVL

Janaina Medeiros
AnasAbdin

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@mathewlucasdesign
Change of pace — this year I'm going to be finally getting around to doing a lot more illustration. Something I have been meaning to do for a couple of years now. So to start a quick style frame of a little animation I'm working on. ¯\_( ◉ 3 ◉ )_/¯
Summer is OK, but Winter — now that's my jam. ⛄️❄️🌨
Quick sketch from Norway before bed.
Exploring lighting techniques to fake Global Illumination for animation. Never spent so long on lighting before. 😐🔫
Rough bird doodle before sorting dinner out.
Sunday morning doodle. "Loot, loot never changes"
A short story about loss.
Quick WIP shot for a gif.
Camper Doodle. Enough work for today.
Spot of corrupt footage in the morning.
Illustrator providing the best in glitch visuals this afternoon.
Morning sketch.
Belong. Quick lettering sketch.
Hey matt, very nice work congrats. I need to ask how can you get that pixel look on the 3d renders in Cinema 4D?. Those gamepads looks great! Thanks!
Heeyyyy!
Thanks a lot for the kind words! It’s a very basic workflow. Just render at fourth (the lower you go the crispier it gets!) so for me this was 200x150. Then set your anti-aliasing off in the panels shown below.
That’s it!
Also I posted a quick file for the shaders here that might interest you.
Thanks again,
Mat.
Quick tip for toon shaders and shadows. Control the shadows of all the materials with one slider & xpresso. Here's a link for anyone who wants to have a poke around with the shaders. https://db.tt/s0Ts1lIl
Particool.