In my next life I will be reborn as #metanormal.

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@melancholicnightsstudio
In my next life I will be reborn as #metanormal.
The Last Update (For Now)
As you may have noticed, our Kickstarter campaign was not successful.
It's been one heck of a ride and I'd just like to thank each and every one of you that believed in us.
I will be taking this as a chance to take a break from game development for a while but rest assured that this isn't the end of Metanormal. Somehow in someway, it'll live on.
The demo will stay up on both Steam on itch.io too.
If you would like to join me on the journey ahead, feel free to follow me on Twitter and Instagram.
Again, thanks for being by our side. Until next time.
- Luis Maya
Proud to announce that the Metanormal Kickstarter is finally live! We've got 29 days to raise $15,000 for the game's development!
- LM
Metanormal Demo Out Now!
The Metanormal Demo is now available for free on Steam and itch.io. Kickstarter coming soon!
Steam / itch.io / Website
the links in your latest (demo) post don't work, just a heads up!
Thanks! It’s all settled now.
Trailer for the Metanormal demo! Hope you like it!
Steam Page / Website
- LM
Teaser trailer for Metanormal.
P.S. The demo and kickstarter are scheduled to go live early September.
- LM
I've noticed that there's been a severe lack of petting mechanics in video games. That's why in Metanormal you can pet every single friendly cat, dog, bird, turtle, animal you come across! - LM
Here’s some footage of Resipour Village in Metanormal
Here’s some footage of Draxton Town in Metanormal
Soon...
- LM
I updated the Metanormal title animation.
Side Note: We’ll have a lot more stuff to show soon as we get closer and closer to finishing the demo.
I’m proud to announce that Metanormal’s demo is looking at a summer release on Steam. This video depicts beta gameplay footage of the combat in the game. Although most of the game takes inspiration from visual novels/RPGs, the combat follows a Bullet Hell model. The player attacks by standing on a circle for a few seconds. The enemy will try their best to keep the player off that circle.
- LM
Here’s the redesign for Metanormal’s title.
Glad to announce that all of Metanormal's basic foundation programming (its skeleton) is done.
-LM
Concept art of Desmond’s sword in Metanormal.
Here’s a piece of Cicilia Shin concept art.
“Although the world is crumbling beneath her feet, she still manages to smile. Amazing.“
-LM